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/*
* Copyright (c) 2017-2019 ARM Limited.
*
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "helpers.h"
#if defined(VEC_SIZE) && defined(DATA_TYPE_SRC) && defined(DATA_TYPE_DST) && defined(SCALE) && defined(OFFSET)
/** This performs the dequantization of 8-bit unsigned integers to floating point.
*
* @note Source datatype should be given as a preprocessor argument using -DDATA_TYPE_SRC=type. e.g. -DDATA_TYPE_SRC=char
* @note Destination datatype should be given as a preprocessor argument using -DDATA_TYPE_DST=type. e.g. -DDATA_TYPE_DST=float
* @note Vector size should be given as a preprocessor argument using -DVEC_SIZE=size. e.g. -DVEC_SIZE=16
* @note Quantization scale of input tensor is passed in with -DSCALE=scale.
* @note Quantization offset of input tensor is passed in with -DOFFSET=offset.
*
* @param[in] input_ptr Pointer to the source tensor. Supported data types: QASYMM8/QSYMM8
* @param[in] input_stride_x Stride of the source tensor in X dimension (in bytes)
* @param[in] input_step_x input_stride_x * number of elements along X processed per workitem(in bytes)
* @param[in] input_stride_y Stride of the source tensor in Y dimension (in bytes)
* @param[in] input_step_y input_stride_y * number of elements along Y processed per workitem(in bytes)
* @param[in] input_stride_z Stride of the source tensor in Z dimension (in bytes)
* @param[in] input_step_z input_stride_z * number of elements along Z processed per workitem(in bytes)
* @param[in] input_offset_first_element_in_bytes The offset of the first element in the source tensor
* @param[out] output_ptr Pointer to the destination tensor. Supported data types: F16/F32
* @param[in] output_stride_x Stride of the destination tensor in X dimension (in bytes)
* @param[in] output_step_x output_stride_x * number of elements along X processed per workitem(in bytes)
* @param[in] output_stride_y Stride of the destination tensor in Y dimension (in bytes)
* @param[in] output_step_y output_stride_y * number of elements along Y processed per workitem(in bytes)
* @param[in] output_stride_z Stride of the source tensor in Z dimension (in bytes)
* @param[in] output_step_z output_stride_z * number of elements along Z processed per workitem(in bytes)
* @param[in] output_offset_first_element_in_bytes The offset of the first element in the destination tensor
*/
__kernel void dequantization_layer(
TENSOR3D_DECLARATION(input),
TENSOR3D_DECLARATION(output))
{
// Get pixels pointer
Tensor3D input = CONVERT_TO_TENSOR3D_STRUCT(input);
Tensor3D output = CONVERT_TO_TENSOR3D_STRUCT(output);
#if defined(VEC_SIZE) && defined(LAST_ACCESSED_X)
// Check if access on width gets out of bounds
// If it does shift access vector to access elements within bounds
const int xi = (int)(get_global_id(0) * VEC_SIZE);
input.ptr -= max(xi - (int)LAST_ACCESSED_X, 0) * input_stride_x;
output.ptr -= max(xi - (int)LAST_ACCESSED_X, 0) * output_stride_x;
// Load data
VEC_DATA_TYPE(int, VEC_SIZE)
val = CONVERT(VLOAD(VEC_SIZE)(0, (__global DATA_TYPE_SRC *)input.ptr), VEC_DATA_TYPE(int, VEC_SIZE));
// Create scale and offset vectors
const VEC_DATA_TYPE(float, VEC_SIZE)
vscale = SCALE;
const VEC_DATA_TYPE(int, VEC_SIZE)
voffset = OFFSET;
// Dequantize
VEC_DATA_TYPE(float, VEC_SIZE)
res = vscale * CONVERT((val - voffset), VEC_DATA_TYPE(float, VEC_SIZE));
// Store result
VSTORE(VEC_SIZE)
(CONVERT(res, VEC_DATA_TYPE(DATA_TYPE_DST, VEC_SIZE)), 0, (__global DATA_TYPE_DST *)output.ptr);
#else // !defined(VEC_SIZE) || !defined(LAST_ACCESSED_X)
*((__global DATA_TYPE_DST *)(output.ptr)) = (DATA_TYPE)((float)((int)(*((__global DATA_TYPE_SRC *)(input.ptr))) - (int)(OFFSET)) * (float)(SCALE));
#endif // defined(VEC_SIZE) && defined(LAST_ACCESSED_X)
}
#endif // defined(VEC_SIZE) && defined(DATA_TYPE_SRC) && defined(DATA_TYPE_DST) && defined(SCALE) && defined(OFFSET)