COMPMID-1712 CLPoolingLayer wrong results in QASYMM8
Also added the test case reported by ArmNN.
Change-Id: I9fe9a1b4f74267a3346529f3a597b37486593c4a
Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/155914
Tested-by: bsgcomp <bsgcomp@arm.com>
Reviewed-by: Gian Marco Iodice <gianmarco.iodice@arm.com>
diff --git a/src/core/CL/cl_kernels/pooling_layer_quantized.cl b/src/core/CL/cl_kernels/pooling_layer_quantized.cl
index 58d8987..198250b 100644
--- a/src/core/CL/cl_kernels/pooling_layer_quantized.cl
+++ b/src/core/CL/cl_kernels/pooling_layer_quantized.cl
@@ -129,7 +129,7 @@
#if defined(DST_DEPTH)
int start_y = (get_global_id(2) % DST_DEPTH) * stride_y - pad_y;
#else /* defined(DST_DEPTH) */
- int start_y = get_global_id(2) * stride_y - pad_y;
+ int start_y = get_global_id(2) * stride_y - pad_y;
#endif /* defined(DST_DEPTH) */
const int end_x = min(start_x + pool_size_x, upper_bound_w);
@@ -180,8 +180,8 @@
Tensor4D input = CONVERT_TO_TENSOR4D_STRUCT(input, DST_DEPTH);
Tensor4D output = CONVERT_TO_TENSOR4D_STRUCT(output, DST_DEPTH);
#else /* defined(DST_DEPTH) */
- Tensor3D input = CONVERT_TO_TENSOR3D_STRUCT(input);
- Tensor3D output = CONVERT_TO_TENSOR3D_STRUCT(output);
+ Tensor3D input = CONVERT_TO_TENSOR3D_STRUCT(input);
+ Tensor3D output = CONVERT_TO_TENSOR3D_STRUCT(output);
#endif /* defined(DST_DEPTH) */
int8 vdata = 0;
@@ -190,21 +190,21 @@
#if defined(DST_DEPTH)
const int idx_height = (get_global_id(2) % DST_DEPTH) * STRIDE_Y;
#else /* defined(DST_DEPTH) */
- const int idx_height = get_global_id(2) * STRIDE_Y;
+ const int idx_height = get_global_id(2) * STRIDE_Y;
#endif /* defined(DST_DEPTH) */
for(int y = 0; y < POOL_SIZE_Y; ++y)
{
- int y1 = select(y, PAD_Y - idx_height, y + idx_height < PAD_Y || y + idx_height > MAX_HEIGHT);
+ int y1 = select(y, PAD_Y - idx_height, y + idx_height - PAD_Y < 0 || y + idx_height - PAD_Y >= MAX_HEIGHT);
for(int x = 0; x < POOL_SIZE_X; ++x)
{
- int x1 = select(x, PAD_X - idx_width - 1, x + idx_width < PAD_X || x + idx_width > MAX_WIDTH);
+ int x1 = select(x, PAD_X - idx_width - 1, x + idx_width - PAD_X < 0 || x + idx_width - PAD_X >= MAX_WIDTH);
x1 = select(x1, PAD_X - idx_width - 1, y != y1);
#if defined(DST_DEPTH)
uchar8 data = vload8(0, (__global uchar *)tensor4D_offset(&input, 0, x1 - PAD_X, y1 - PAD_Y, 0));
#else /* defined(DST_DEPTH) */
- uchar8 data = vload8(0, (__global uchar *)tensor3D_offset(&input, 0, x1 - PAD_X, y1 - PAD_Y));
+ uchar8 data = vload8(0, (__global uchar *)tensor3D_offset(&input, 0, x1 - PAD_X, y1 - PAD_Y));
#endif /* defined(DST_DEPTH) */
int8 data0 = convert_int8(data);