blob: c6345ba679a3c7b040fba423f88e1a24fb0ff4f4 [file] [log] [blame]
/*
* Copyright (c) 2017-2020 ARM Limited.
*
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "arm_compute/core/GLES_COMPUTE/kernels/GCDepthConcatenateLayerKernel.h"
#include "arm_compute/core/Error.h"
#include "arm_compute/core/GLES_COMPUTE/GCHelpers.h"
#include "arm_compute/core/GLES_COMPUTE/GCKernelLibrary.h"
#include "arm_compute/core/GLES_COMPUTE/IGCTensor.h"
#include "arm_compute/core/GLES_COMPUTE/OpenGLES.h"
#include "arm_compute/core/Helpers.h"
#include "arm_compute/core/Utils.h"
#include "arm_compute/core/Validate.h"
#include "arm_compute/core/Window.h"
#include "support/StringSupport.h"
using namespace arm_compute;
GCDepthConcatenateLayerKernel::GCDepthConcatenateLayerKernel()
: _input(nullptr), _output(nullptr), _depth_offset(0)
{
}
void GCDepthConcatenateLayerKernel::configure(const IGCTensor *input, unsigned int depth_offset, IGCTensor *output)
{
ARM_COMPUTE_ERROR_ON_DATA_TYPE_CHANNEL_NOT_IN(input, 1, DataType::F16, DataType::F32);
ARM_COMPUTE_ERROR_ON_MISMATCHING_DATA_TYPES(input, output);
ARM_COMPUTE_ERROR_ON(input->info()->dimension(Window::DimX) != output->info()->dimension(Window::DimX));
ARM_COMPUTE_ERROR_ON(input->info()->dimension(Window::DimY) != output->info()->dimension(Window::DimY));
ARM_COMPUTE_ERROR_ON(input->info()->dimension(2) + depth_offset > output->info()->dimension(2));
ARM_COMPUTE_ERROR_ON_MISMATCHING_SHAPES(3, input, output);
_input = input;
_output = output;
_depth_offset = depth_offset;
// Add build options
std::set<std::string> build_opts;
std::string dt_name = (input->info()->data_type() == DataType::F32) ? "DATA_TYPE_FP32" : "DATA_TYPE_FP16";
build_opts.emplace(("#define " + dt_name));
build_opts.emplace("#define LOCAL_SIZE_X " + support::cpp11::to_string(1));
build_opts.emplace("#define LOCAL_SIZE_Y " + support::cpp11::to_string(1));
build_opts.emplace("#define LOCAL_SIZE_Z " + support::cpp11::to_string(1));
// Create kernel
_kernel = static_cast<GCKernel>(GCKernelLibrary::get().create_kernel("concatenate_depth", build_opts));
unsigned int num_elems_processed_per_iteration = 1;
if(input->info()->data_type() == DataType::F16)
{
num_elems_processed_per_iteration = 4;
}
// The window needs to be based on input as we copy all the depths of input
Window win = calculate_max_window(*output->info(), Steps(num_elems_processed_per_iteration));
win.set(Window::DimZ, Window::Dimension(0, input->info()->tensor_shape().z(), 1));
AccessWindowHorizontal input_access(input->info(), 0, num_elems_processed_per_iteration);
AccessWindowHorizontal output_access(output->info(), 0, num_elems_processed_per_iteration);
update_window_and_padding(win, input_access, output_access);
output_access.set_valid_region(win, ValidRegion(Coordinates(), output->info()->tensor_shape()));
IGCKernel::configure(win);
}
void GCDepthConcatenateLayerKernel::run(const Window &window)
{
ARM_COMPUTE_ERROR_ON_UNCONFIGURED_KERNEL(this);
ARM_COMPUTE_ERROR_ON_INVALID_SUBWINDOW(IGCKernel::window(), window);
_kernel.use();
_output->set_needs_shifting(true);
Window slice_in = window.first_slice_window_3D();
Window slice_out = window.first_slice_window_3D();
slice_out.set(Window::DimZ, Window::Dimension(_depth_offset));
do
{
unsigned int idx = 0;
add_3D_tensor_argument(idx, _input, 1, slice_in);
add_3D_tensor_argument(idx, _output, 2, slice_out);
_kernel.update_shader_params();
enqueue(*this, slice_in);
}
while(window.slide_window_slice_3D(slice_in));
}