COMPMID-417: DepthConvert NEON for QS8/QS16.

Change-Id: Ieb120bccf146045b3a0001ceb3893d4e67fd19df
Reviewed-on: http://mpd-gerrit.cambridge.arm.com/79763
Tested-by: Kaizen <jeremy.johnson+kaizengerrit@arm.com>
Reviewed-by: Steven Niu <steven.niu@arm.com>
diff --git a/arm_compute/core/NEON/NEFixedPoint.h b/arm_compute/core/NEON/NEFixedPoint.h
index 660464e..e3eb5d4 100644
--- a/arm_compute/core/NEON/NEFixedPoint.h
+++ b/arm_compute/core/NEON/NEFixedPoint.h
@@ -788,36 +788,36 @@
  * @param[in] a                    Float input vector
  * @param[in] fixed_point_position Fixed point position that expresses the number of bits for the fractional part of the number
  *
- * @return The result of the conversion float -> 8 bit fixed point
+ * @return The result of the conversion float -> 8 bit fixed point. The result is saturated in case of overflow
  */
-qint8x8_t vcvt_qs8_f32(const float32x4x2_t a, int fixed_point_position);
+qint8x8_t vqcvt_qs8_f32(const float32x4x2_t a, int fixed_point_position);
 
 /** Convert a float vector with 4 elements to 16 bit fixed point vector with 4 elements
  *
  * @param[in] a                    Float input vector
  * @param[in] fixed_point_position Fixed point position that expresses the number of bits for the fractional part of the number
  *
- * @return The result of the conversion float -> 16 bit fixed point
+ * @return The result of the conversion float -> 16 bit fixed point. The result is saturated in case of overflow
  */
-qint16x4_t vcvt_qs16_f32(const float32x4_t a, int fixed_point_position);
+qint16x4_t vqcvt_qs16_f32(const float32x4_t a, int fixed_point_position);
 
 /** Convert a float vector with 4x4 elements to 8 bit fixed point vector with 16 elements
  *
  * @param[in] a                    Float input vector
  * @param[in] fixed_point_position Fixed point position that expresses the number of bits for the fractional part of the number
  *
- * @return The result of the conversion float -> 8 bit fixed point
+ * @return The result of the conversion float -> 8 bit fixed point. The result is saturated in case of overflow
  */
-qint8x16_t vcvtq_qs8_f32(const float32x4x4_t &a, int fixed_point_position);
+qint8x16_t vqcvtq_qs8_f32(const float32x4x4_t &a, int fixed_point_position);
 
 /** Convert a float vector with 4x2 elements to 16 bit fixed point vector with 8 elements
  *
  * @param[in] a                    Float input vector
  * @param[in] fixed_point_position Fixed point position that expresses the number of bits for the fractional part of the number
  *
- * @return The result of the conversion float -> 16 bit fixed point
+ * @return The result of the conversion float -> 16 bit fixed point. The result is saturated in case of overflow
  */
-qint16x8_t vcvtq_qs16_f32(const float32x4x2_t &a, int fixed_point_position);
+qint16x8_t vqcvtq_qs16_f32(const float32x4x2_t &a, int fixed_point_position);
 
 /** Convert a 8 bit fixed point vector with 8 elements to a float vector with 4x2 elements
  *