Add fp16 and integer data type support for ScatterNd in Gpu

Resolves: COMPMID-6899

Change-Id: I3743f2c9e5c21e1ec9f4c81d08c148666afad33a
Signed-off-by: Gunes Bayir <gunes.bayir@arm.com>
Reviewed-on: https://review.mlplatform.org/c/ml/ComputeLibrary/+/11505
Benchmark: Arm Jenkins <bsgcomp@arm.com>
Tested-by: Arm Jenkins <bsgcomp@arm.com>
Reviewed-by: Jakub Sujak <jakub.sujak@arm.com>
Reviewed-by: Sang Won Ha <sangwon.ha@arm.com>
Comments-Addressed: Arm Jenkins <bsgcomp@arm.com>
diff --git a/docs/user_guide/release_version_and_change_log.dox b/docs/user_guide/release_version_and_change_log.dox
index 952753e..ca80927 100644
--- a/docs/user_guide/release_version_and_change_log.dox
+++ b/docs/user_guide/release_version_and_change_log.dox
@@ -42,7 +42,7 @@
 @section S2_2_changelog Changelog
 
 v24.05 Public major release
- - Add @ref CLScatter operator for FP32 data type
+ - Add @ref CLScatter operator for FP32/16, S32/16/8, U32/16/8 data types
 
 v24.04 Public major release
  - Add Bfloat16 data type support for @ref NEMatMul.