| #include <stdio.h> |
| |
| #define PRINT_STUB_ERROR printf("\n!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\nERROR: %s from stub libGLESv2.so library called! This library can be used to resolve OpenGL ES symbols at compile time but must *not* be in your runtime path (You need to use a real OpenGL ES implementation, this one is empty)\n!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n", __func__) |
| |
| void glActiveTexture(void) { PRINT_STUB_ERROR; return; } |
| void glAttachShader(void) { PRINT_STUB_ERROR; return; } |
| void glBindAttribLocation(void) { PRINT_STUB_ERROR; return; } |
| void glBindBuffer(void) { PRINT_STUB_ERROR; return; } |
| void glBindFramebuffer(void) { PRINT_STUB_ERROR; return; } |
| void glBindRenderbuffer(void) { PRINT_STUB_ERROR; return; } |
| void glBindTexture(void) { PRINT_STUB_ERROR; return; } |
| void glBlendColor(void) { PRINT_STUB_ERROR; return; } |
| void glBlendEquation(void) { PRINT_STUB_ERROR; return; } |
| void glBlendEquationSeparate(void) { PRINT_STUB_ERROR; return; } |
| void glBlendFunc(void) { PRINT_STUB_ERROR; return; } |
| void glBlendFuncSeparate(void) { PRINT_STUB_ERROR; return; } |
| void glBufferData(void) { PRINT_STUB_ERROR; return; } |
| void glBufferSubData(void) { PRINT_STUB_ERROR; return; } |
| void glCheckFramebufferStatus(void) { PRINT_STUB_ERROR; return; } |
| void glClear(void) { PRINT_STUB_ERROR; return; } |
| void glClearColor(void) { PRINT_STUB_ERROR; return; } |
| void glClearDepthf(void) { PRINT_STUB_ERROR; return; } |
| void glClearStencil(void) { PRINT_STUB_ERROR; return; } |
| void glColorMask(void) { PRINT_STUB_ERROR; return; } |
| void glCompileShader(void) { PRINT_STUB_ERROR; return; } |
| void glCompressedTexImage2D(void) { PRINT_STUB_ERROR; return; } |
| void glCompressedTexSubImage2D(void) { PRINT_STUB_ERROR; return; } |
| void glCopyTexImage2D(void) { PRINT_STUB_ERROR; return; } |
| void glCopyTexSubImage2D(void) { PRINT_STUB_ERROR; return; } |
| void glCreateProgram(void) { PRINT_STUB_ERROR; return; } |
| void glCreateShader(void) { PRINT_STUB_ERROR; return; } |
| void glCullFace(void) { PRINT_STUB_ERROR; return; } |
| void glDeleteBuffers(void) { PRINT_STUB_ERROR; return; } |
| void glDeleteFramebuffers(void) { PRINT_STUB_ERROR; return; } |
| void glDeleteProgram(void) { PRINT_STUB_ERROR; return; } |
| void glDeleteRenderbuffers(void) { PRINT_STUB_ERROR; return; } |
| void glDeleteShader(void) { PRINT_STUB_ERROR; return; } |
| void glDeleteTextures(void) { PRINT_STUB_ERROR; return; } |
| void glDepthFunc(void) { PRINT_STUB_ERROR; return; } |
| void glDepthMask(void) { PRINT_STUB_ERROR; return; } |
| void glDepthRangef(void) { PRINT_STUB_ERROR; return; } |
| void glDetachShader(void) { PRINT_STUB_ERROR; return; } |
| void glDisable(void) { PRINT_STUB_ERROR; return; } |
| void glDisableVertexAttribArray(void) { PRINT_STUB_ERROR; return; } |
| void glDrawArrays(void) { PRINT_STUB_ERROR; return; } |
| void glDrawElements(void) { PRINT_STUB_ERROR; return; } |
| void glEnable(void) { PRINT_STUB_ERROR; return; } |
| void glEnableVertexAttribArray(void) { PRINT_STUB_ERROR; return; } |
| void glFinish(void) { PRINT_STUB_ERROR; return; } |
| void glFlush(void) { PRINT_STUB_ERROR; return; } |
| void glFramebufferRenderbuffer(void) { PRINT_STUB_ERROR; return; } |
| void glFramebufferTexture2D(void) { PRINT_STUB_ERROR; return; } |
| void glFrontFace(void) { PRINT_STUB_ERROR; return; } |
| void glGenBuffers(void) { PRINT_STUB_ERROR; return; } |
| void glGenerateMipmap(void) { PRINT_STUB_ERROR; return; } |
| void glGenFramebuffers(void) { PRINT_STUB_ERROR; return; } |
| void glGenRenderbuffers(void) { PRINT_STUB_ERROR; return; } |
| void glGenTextures(void) { PRINT_STUB_ERROR; return; } |
| void glGetActiveAttrib(void) { PRINT_STUB_ERROR; return; } |
| void glGetActiveUniform(void) { PRINT_STUB_ERROR; return; } |
| void glGetAttachedShaders(void) { PRINT_STUB_ERROR; return; } |
| void glGetAttribLocation(void) { PRINT_STUB_ERROR; return; } |
| void glGetBooleanv(void) { PRINT_STUB_ERROR; return; } |
| void glGetBufferParameteriv(void) { PRINT_STUB_ERROR; return; } |
| void glGetError(void) { PRINT_STUB_ERROR; return; } |
| void glGetFloatv(void) { PRINT_STUB_ERROR; return; } |
| void glGetFramebufferAttachmentParameteriv(void) { PRINT_STUB_ERROR; return; } |
| void glGetIntegerv(void) { PRINT_STUB_ERROR; return; } |
| void glGetProgramiv(void) { PRINT_STUB_ERROR; return; } |
| void glGetProgramInfoLog(void) { PRINT_STUB_ERROR; return; } |
| void glGetRenderbufferParameteriv(void) { PRINT_STUB_ERROR; return; } |
| void glGetShaderiv(void) { PRINT_STUB_ERROR; return; } |
| void glGetShaderInfoLog(void) { PRINT_STUB_ERROR; return; } |
| void glGetShaderPrecisionFormat(void) { PRINT_STUB_ERROR; return; } |
| void glGetShaderSource(void) { PRINT_STUB_ERROR; return; } |
| void glGetString(void) { PRINT_STUB_ERROR; return; } |
| void glGetTexParameterfv(void) { PRINT_STUB_ERROR; return; } |
| void glGetTexParameteriv(void) { PRINT_STUB_ERROR; return; } |
| void glGetUniformfv(void) { PRINT_STUB_ERROR; return; } |
| void glGetUniformiv(void) { PRINT_STUB_ERROR; return; } |
| void glGetUniformLocation(void) { PRINT_STUB_ERROR; return; } |
| void glGetVertexAttribfv(void) { PRINT_STUB_ERROR; return; } |
| void glGetVertexAttribiv(void) { PRINT_STUB_ERROR; return; } |
| void glGetVertexAttribPointerv(void) { PRINT_STUB_ERROR; return; } |
| void glHint(void) { PRINT_STUB_ERROR; return; } |
| void glIsBuffer(void) { PRINT_STUB_ERROR; return; } |
| void glIsEnabled(void) { PRINT_STUB_ERROR; return; } |
| void glIsFramebuffer(void) { PRINT_STUB_ERROR; return; } |
| void glIsProgram(void) { PRINT_STUB_ERROR; return; } |
| void glIsRenderbuffer(void) { PRINT_STUB_ERROR; return; } |
| void glIsShader(void) { PRINT_STUB_ERROR; return; } |
| void glIsTexture(void) { PRINT_STUB_ERROR; return; } |
| void glLineWidth(void) { PRINT_STUB_ERROR; return; } |
| void glLinkProgram(void) { PRINT_STUB_ERROR; return; } |
| void glPixelStorei(void) { PRINT_STUB_ERROR; return; } |
| void glPolygonOffset(void) { PRINT_STUB_ERROR; return; } |
| void glReadPixels(void) { PRINT_STUB_ERROR; return; } |
| void glReleaseShaderCompiler(void) { PRINT_STUB_ERROR; return; } |
| void glRenderbufferStorage(void) { PRINT_STUB_ERROR; return; } |
| void glSampleCoverage(void) { PRINT_STUB_ERROR; return; } |
| void glScissor(void) { PRINT_STUB_ERROR; return; } |
| void glShaderBinary(void) { PRINT_STUB_ERROR; return; } |
| void glShaderSource(void) { PRINT_STUB_ERROR; return; } |
| void glStencilFunc(void) { PRINT_STUB_ERROR; return; } |
| void glStencilFuncSeparate(void) { PRINT_STUB_ERROR; return; } |
| void glStencilMask(void) { PRINT_STUB_ERROR; return; } |
| void glStencilMaskSeparate(void) { PRINT_STUB_ERROR; return; } |
| void glStencilOp(void) { PRINT_STUB_ERROR; return; } |
| void glStencilOpSeparate(void) { PRINT_STUB_ERROR; return; } |
| void glTexImage2D(void) { PRINT_STUB_ERROR; return; } |
| void glTexParameterf(void) { PRINT_STUB_ERROR; return; } |
| void glTexParameterfv(void) { PRINT_STUB_ERROR; return; } |
| void glTexParameteri(void) { PRINT_STUB_ERROR; return; } |
| void glTexParameteriv(void) { PRINT_STUB_ERROR; return; } |
| void glTexSubImage2D(void) { PRINT_STUB_ERROR; return; } |
| void glUniform1f(void) { PRINT_STUB_ERROR; return; } |
| void glUniform1fv(void) { PRINT_STUB_ERROR; return; } |
| void glUniform1i(void) { PRINT_STUB_ERROR; return; } |
| void glUniform1iv(void) { PRINT_STUB_ERROR; return; } |
| void glUniform2f(void) { PRINT_STUB_ERROR; return; } |
| void glUniform2fv(void) { PRINT_STUB_ERROR; return; } |
| void glUniform2i(void) { PRINT_STUB_ERROR; return; } |
| void glUniform2iv(void) { PRINT_STUB_ERROR; return; } |
| void glUniform3f(void) { PRINT_STUB_ERROR; return; } |
| void glUniform3fv(void) { PRINT_STUB_ERROR; return; } |
| void glUniform3i(void) { PRINT_STUB_ERROR; return; } |
| void glUniform3iv(void) { PRINT_STUB_ERROR; return; } |
| void glUniform4f(void) { PRINT_STUB_ERROR; return; } |
| void glUniform4fv(void) { PRINT_STUB_ERROR; return; } |
| void glUniform4i(void) { PRINT_STUB_ERROR; return; } |
| void glUniform4iv(void) { PRINT_STUB_ERROR; return; } |
| void glUniformMatrix2fv(void) { PRINT_STUB_ERROR; return; } |
| void glUniformMatrix3fv(void) { PRINT_STUB_ERROR; return; } |
| void glUniformMatrix4fv(void) { PRINT_STUB_ERROR; return; } |
| void glUseProgram(void) { PRINT_STUB_ERROR; return; } |
| void glValidateProgram(void) { PRINT_STUB_ERROR; return; } |
| void glVertexAttrib1f(void) { PRINT_STUB_ERROR; return; } |
| void glVertexAttrib1fv(void) { PRINT_STUB_ERROR; return; } |
| void glVertexAttrib2f(void) { PRINT_STUB_ERROR; return; } |
| void glVertexAttrib2fv(void) { PRINT_STUB_ERROR; return; } |
| void glVertexAttrib3f(void) { PRINT_STUB_ERROR; return; } |
| void glVertexAttrib3fv(void) { PRINT_STUB_ERROR; return; } |
| void glVertexAttrib4f(void) { PRINT_STUB_ERROR; return; } |
| void glVertexAttrib4fv(void) { PRINT_STUB_ERROR; return; } |
| void glVertexAttribPointer(void) { PRINT_STUB_ERROR; return; } |
| void glViewport(void) { PRINT_STUB_ERROR; return; } |
| |
| /* OpenGL ES 3.0 */ |
| |
| void glReadBuffer(void) { PRINT_STUB_ERROR; return; } |
| void glDrawRangeElements(void) { PRINT_STUB_ERROR; return; } |
| void glTexImage3D(void) { PRINT_STUB_ERROR; return; } |
| void glTexSubImage3D(void) { PRINT_STUB_ERROR; return; } |
| void glCopyTexSubImage3D(void) { PRINT_STUB_ERROR; return; } |
| void glCompressedTexImage3D(void) { PRINT_STUB_ERROR; return; } |
| void glCompressedTexSubImage3D(void) { PRINT_STUB_ERROR; return; } |
| void glGenQueries(void) { PRINT_STUB_ERROR; return; } |
| void glDeleteQueries(void) { PRINT_STUB_ERROR; return; } |
| void glIsQuery(void) { PRINT_STUB_ERROR; return; } |
| void glBeginQuery(void) { PRINT_STUB_ERROR; return; } |
| void glEndQuery(void) { PRINT_STUB_ERROR; return; } |
| void glGetQueryiv(void) { PRINT_STUB_ERROR; return; } |
| void glGetQueryObjectuiv(void) { PRINT_STUB_ERROR; return; } |
| void glUnmapBuffer(void) { PRINT_STUB_ERROR; return; } |
| void glGetBufferPointerv(void) { PRINT_STUB_ERROR; return; } |
| void glDrawBuffers(void) { PRINT_STUB_ERROR; return; } |
| void glUniformMatrix2x3fv(void) { PRINT_STUB_ERROR; return; } |
| void glUniformMatrix3x2fv(void) { PRINT_STUB_ERROR; return; } |
| void glUniformMatrix2x4fv(void) { PRINT_STUB_ERROR; return; } |
| void glUniformMatrix4x2fv(void) { PRINT_STUB_ERROR; return; } |
| void glUniformMatrix3x4fv(void) { PRINT_STUB_ERROR; return; } |
| void glUniformMatrix4x3fv(void) { PRINT_STUB_ERROR; return; } |
| void glBlitFramebuffer(void) { PRINT_STUB_ERROR; return; } |
| void glRenderbufferStorageMultisample(void) { PRINT_STUB_ERROR; return; } |
| void glFramebufferTextureLayer(void) { PRINT_STUB_ERROR; return; } |
| void glMapBufferRange(void) { PRINT_STUB_ERROR; return; } |
| void glFlushMappedBufferRange(void) { PRINT_STUB_ERROR; return; } |
| void glBindVertexArray(void) { PRINT_STUB_ERROR; return; } |
| void glDeleteVertexArrays(void) { PRINT_STUB_ERROR; return; } |
| void glGenVertexArrays(void) { PRINT_STUB_ERROR; return; } |
| void glIsVertexArray(void) { PRINT_STUB_ERROR; return; } |
| void glGetIntegeri_v(void) { PRINT_STUB_ERROR; return; } |
| void glBeginTransformFeedback(void) { PRINT_STUB_ERROR; return; } |
| void glEndTransformFeedback(void) { PRINT_STUB_ERROR; return; } |
| void glBindBufferRange(void) { PRINT_STUB_ERROR; return; } |
| void glBindBufferBase(void) { PRINT_STUB_ERROR; return; } |
| void glTransformFeedbackVaryings(void) { PRINT_STUB_ERROR; return; } |
| void glGetTransformFeedbackVarying(void) { PRINT_STUB_ERROR; return; } |
| void glVertexAttribIPointer(void) { PRINT_STUB_ERROR; return; } |
| void glGetVertexAttribIiv(void) { PRINT_STUB_ERROR; return; } |
| void glGetVertexAttribIuiv(void) { PRINT_STUB_ERROR; return; } |
| void glVertexAttribI4i(void) { PRINT_STUB_ERROR; return; } |
| void glVertexAttribI4ui(void) { PRINT_STUB_ERROR; return; } |
| void glVertexAttribI4iv(void) { PRINT_STUB_ERROR; return; } |
| void glVertexAttribI4uiv(void) { PRINT_STUB_ERROR; return; } |
| void glGetUniformuiv(void) { PRINT_STUB_ERROR; return; } |
| void glGetFragDataLocation(void) { PRINT_STUB_ERROR; return; } |
| void glUniform1ui(void) { PRINT_STUB_ERROR; return; } |
| void glUniform2ui(void) { PRINT_STUB_ERROR; return; } |
| void glUniform3ui(void) { PRINT_STUB_ERROR; return; } |
| void glUniform4ui(void) { PRINT_STUB_ERROR; return; } |
| void glUniform1uiv(void) { PRINT_STUB_ERROR; return; } |
| void glUniform2uiv(void) { PRINT_STUB_ERROR; return; } |
| void glUniform3uiv(void) { PRINT_STUB_ERROR; return; } |
| void glUniform4uiv(void) { PRINT_STUB_ERROR; return; } |
| void glClearBufferiv(void) { PRINT_STUB_ERROR; return; } |
| void glClearBufferuiv(void) { PRINT_STUB_ERROR; return; } |
| void glClearBufferfv(void) { PRINT_STUB_ERROR; return; } |
| void glClearBufferfi(void) { PRINT_STUB_ERROR; return; } |
| void glGetStringi(void) { PRINT_STUB_ERROR; return; } |
| void glCopyBufferSubData(void) { PRINT_STUB_ERROR; return; } |
| void glGetUniformIndices(void) { PRINT_STUB_ERROR; return; } |
| void glGetActiveUniformsiv(void) { PRINT_STUB_ERROR; return; } |
| void glGetUniformBlockIndex(void) { PRINT_STUB_ERROR; return; } |
| void glGetActiveUniformBlockiv(void) { PRINT_STUB_ERROR; return; } |
| void glGetActiveUniformBlockName(void) { PRINT_STUB_ERROR; return; } |
| void glUniformBlockBinding(void) { PRINT_STUB_ERROR; return; } |
| void glDrawArraysInstanced(void) { PRINT_STUB_ERROR; return; } |
| void glDrawElementsInstanced(void) { PRINT_STUB_ERROR; return; } |
| void glFenceSync(void) { PRINT_STUB_ERROR; return; } |
| void glIsSync(void) { PRINT_STUB_ERROR; return; } |
| void glDeleteSync(void) { PRINT_STUB_ERROR; return; } |
| void glClientWaitSync(void) { PRINT_STUB_ERROR; return; } |
| void glWaitSync(void) { PRINT_STUB_ERROR; return; } |
| void glGetInteger64v(void) { PRINT_STUB_ERROR; return; } |
| void glGetSynciv(void) { PRINT_STUB_ERROR; return; } |
| void glGetInteger64i_v(void) { PRINT_STUB_ERROR; return; } |
| void glGetBufferParameteri64v(void) { PRINT_STUB_ERROR; return; } |
| void glGenSamplers(void) { PRINT_STUB_ERROR; return; } |
| void glDeleteSamplers(void) { PRINT_STUB_ERROR; return; } |
| void glIsSampler(void) { PRINT_STUB_ERROR; return; } |
| void glBindSampler(void) { PRINT_STUB_ERROR; return; } |
| void glSamplerParameteri(void) { PRINT_STUB_ERROR; return; } |
| void glSamplerParameteriv(void) { PRINT_STUB_ERROR; return; } |
| void glSamplerParameterf(void) { PRINT_STUB_ERROR; return; } |
| void glSamplerParameterfv(void) { PRINT_STUB_ERROR; return; } |
| void glGetSamplerParameteriv(void) { PRINT_STUB_ERROR; return; } |
| void glGetSamplerParameterfv(void) { PRINT_STUB_ERROR; return; } |
| void glVertexAttribDivisor(void) { PRINT_STUB_ERROR; return; } |
| void glBindTransformFeedback(void) { PRINT_STUB_ERROR; return; } |
| void glDeleteTransformFeedbacks(void) { PRINT_STUB_ERROR; return; } |
| void glGenTransformFeedbacks(void) { PRINT_STUB_ERROR; return; } |
| void glIsTransformFeedback(void) { PRINT_STUB_ERROR; return; } |
| void glPauseTransformFeedback(void) { PRINT_STUB_ERROR; return; } |
| void glResumeTransformFeedback(void) { PRINT_STUB_ERROR; return; } |
| void glGetProgramBinary(void) { PRINT_STUB_ERROR; return; } |
| void glProgramBinary(void) { PRINT_STUB_ERROR; return; } |
| void glProgramParameteri(void) { PRINT_STUB_ERROR; return; } |
| void glInvalidateFramebuffer(void) { PRINT_STUB_ERROR; return; } |
| void glInvalidateSubFramebuffer(void) { PRINT_STUB_ERROR; return; } |
| void glTexStorage2D(void) { PRINT_STUB_ERROR; return; } |
| void glTexStorage3D(void) { PRINT_STUB_ERROR; return; } |
| void glGetInternalformativ(void) { PRINT_STUB_ERROR; return; } |
| |
| /* OpenGL ES 3.1, incomplete */ |
| |
| void glProgramUniform1ui(void) { PRINT_STUB_ERROR; return; } |
| void glDispatchCompute(void) { PRINT_STUB_ERROR; return; } |
| void glMemoryBarrier(void) { PRINT_STUB_ERROR; return; } |
| void glBindImageTexture(void) { PRINT_STUB_ERROR; return; } |
| void glProgramUniformMatrix4fv(void) { PRINT_STUB_ERROR; return; } |
| void glProgramUniform1f(void) { PRINT_STUB_ERROR; return; } |
| void glProgramUniform2f(void) { PRINT_STUB_ERROR; return; } |
| void glProgramUniform3f(void) { PRINT_STUB_ERROR; return; } |
| void glProgramUniform3fv(void) { PRINT_STUB_ERROR; return; } |
| void glProgramUniform4f(void) { PRINT_STUB_ERROR; return; } |
| void glDrawElementsIndirect(void) { PRINT_STUB_ERROR; return; } |
| |
| |