COMPMID-344 Updated doxygen

Change-Id: I32f7b84daa560e460b77216add529c8fa8b327ae
diff --git a/src/core/CL/cl_kernels/activation_layer.cl b/src/core/CL/cl_kernels/activation_layer.cl
new file mode 100644
index 0000000..e3cbb6c
--- /dev/null
+++ b/src/core/CL/cl_kernels/activation_layer.cl
@@ -0,0 +1,89 @@
+/*
+ * Copyright (c) 2016, 2017 ARM Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+#include "helpers.h"
+
+/** This performs an activation function floating point inputs.
+ *
+ * @note Datatype should be given as a preprocessor argument using -DDATA_TYPE=type. e.g. -DDATA_TYPE=short
+ * @note Activation function should be given as a preprocessor argument using -DNAME. e.g. -DTANH
+ * @note Distinction between floating point and integer is done using -DTYPE_FP and -DTYPE_INT preprocessor argument
+ * @note A, B variables required by some activation functions are set using -DA= and -DB= respectively.
+ *
+ * @param[in]  input_ptr                            Pointer to the source image. Supported data types: F16, F32
+ * @param[in]  input_stride_x                       Stride of the source image in X dimension (in bytes)
+ * @param[in]  input_step_x                         input_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in]  input_stride_y                       Stride of the source image in Y dimension (in bytes)
+ * @param[in]  input_step_y                         input_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in]  input_stride_z                       Stride of the source tensor in Z dimension (in bytes)
+ * @param[in]  input_step_z                         input_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in]  input_offset_first_element_in_bytes  The offset of the first element in the source image
+ * @param[out] output_ptr                           Pointer to the destination image. Supported data types: F16, F32
+ * @param[in]  output_stride_x                      Stride of the destination image in X dimension (in bytes)
+ * @param[in]  output_step_x                        output_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in]  output_stride_y                      Stride of the destination image in Y dimension (in bytes)
+ * @param[in]  output_step_y                        output_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in]  output_stride_z                      Stride of the source tensor in Z dimension (in bytes)
+ * @param[in]  output_step_z                        output_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in]  output_offset_first_element_in_bytes The offset of the first element in the destination image
+ */
+__kernel void activation_layer(
+    TENSOR3D_DECLARATION(input),
+    TENSOR3D_DECLARATION(output))
+{
+    // Get pixels pointer
+    Tensor3D input  = CONVERT_TO_TENSOR3D_STRUCT(input);
+    Tensor3D output = CONVERT_TO_TENSOR3D_STRUCT(output);
+
+    // Load data
+    VEC_DATA_TYPE(DATA_TYPE, 16)
+    data = vload16(0, (__global DATA_TYPE *)input.ptr);
+
+    // Perform activation
+#if defined LOGISTIC
+    data = 1 / (1 + exp(-data));
+#elif defined TANH
+    data = (VEC_DATA_TYPE(DATA_TYPE, 16))A * tanh((VEC_DATA_TYPE(DATA_TYPE, 16))B * data);
+#elif defined RELU
+    data = max(0, data);
+#elif defined BRELU
+    data = min((VEC_DATA_TYPE(DATA_TYPE, 16))A, max(0, data));
+#elif defined SRELU
+    data = log(1 + exp(data));
+#elif defined ABS
+#if defined   TYPE_INT
+    data = abs(data);
+#else
+    data = fabs(data);
+#endif
+#elif defined SQUARE
+    data = data * data;
+#elif defined SQRT
+    data = sqrt(data);
+#elif defined LINEAR
+    data = (VEC_DATA_TYPE(DATA_TYPE, 16))A * data + (VEC_DATA_TYPE(DATA_TYPE, 16))B;
+#endif
+
+    // Store result
+    vstore16(data, 0, (__global DATA_TYPE *)output.ptr);
+}