blob: 695331d743453efb9dca357d2e28111711745c5a [file] [log] [blame]
/*
* Copyright (c) 2018-2020 Arm Limited.
*
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "arm_compute/runtime/GLES_COMPUTE/GCBufferAllocator.h"
#include "arm_compute/core/Error.h"
#include "arm_compute/core/GLES_COMPUTE/OpenGLES.h"
#include "arm_compute/runtime/GLES_COMPUTE/GCMemoryRegion.h"
#include <cstddef>
namespace arm_compute
{
void *GCBufferAllocator::allocate(size_t size, size_t alignment)
{
ARM_COMPUTE_UNUSED(alignment);
auto *gl_ssbo_name = new GLuint;
ARM_COMPUTE_GL_CHECK(glBindBuffer(GL_SHADER_STORAGE_BUFFER, *gl_ssbo_name));
ARM_COMPUTE_GL_CHECK(glBufferData(GL_SHADER_STORAGE_BUFFER, static_cast<GLsizeiptr>(size), nullptr, GL_STATIC_DRAW));
ARM_COMPUTE_GL_CHECK(glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0));
return reinterpret_cast<void *>(gl_ssbo_name);
}
void GCBufferAllocator::free(void *ptr)
{
ARM_COMPUTE_ERROR_ON(ptr == nullptr);
auto *gl_ssbo_name = reinterpret_cast<GLuint *>(ptr);
ARM_COMPUTE_GL_CHECK(glDeleteBuffers(1, gl_ssbo_name));
delete gl_ssbo_name;
}
std::unique_ptr<IMemoryRegion> GCBufferAllocator::make_region(size_t size, size_t alignment)
{
ARM_COMPUTE_UNUSED(alignment);
return std::make_unique<GCBufferMemoryRegion>(size);
}
} // namespace arm_compute