blob: 910fc6cb02d18b557925e83276c24d003cefc7f2 [file] [log] [blame]
/*
* Copyright (c) 2021, 2023 Arm Limited.
*
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#pragma once
#if defined(ARM_COMPUTE_ENABLE_SVE)
namespace {
void sve_transpose_interleave_6VL_2x4(uint16_t *out, const uint16_t *in, size_t width, size_t in_stride, size_t height)
{
uint16_t *pad_row = reinterpret_cast<uint16_t *>(alloca(width * sizeof(uint16_t)));
if (height % 4) {
memset(pad_row, 0, width * sizeof(uint16_t));
}
size_t out_stride = 6 * roundup<size_t>(height, 4) * get_vector_length<uint32_t>();
__asm__ __volatile__(
"cmp %x[height], #0x8\n"
"ptrue p2.b\n"
"blt 6f\n"
"1:" // Main row loop: Head
"mov x12, %x[in]\n"
"add x11, x12, %x[in_stride]\n"
"add x10, x11, %x[in_stride]\n"
"add x9, x10, %x[in_stride]\n"
"add x28, x9, %x[in_stride]\n"
"mov x27, %x[width]\n"
"cnth x26, ALL, MUL #3\n"
"add x25, x28, %x[in_stride]\n"
"add x24, x25, %x[in_stride]\n"
"add x23, x24, %x[in_stride]\n"
"cmp x27, x26\n"
"add %x[in], x23, %x[in_stride]\n"
"mov x22, %x[out]\n"
"sub %x[height], %x[height], #0x8\n"
"blt 3f\n"
"2:" // Main row loop: Unroll column loop
"ld1h { z18.h }, p2/Z, [x12]\n"
"ld1h { z13.h }, p2/Z, [x12, #1, MUL VL]\n"
"mov x21, x22\n"
"add x22, x22, %x[out_stride]\n"
"ld1h { z17.h }, p2/Z, [x11]\n"
"ld1h { z12.h }, p2/Z, [x11, #1, MUL VL]\n"
"mov x20, x22\n"
"sub x27, x27, x26\n"
"ld1h { z16.h }, p2/Z, [x10]\n"
"ld1h { z11.h }, p2/Z, [x10, #1, MUL VL]\n"
"zip1 z23.h, z18.h, z16.h\n"
"zip2 z29.h, z18.h, z16.h\n"
"ld1h { z16.h }, p2/Z, [x9]\n"
"ld1h { z10.h }, p2/Z, [x9, #1, MUL VL]\n"
"zip1 z22.h, z17.h, z16.h\n"
"zip2 z28.h, z17.h, z16.h\n"
"ld1h { z27.h }, p2/Z, [x28]\n"
"ld1h { z26.h }, p2/Z, [x25]\n"
"zip1 z21.h, z13.h, z11.h\n"
"zip1 z20.h, z12.h, z10.h\n"
"ld1h { z18.h }, p2/Z, [x24]\n"
"ld1h { z19.h }, p2/Z, [x23]\n"
"zip1 z17.h, z27.h, z18.h\n"
"zip1 z16.h, z26.h, z19.h\n"
"ld1h { z9.h }, p2/Z, [x12, #2, MUL VL]\n"
"ld1h { z8.h }, p2/Z, [x11, #2, MUL VL]\n"
"zip1 z25.h, z23.h, z22.h\n"
"zip2 z24.h, z23.h, z22.h\n"
"ld1h { z23.h }, p2/Z, [x10, #2, MUL VL]\n"
"ld1h { z7.h }, p2/Z, [x9, #2, MUL VL]\n"
"zip1 z22.h, z29.h, z28.h\n"
"zip2 z6.h, z29.h, z28.h\n"
"ld1h { z28.h }, p2/Z, [x28, #1, MUL VL]\n"
"ld1h { z5.h }, p2/Z, [x25, #1, MUL VL]\n"
"zip1 z4.h, z21.h, z20.h\n"
"zip2 z3.h, z21.h, z20.h\n"
"ld1h { z21.h }, p2/Z, [x24, #1, MUL VL]\n"
"ld1h { z20.h }, p2/Z, [x23, #1, MUL VL]\n"
"zip1 z2.h, z17.h, z16.h\n"
"zip2 z1.h, z17.h, z16.h\n"
"ld1h { z0.h }, p2/Z, [x28, #2, MUL VL]\n"
"ld1h { z31.h }, p2/Z, [x25, #2, MUL VL]\n"
"zip2 z18.h, z27.h, z18.h\n"
"zip2 z17.h, z26.h, z19.h\n"
"ld1h { z30.h }, p2/Z, [x24, #2, MUL VL]\n"
"ld1h { z29.h }, p2/Z, [x23, #2, MUL VL]\n"
"zip1 z19.h, z28.h, z21.h\n"
"zip1 z16.h, z5.h, z20.h\n"
"st1h { z25.h }, p2, [x21]\n"
"zip2 z27.h, z13.h, z11.h\n"
"zip2 z26.h, z12.h, z10.h\n"
"cmp x27, x26\n"
"st1h { z24.h }, p2, [x21, #1, MUL VL]\n"
"zip1 z25.h, z9.h, z23.h\n"
"zip1 z24.h, z8.h, z7.h\n"
"addvl x12, x12, #3\n"
"st1h { z22.h }, p2, [x21, #2, MUL VL]\n"
"zip2 z23.h, z9.h, z23.h\n"
"zip2 z22.h, z8.h, z7.h\n"
"addvl x11, x11, #3\n"
"st1h { z6.h }, p2, [x21, #3, MUL VL]\n"
"zip2 z28.h, z28.h, z21.h\n"
"zip2 z21.h, z5.h, z20.h\n"
"addvl x10, x10, #3\n"
"st1h { z4.h }, p2, [x21, #4, MUL VL]\n"
"zip1 z20.h, z18.h, z17.h\n"
"zip2 z18.h, z18.h, z17.h\n"
"addvl x9, x9, #3\n"
"st1h { z3.h }, p2, [x21, #5, MUL VL]\n"
"zip1 z17.h, z19.h, z16.h\n"
"zip2 z16.h, z19.h, z16.h\n"
"addvl x28, x28, #3\n"
"st1h { z2.h }, p2, [x21, #6, MUL VL]\n"
"zip1 z19.h, z27.h, z26.h\n"
"zip2 z27.h, z27.h, z26.h\n"
"addvl x25, x25, #3\n"
"st1h { z1.h }, p2, [x21, #7, MUL VL]\n"
"addvl x21, x21, #12\n"
"zip1 z26.h, z25.h, z24.h\n"
"zip2 z25.h, z25.h, z24.h\n"
"st1h { z20.h }, p2, [x21, #-4, MUL VL]\n"
"zip1 z24.h, z23.h, z22.h\n"
"zip2 z23.h, z23.h, z22.h\n"
"addvl x24, x24, #3\n"
"st1h { z18.h }, p2, [x21, #-3, MUL VL]\n"
"zip1 z22.h, z28.h, z21.h\n"
"zip2 z21.h, z28.h, z21.h\n"
"addvl x23, x23, #3\n"
"st1h { z17.h }, p2, [x21, #-2, MUL VL]\n"
"zip1 z18.h, z0.h, z30.h\n"
"zip1 z17.h, z31.h, z29.h\n"
"add x22, x22, %x[out_stride]\n"
"st1h { z16.h }, p2, [x21, #-1, MUL VL]\n"
"zip2 z20.h, z0.h, z30.h\n"
"zip2 z16.h, z31.h, z29.h\n"
"st1h { z19.h }, p2, [x20]\n"
"zip1 z19.h, z18.h, z17.h\n"
"zip2 z18.h, z18.h, z17.h\n"
"st1h { z27.h }, p2, [x20, #1, MUL VL]\n"
"zip1 z17.h, z20.h, z16.h\n"
"zip2 z16.h, z20.h, z16.h\n"
"st1h { z26.h }, p2, [x20, #2, MUL VL]\n"
"st1h { z25.h }, p2, [x20, #3, MUL VL]\n"
"st1h { z24.h }, p2, [x20, #4, MUL VL]\n"
"st1h { z23.h }, p2, [x20, #5, MUL VL]\n"
"st1h { z22.h }, p2, [x20, #6, MUL VL]\n"
"st1h { z21.h }, p2, [x20, #7, MUL VL]\n"
"addvl x20, x20, #12\n"
"st1h { z19.h }, p2, [x20, #-4, MUL VL]\n"
"st1h { z18.h }, p2, [x20, #-3, MUL VL]\n"
"st1h { z17.h }, p2, [x20, #-2, MUL VL]\n"
"st1h { z16.h }, p2, [x20, #-1, MUL VL]\n"
"bge 2b\n"
"3:" // Main row loop: Unroll column loop skip
"cbz x27, 5f\n"
"4:" // Main row loop: Column loop
"mov x20, x27\n"
"whilelt p1.h, XZR, x20\n"
"ld1h { z17.h }, p1/Z, [x12]\n"
"ld1h { z19.h }, p1/Z, [x11]\n"
"dech x20\n"
"whilelt p0.h, XZR, x20\n"
"ld1h { z22.h }, p0/Z, [x12, #1, MUL VL]\n"
"ld1h { z21.h }, p0/Z, [x11, #1, MUL VL]\n"
"ld1h { z16.h }, p1/Z, [x10]\n"
"ld1h { z20.h }, p0/Z, [x10, #1, MUL VL]\n"
"zip1 z25.h, z17.h, z16.h\n"
"zip2 z24.h, z17.h, z16.h\n"
"ld1h { z18.h }, p1/Z, [x9]\n"
"ld1h { z17.h }, p0/Z, [x9, #1, MUL VL]\n"
"zip1 z16.h, z19.h, z18.h\n"
"zip2 z19.h, z19.h, z18.h\n"
"ld1h { z0.h }, p1/Z, [x28]\n"
"ld1h { z31.h }, p1/Z, [x25]\n"
"zip1 z23.h, z22.h, z20.h\n"
"zip1 z22.h, z21.h, z17.h\n"
"ld1h { z30.h }, p1/Z, [x24]\n"
"ld1h { z29.h }, p1/Z, [x23]\n"
"zip1 z21.h, z0.h, z30.h\n"
"zip1 z18.h, z31.h, z29.h\n"
"ld1h { z28.h }, p0/Z, [x28, #1, MUL VL]\n"
"ld1h { z27.h }, p0/Z, [x25, #1, MUL VL]\n"
"mov x20, x22\n"
"decd x27, ALL, MUL #6\n"
"ld1h { z20.h }, p0/Z, [x24, #1, MUL VL]\n"
"ld1h { z26.h }, p0/Z, [x23, #1, MUL VL]\n"
"addvl x12, x12, #1\n"
"addvl x11, x11, #1\n"
"addvl x10, x10, #1\n"
"addvl x9, x9, #1\n"
"zip1 z17.h, z25.h, z16.h\n"
"zip2 z16.h, z25.h, z16.h\n"
"addvl x28, x28, #1\n"
"addvl x25, x25, #1\n"
"zip1 z25.h, z24.h, z19.h\n"
"zip2 z19.h, z24.h, z19.h\n"
"addvl x24, x24, #1\n"
"addvl x23, x23, #1\n"
"zip1 z24.h, z23.h, z22.h\n"
"zip2 z23.h, z23.h, z22.h\n"
"zip1 z22.h, z21.h, z18.h\n"
"zip2 z21.h, z21.h, z18.h\n"
"st1h { z17.h }, p2, [x20]\n"
"cmp x27, #0x0\n"
"zip2 z18.h, z0.h, z30.h\n"
"zip2 z17.h, z31.h, z29.h\n"
"st1h { z16.h }, p2, [x20, #1, MUL VL]\n"
"incd x12, ALL, MUL #4\n"
"zip1 z20.h, z28.h, z20.h\n"
"zip1 z16.h, z27.h, z26.h\n"
"st1h { z25.h }, p2, [x20, #2, MUL VL]\n"
"incd x11, ALL, MUL #4\n"
"st1h { z19.h }, p2, [x20, #3, MUL VL]\n"
"incd x10, ALL, MUL #4\n"
"incd x9, ALL, MUL #4\n"
"zip1 z19.h, z18.h, z17.h\n"
"st1h { z24.h }, p2, [x20, #4, MUL VL]\n"
"incd x28, ALL, MUL #4\n"
"incd x25, ALL, MUL #4\n"
"zip2 z18.h, z18.h, z17.h\n"
"st1h { z23.h }, p2, [x20, #5, MUL VL]\n"
"incd x24, ALL, MUL #4\n"
"incd x23, ALL, MUL #4\n"
"zip1 z17.h, z20.h, z16.h\n"
"st1h { z22.h }, p2, [x20, #6, MUL VL]\n"
"zip2 z16.h, z20.h, z16.h\n"
"add x22, x22, %x[out_stride]\n"
"st1h { z21.h }, p2, [x20, #7, MUL VL]\n"
"addvl x20, x20, #12\n"
"st1h { z19.h }, p2, [x20, #-4, MUL VL]\n"
"st1h { z18.h }, p2, [x20, #-3, MUL VL]\n"
"st1h { z17.h }, p2, [x20, #-2, MUL VL]\n"
"st1h { z16.h }, p2, [x20, #-1, MUL VL]\n"
"bgt 4b\n"
"5:" // Main row loop: Column loop skip
"cmp %x[height], #0x8\n"
"addvl %x[out], %x[out], #12\n"
"bge 1b\n"
"cbz %x[height], 12f\n"
"6:" // Main loop skip
"7:" // Tail row loop: Head
"mov x12, %x[in]\n"
"add x11, x12, %x[in_stride]\n"
"add x10, x11, %x[in_stride]\n"
"mov x21, %x[width]\n"
"cnth x20, ALL, MUL #3\n"
"add x9, x10, %x[in_stride]\n"
"cmp %x[height], #0x3\n"
"add %x[in], x9, %x[in_stride]\n"
"csel x9, x9, %x[pad_row], GT\n"
"csel x10, x10, %x[pad_row], GE\n"
"cmp %x[height], #0x1\n"
"csel x11, x11, %x[pad_row], GT\n"
"cmp x21, x20\n"
"mov x22, %x[out]\n"
"sub %x[height], %x[height], #0x4\n"
"blt 9f\n"
"8:" // Tail row loop: Unroll column loop
"ld1h { z18.h }, p2/Z, [x12]\n"
"ld1h { z24.h }, p2/Z, [x12, #1, MUL VL]\n"
"sub x21, x21, x20\n"
"cmp x21, x20\n"
"ld1h { z17.h }, p2/Z, [x11]\n"
"ld1h { z23.h }, p2/Z, [x11, #1, MUL VL]\n"
"ld1h { z16.h }, p2/Z, [x10]\n"
"ld1h { z22.h }, p2/Z, [x10, #1, MUL VL]\n"
"zip1 z31.h, z18.h, z16.h\n"
"zip2 z30.h, z18.h, z16.h\n"
"ld1h { z16.h }, p2/Z, [x9]\n"
"ld1h { z20.h }, p2/Z, [x9, #1, MUL VL]\n"
"zip1 z29.h, z17.h, z16.h\n"
"zip2 z28.h, z17.h, z16.h\n"
"ld1h { z19.h }, p2/Z, [x12, #2, MUL VL]\n"
"ld1h { z18.h }, p2/Z, [x11, #2, MUL VL]\n"
"zip1 z27.h, z24.h, z22.h\n"
"zip1 z21.h, z23.h, z20.h\n"
"ld1h { z17.h }, p2/Z, [x10, #2, MUL VL]\n"
"ld1h { z16.h }, p2/Z, [x9, #2, MUL VL]\n"
"zip2 z26.h, z24.h, z22.h\n"
"zip2 z20.h, z23.h, z20.h\n"
"zip1 z25.h, z19.h, z17.h\n"
"zip1 z24.h, z18.h, z16.h\n"
"addvl x12, x12, #3\n"
"addvl x11, x11, #3\n"
"zip2 z23.h, z19.h, z17.h\n"
"zip2 z22.h, z18.h, z16.h\n"
"addvl x10, x10, #3\n"
"addvl x9, x9, #3\n"
"zip1 z17.h, z31.h, z29.h\n"
"zip2 z16.h, z31.h, z29.h\n"
"st1h { z17.h }, p2, [x22]\n"
"zip1 z19.h, z30.h, z28.h\n"
"zip2 z18.h, z30.h, z28.h\n"
"st1h { z16.h }, p2, [x22, #1, MUL VL]\n"
"zip1 z17.h, z27.h, z21.h\n"
"zip2 z16.h, z27.h, z21.h\n"
"st1h { z19.h }, p2, [x22, #2, MUL VL]\n"
"st1h { z18.h }, p2, [x22, #3, MUL VL]\n"
"zip1 z21.h, z26.h, z20.h\n"
"zip2 z20.h, z26.h, z20.h\n"
"st1h { z17.h }, p2, [x22, #4, MUL VL]\n"
"zip1 z19.h, z25.h, z24.h\n"
"zip2 z18.h, z25.h, z24.h\n"
"st1h { z16.h }, p2, [x22, #5, MUL VL]\n"
"add x22, x22, %x[out_stride]\n"
"zip1 z17.h, z23.h, z22.h\n"
"zip2 z16.h, z23.h, z22.h\n"
"st1h { z21.h }, p2, [x22]\n"
"st1h { z20.h }, p2, [x22, #1, MUL VL]\n"
"st1h { z19.h }, p2, [x22, #2, MUL VL]\n"
"st1h { z18.h }, p2, [x22, #3, MUL VL]\n"
"st1h { z17.h }, p2, [x22, #4, MUL VL]\n"
"st1h { z16.h }, p2, [x22, #5, MUL VL]\n"
"add x22, x22, %x[out_stride]\n"
"bge 8b\n"
"9:" // Tail row loop: Unroll column loop skip
"cbz x21, 11f\n"
"10:" // Tail row loop: Column loop
"mov x20, x21\n"
"whilelt p1.h, XZR, x20\n"
"ld1h { z22.h }, p1/Z, [x12]\n"
"ld1h { z25.h }, p1/Z, [x11]\n"
"dech x20\n"
"whilelt p0.h, XZR, x20\n"
"ld1h { z24.h }, p0/Z, [x12, #1, MUL VL]\n"
"ld1h { z23.h }, p0/Z, [x11, #1, MUL VL]\n"
"ld1h { z21.h }, p1/Z, [x10]\n"
"ld1h { z20.h }, p0/Z, [x10, #1, MUL VL]\n"
"decd x21, ALL, MUL #6\n"
"addvl x12, x12, #1\n"
"ld1h { z18.h }, p1/Z, [x9]\n"
"ld1h { z17.h }, p0/Z, [x9, #1, MUL VL]\n"
"addvl x11, x11, #1\n"
"addvl x10, x10, #1\n"
"addvl x9, x9, #1\n"
"zip1 z19.h, z22.h, z21.h\n"
"zip1 z16.h, z25.h, z18.h\n"
"cmp x21, #0x0\n"
"zip2 z22.h, z22.h, z21.h\n"
"zip2 z18.h, z25.h, z18.h\n"
"incd x12, ALL, MUL #4\n"
"incd x11, ALL, MUL #4\n"
"zip1 z21.h, z24.h, z20.h\n"
"zip1 z20.h, z23.h, z17.h\n"
"incd x10, ALL, MUL #4\n"
"incd x9, ALL, MUL #4\n"
"zip1 z17.h, z19.h, z16.h\n"
"zip2 z16.h, z19.h, z16.h\n"
"st1h { z17.h }, p2, [x22]\n"
"zip1 z19.h, z22.h, z18.h\n"
"zip2 z18.h, z22.h, z18.h\n"
"st1h { z16.h }, p2, [x22, #1, MUL VL]\n"
"zip1 z17.h, z21.h, z20.h\n"
"zip2 z16.h, z21.h, z20.h\n"
"st1h { z19.h }, p2, [x22, #2, MUL VL]\n"
"st1h { z18.h }, p2, [x22, #3, MUL VL]\n"
"st1h { z17.h }, p2, [x22, #4, MUL VL]\n"
"st1h { z16.h }, p2, [x22, #5, MUL VL]\n"
"add x22, x22, %x[out_stride]\n"
"bgt 10b\n"
"11:" // Tail row loop: Column loop skip
"cmp %x[height], #0x1\n"
"addvl %x[out], %x[out], #6\n"
"bge 7b\n"
"12:" // Done
: [height] "+&r" (height), [in] "+&r" (in), [out] "+&r" (out)
: [in_stride] "r" (in_stride), [out_stride] "r" (out_stride), [pad_row] "r" (pad_row), [width] "r" (width)
: "cc", "memory", "p0", "p1", "p2", "x9", "x10", "x11", "x12", "x20", "x21", "x22", "x23", "x24", "x25", "x26", "x27", "x28", "z0", "z1", "z2", "z3", "z4", "z5", "z6", "z7", "z8", "z9", "z10", "z11", "z12", "z13", "z16", "z17", "z18", "z19", "z20", "z21", "z22", "z23", "z24", "z25", "z26", "z27", "z28", "z29", "z30", "z31"
);
}
} // anonymous namespace
template<>
void Transform<6, 4, true, VLType::SVE>(
bfloat16 *out, const bfloat16 *in, int stride, int x0, int xmax, int k0, int kmax)
{
sve_transpose_interleave_6VL_2x4(
reinterpret_cast<uint16_t *>(out),
reinterpret_cast<const uint16_t *>(in + k0 * stride + x0),
(xmax-x0) * sizeof(bfloat16) / 2,
stride * sizeof(bfloat16),
(kmax-k0)
);
}
#endif // defined(ARM_COMPUTE_ENABLE_SVE)