| #!/usr/bin/env python3.5 |
| #FIXME: Remove this file before the release |
| |
| import glob |
| import collections |
| import os |
| |
| Target = collections.namedtuple('Target', 'name prefix') |
| |
| targets = [Target("NEON", "NE"), Target("CL", "CL"), Target("CPP", "CPP"), Target("GLES_COMPUTE", "GC")] |
| |
| armcv_path = "arm_compute" |
| core_path = armcv_path + "/core/" |
| runtime_path = armcv_path + "/runtime/" |
| include_str = "#include \"" |
| |
| |
| def read_file(file): |
| with open(file, "r") as f: |
| lines = f.readlines() |
| return lines |
| |
| |
| def write_file(file, lines): |
| with open(file, "w") as f: |
| for line in lines: |
| f.write(line) |
| |
| |
| def remove_existing_includes(lines): |
| first_pos = next(i for i, line in enumerate(lines) if include_str in line) |
| return [x for x in lines if not x.startswith(include_str)], first_pos |
| |
| |
| def add_updated_includes(lines, pos, includes): |
| lines[pos:pos] = includes |
| return lines |
| |
| |
| def create_include_list(folder): |
| files_path = folder + "/*.h" |
| files = glob.glob(files_path) |
| updated_files = [include_str + folder + "/" + x.rsplit('/',1)[1] + "\"\n" for x in files] |
| updated_files.sort() |
| return updated_files |
| |
| |
| def include_components(path, header_prefix, folder, subfolders=None): |
| for t in targets: |
| target_path = path + t.name + "/" |
| components_file = target_path + t.prefix + header_prefix |
| if os.path.exists(components_file): |
| include_list = create_include_list(target_path + folder) |
| for s in subfolders or []: |
| include_list += create_include_list( target_path + folder + "/" + s) |
| include_list.sort() |
| lines = read_file(components_file) |
| lines, first_pos = remove_existing_includes(lines) |
| lines = add_updated_includes(lines, first_pos, include_list) |
| write_file(components_file, lines) |
| |
| |
| if __name__ == "__main__": |
| # Include kernels |
| include_components(core_path, "Kernels.h", "kernels", ["arm32", "arm64"]) |
| |
| # Include functions |
| include_components(runtime_path, "Functions.h", "functions") |