COMPMID-448: Implement CL Quantization/Dequantization Layer.

Change-Id: Id002e23a2ac48af3d245416dc6411d9a04a1e513
Reviewed-on: http://mpd-gerrit.cambridge.arm.com/81827
Reviewed-by: Gian Marco Iodice <gianmarco.iodice@arm.com>
Reviewed-by: Georgios Pinitas <georgios.pinitas@arm.com>
Tested-by: Kaizen <jeremy.johnson+kaizengerrit@arm.com>
diff --git a/src/core/CL/cl_kernels/minmax_layer.cl b/src/core/CL/cl_kernels/minmax_layer.cl
new file mode 100644
index 0000000..1e543b4
--- /dev/null
+++ b/src/core/CL/cl_kernels/minmax_layer.cl
@@ -0,0 +1,101 @@
+/*
+ * Copyright (c) 2017 ARM Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+#include "helpers.h"
+
+#if defined(WIDTH) && defined(HEIGHT) && defined(DEPTH)
+/** This function identifies the min and maximum value of an input 3D tensor.
+ *
+ * @note The width, height and depth of the input tensor must be provided at compile time using -DWIDTH, -DHEIGHT and -DDEPTH (e.g. -DWIDTH=320, -DHEIGHT=240, -DDEPTH=3)
+ *
+ * @param[in] src_ptr                           Pointer to the source tensor. Supported data types: F32
+ * @param[in] src_stride_x                      Stride of the source image in X dimension (in bytes)
+ * @param[in] src_step_x                        src_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] src_stride_y                      Stride of the source image in Y dimension (in bytes)
+ * @param[in] src_step_y                        src_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] src_stride_z                      Stride of the source image in Z dimension (in bytes)
+ * @param[in] src_step_z                        src_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] src_offset_first_element_in_bytes The offset of the first element in the source image
+ * @param[in] dst_ptr                           Pointer to the min/max vector. Minimum value in position 0, maximum value in position 1. Supported data types: F32.
+ * @param[in] dst_stride_x                      Stride of the min/max vector in X dimension (in bytes)
+ * @param[in] dst_step_x                        dst_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the min/max vector
+ */
+__kernel void minmax_layer(
+    TENSOR3D_DECLARATION(src),
+    VECTOR_DECLARATION(dst))
+{
+    Tensor3D src = CONVERT_TO_TENSOR3D_STRUCT(src);
+    Vector   dst = CONVERT_TO_VECTOR_STRUCT(dst);
+
+    float4 min_value     = (float4)FLT_MAX;
+    float4 max_value     = (float4) - FLT_MAX;
+    float2 min_max_value = (float2)(FLT_MAX, -FLT_MAX);
+
+    for(int z = 0; z < DEPTH; ++z)
+    {
+        for(int y = 0; y < HEIGHT; ++y)
+        {
+            int             x        = 0;
+            __global float *src_addr = (__global float *)(src.ptr + y * src_stride_y + z * src_stride_z);
+
+            for(; x <= (int)(WIDTH - 8); x += 8)
+            {
+                float8 value = *(src_addr + x);
+
+                min_value = select(value.s0123, min_value, min_value < value.s0123);
+                min_value = select(value.s4567, min_value, min_value < value.s4567);
+
+                max_value = select(value.s0123, max_value, max_value > value.s0123);
+                max_value = select(value.s4567, max_value, max_value > value.s4567);
+            }
+
+            for(; x < WIDTH; ++x)
+            {
+                float value = *(src_addr + x);
+
+                min_max_value.s0 = min(min_max_value.s0, value);
+                min_max_value.s1 = max(min_max_value.s1, value);
+            }
+        }
+    }
+
+    // Perform min/max reduction
+    min_value.s01 = min(min_value.s01, min_value.s23);
+    min_value.s0  = min(min_value.s0, min_value.s1);
+    max_value.s01 = max(max_value.s01, max_value.s23);
+    max_value.s0  = max(max_value.s0, max_value.s1);
+
+    min_max_value.s0 = min(min_max_value.s0, min_value.s0);
+    min_max_value.s1 = max(min_max_value.s1, max_value.s0);
+
+    if(min_max_value.s0 == min_max_value.s1)
+    {
+        min_max_value.s0 = 0.0f;
+        min_max_value.s1 = 1.0f;
+    }
+
+    // Store min and max
+    vstore2(min_max_value, 0, (__global float *)dst.ptr);
+}
+#endif // defined(WIDTH) && defined(HEIGHT) && defined(DEPTH)
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