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/*
* Copyright (c) 2019-2020 Arm Limited.
*
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "helpers.h"
#if defined(DATA_TYPE) // Compile time constants
/** Performs a copy of input tensor to the output tensor.
*
* @param[in] in_ptr Pointer to the source tensor. Supported data types: All
* @param[in] in_stride_x Stride of the source tensor in X dimension (in bytes)
* @param[in] in_step_x input_stride_x * number of elements along X processed per workitem(in bytes)
* @param[in] in_stride_y Stride of the source tensor in Y dimension (in bytes)
* @param[in] in_step_y input_stride_y * number of elements along Y processed per workitem(in bytes)
* @param[in] in_stride_z Stride of the source tensor in Z dimension (in bytes)
* @param[in] in_step_z input_stride_z * number of elements along Z processed per workitem(in bytes)
* @param[in] in_offset_first_element_in_bytes The offset of the first element in the source tensor
* @param[out] out_ptr Pointer to the destination tensor. Supported data types: F32
* @param[in] out_stride_x Stride of the destination tensor in X dimension (in bytes)
* @param[in] out_step_x output_stride_x * number of elements along X processed per workitem(in bytes)
* @param[in] out_stride_y Stride of the destination tensor in Y dimension (in bytes)
* @param[in] out_step_y output_stride_y * number of elements along Y processed per workitem(in bytes)
* @param[in] out_stride_z Stride of the source tensor in Z dimension (in bytes)
* @param[in] out_step_z output_stride_z * number of elements along Z processed per workitem(in bytes)
* @param[in] out_offset_first_element_in_bytes The offset of the first element in the destination tensor
* @param[in] in_offset_y The initial offset of the input address along Y.
* @param[in] in_offset_z The initial offset of the input address along Z.
*/
__kernel void crop_tensor(
TENSOR3D_DECLARATION(in),
TENSOR3D_DECLARATION(out),
int in_offset_y,
int in_offset_z)
{
Tensor3D in = CONVERT_TO_TENSOR3D_STRUCT_NO_STEP(in);
Tensor3D out = CONVERT_TO_TENSOR3D_STRUCT(out);
const int in_x = get_global_id(0) * (in_step_x / in_stride_x);
#if defined(WIDTH_FLIPPED)
const int in_y = in_offset_y - get_global_id(1);
#else // defined(WIDTH_FLIPPED)
const int in_y = in_offset_y + get_global_id(1);
#endif // defined(WIDTH_FLIPPED)
#if defined(HEIGHT_FLIPPED)
const int in_z = in_offset_z - get_global_id(2);
#else // defined(HEIGHT_FLIPPED)
const int in_z = in_offset_z + get_global_id(2);
#endif // defined(HEIGHT_FLIPPED)
#if defined(VEC_SIZE)
#if defined(LAST_ACCESSED_X)
// Check if access on width gets out of bounds
// If it does then shift access vector to access elements within bounds
const int shift = max((int)(get_global_id(0) * VEC_SIZE) - (int)LAST_ACCESSED_X, 0);
in.ptr -= shift * in.stride_x;
out.ptr -= shift * out.stride_x;
#endif // defined(LAST_ACCESSED_X)
__global const uchar *input_addr = tensor3D_offset(&in, in_x, in_y, in_z);
// Load data
VEC_DATA_TYPE(DATA_TYPE, VEC_SIZE)
data = VLOAD(VEC_SIZE)(0, (__global DATA_TYPE *)input_addr);
// Store result
VSTORE(VEC_SIZE)
(CONVERT(data, VEC_DATA_TYPE(float, VEC_SIZE)), 0, (__global float *)out.ptr);
#else // defined(VEC_SIZE)
*((__global float *)(out.ptr)) = CONVERT(*((__global DATA_TYPE *)tensor3D_offset(&in, in_x, in_y, in_z)), float);
#endif // defined(VEC_SIZE)
}
#endif // defined(DATA_TYPE) && defined(LAST_ACCESSED_X)