COMPMID-692 Consistent names for the interfaces

Change-Id: I4b1f3f0da9ff5342c7de7083736fe91871d14e5b
Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/110351
Tested-by: BSG Visual Compute Jenkins server to access repositories on http://mpd-gerrit.cambridge.arm.com <bsgcomp@arm.com>
Reviewed-by: Georgios Pinitas <georgios.pinitas@arm.com>
Reviewed-by: Anthony Barbier <anthony.barbier@arm.com>
diff --git a/tests/benchmark/fixtures/DepthwiseConvolutionFixture.h b/tests/benchmark/fixtures/DepthwiseConvolutionLayerFixture.h
similarity index 97%
rename from tests/benchmark/fixtures/DepthwiseConvolutionFixture.h
rename to tests/benchmark/fixtures/DepthwiseConvolutionLayerFixture.h
index 6de7bca..9a49d56 100644
--- a/tests/benchmark/fixtures/DepthwiseConvolutionFixture.h
+++ b/tests/benchmark/fixtures/DepthwiseConvolutionLayerFixture.h
@@ -36,7 +36,7 @@
 {
 /** Fixture that can be used for NEON and CL */
 template <typename TensorType, typename Function, typename Accessor>
-class DepthwiseConvolutionFixture : public framework::Fixture
+class DepthwiseConvolutionLayerFixture : public framework::Fixture
 {
 public:
     template <typename...>
diff --git a/tests/benchmark/fixtures/MobileNetFixture.h b/tests/benchmark/fixtures/MobileNetFixture.h
index 6c1ee30..660205c 100644
--- a/tests/benchmark/fixtures/MobileNetFixture.h
+++ b/tests/benchmark/fixtures/MobileNetFixture.h
@@ -38,7 +38,7 @@
           typename ActivationLayerFunction,
           typename ConvolutionLayerFunction,
           typename DirectConvolutionLayerFunction,
-          typename DepthwiseConvolutionFunction,
+          typename DepthwiseConvolutionLayerFunction,
           typename ReshapeFunction,
           typename PoolingLayerFunction>
 class MobileNetFixture : public framework::Fixture
@@ -69,7 +69,7 @@
              ActivationLayerFunction,
              ConvolutionLayerFunction,
              DirectConvolutionLayerFunction,
-             DepthwiseConvolutionFunction,
+             DepthwiseConvolutionLayerFunction,
              ReshapeFunction,
              PoolingLayerFunction>
              network{};