Break up core/Utils.h to reduce unused code being included everywhere
Makes a small difference to compile times and opens up other opportunities
to simplify code.
Change-Id: I232876910bbe4fa9719f4a0ce4a54c090faeb5ef
Signed-off-by: Matthew Bentham <Matthew.Bentham@arm.com>
Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/c/VisualCompute/ComputeLibrary/+/532429
Tested-by: bsgcomp <bsgcomp@arm.com>
Reviewed-by: Pablo Tello <pablo.tello@arm.com>
Reviewed-on: https://review.mlplatform.org/c/ml/ComputeLibrary/+/9856
Comments-Addressed: Arm Jenkins <bsgcomp@arm.com>
Tested-by: Arm Jenkins <bsgcomp@arm.com>
Reviewed-by: Viet-Hoa Do <viet-hoa.do@arm.com>
Benchmark: Arm Jenkins <bsgcomp@arm.com>
diff --git a/src/gpu/cl/kernels/ClDirectConv2dKernel.cpp b/src/gpu/cl/kernels/ClDirectConv2dKernel.cpp
index f01341c..7ad3984 100644
--- a/src/gpu/cl/kernels/ClDirectConv2dKernel.cpp
+++ b/src/gpu/cl/kernels/ClDirectConv2dKernel.cpp
@@ -23,15 +23,17 @@
*/
#include "src/gpu/cl/kernels/ClDirectConv2dKernel.h"
+#include "arm_compute/core/utils/ActivationFunctionUtils.h"
#include "arm_compute/core/CL/CLKernelLibrary.h"
#include "arm_compute/core/CL/ICLTensor.h"
#include "arm_compute/core/Helpers.h"
#include "arm_compute/core/ITensor.h"
#include "arm_compute/core/KernelDescriptors.h"
#include "arm_compute/core/PixelValue.h"
-#include "arm_compute/core/Utils.h"
+#include "arm_compute/core/utils/helpers/AdjustVecSize.h"
#include "arm_compute/core/utils/misc/ShapeCalculator.h"
#include "arm_compute/core/utils/quantization/AsymmHelpers.h"
+#include "arm_compute/core/utils/StringUtils.h"
#include "src/core/AccessWindowStatic.h"
#include "src/core/CL/CLUtils.h"
#include "src/core/CL/CLValidate.h"