blob: b3647fc9cebca54168d2e8d28a12005fc6eca0e4 [file] [log] [blame]
/*
* Copyright (c) 2017 ARM Limited.
*
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* dst OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "PixelWiseMultiplication.h"
#include "tests/validation/FixedPoint.h"
namespace arm_compute
{
namespace test
{
namespace validation
{
namespace reference
{
template <class T>
struct is_floating_point
: std::integral_constant < bool,
std::is_same<float, typename std::remove_cv<T>::type>::value || std::is_same<half_float::half, typename std::remove_cv<T>::type>::value
|| std::is_same<double, typename std::remove_cv<T>::type>::value || std::is_same<long double, typename std::remove_cv<T>::type>::value >
{
};
template <typename T1, typename T2>
SimpleTensor<T2> pixel_wise_multiplication(const SimpleTensor<T1> &src1, const SimpleTensor<T2> &src2, float scale, ConvertPolicy convert_policy, RoundingPolicy rounding_policy)
{
SimpleTensor<T2> dst(src2.shape(), src2.data_type());
if(scale < 0)
{
ARM_COMPUTE_ERROR("Scale of pixel-wise multiplication must be non-negative");
}
using intermediate_type = typename common_promoted_signed_type<T1, T2, T2>::intermediate_type;
for(int i = 0; i < src1.num_elements(); ++i)
{
double val = static_cast<intermediate_type>(src1[i]) * static_cast<intermediate_type>(src2[i]) * static_cast<double>(scale);
if(is_floating_point<T2>::value)
{
dst[i] = val;
}
else
{
double rounded_val = 0;
switch(rounding_policy)
{
case(RoundingPolicy::TO_ZERO):
rounded_val = support::cpp11::trunc(val);
break;
case(RoundingPolicy::TO_NEAREST_UP):
rounded_val = round_half_up(val);
break;
case(RoundingPolicy::TO_NEAREST_EVEN):
rounded_val = round_half_even(val);
break;
default:
ARM_COMPUTE_ERROR("Unsupported rounding policy");
}
dst[i] = (convert_policy == ConvertPolicy::SATURATE) ? saturate_cast<T2>(rounded_val) : static_cast<T2>(rounded_val);
}
}
return dst;
}
// *INDENT-OFF*
// clang-format off
template SimpleTensor<uint8_t> pixel_wise_multiplication(const SimpleTensor<uint8_t> &src1, const SimpleTensor<uint8_t> &src2, float scale, ConvertPolicy convert_policy, RoundingPolicy rounding_policy);
template SimpleTensor<int16_t> pixel_wise_multiplication(const SimpleTensor<uint8_t> &src1, const SimpleTensor<int16_t> &src2, float scale, ConvertPolicy convert_policy, RoundingPolicy rounding_policy);
template SimpleTensor<int16_t> pixel_wise_multiplication(const SimpleTensor<int16_t> &src1, const SimpleTensor<int16_t> &src2, float scale, ConvertPolicy convert_policy, RoundingPolicy rounding_policy);
template SimpleTensor<float> pixel_wise_multiplication(const SimpleTensor<float> &src1, const SimpleTensor<float> &src2, float scale, ConvertPolicy convert_policy, RoundingPolicy rounding_policy);
template SimpleTensor<half_float::half> pixel_wise_multiplication(const SimpleTensor<half_float::half> &src1, const SimpleTensor<half_float::half> &src2, float scale, ConvertPolicy convert_policy, RoundingPolicy rounding_policy);
// clang-format on
// *INDENT-ON*
} // namespace reference
} // namespace validation
} // namespace test
} // namespace arm_compute