Fix for nightly build failures for android
- Remove unused variables.
Change-Id: I92b3a03e03517bedb26e60ad04b914359acf42f3
Signed-off-by: Mohammed Suhail Munshi <MohammedSuhail.Munshi@arm.com>
Reviewed-on: https://review.mlplatform.org/c/ml/ComputeLibrary/+/11337
Benchmark: Arm Jenkins <bsgcomp@arm.com>
Reviewed-by: Jakub Sujak <jakub.sujak@arm.com>
Comments-Addressed: Arm Jenkins <bsgcomp@arm.com>
Tested-by: Arm Jenkins <bsgcomp@arm.com>
diff --git a/tests/validation/CL/ScatterLayer.cpp b/tests/validation/CL/ScatterLayer.cpp
index 040ca41..66b71ef 100644
--- a/tests/validation/CL/ScatterLayer.cpp
+++ b/tests/validation/CL/ScatterLayer.cpp
@@ -33,13 +33,6 @@
{
namespace validation
{
-namespace
-{
-constexpr AbsoluteTolerance<float> tolerance_f32(0.001f); /**< Tolerance value for comparing reference's output against implementation's output for 32-bit floating-point type */
-constexpr AbsoluteTolerance<float> tolerance_f16(0.01f); /**< Tolerance value for comparing reference's output against implementation's output for 16-bit floating-point type */
-constexpr AbsoluteTolerance<uint8_t> tolerance_qasymm8(1); /**< Tolerance value for comparing reference's output against implementation's output for 8-bit asymmetric type */
-constexpr AbsoluteTolerance<int8_t> tolerance_qasymm8_s(1); /**< Tolerance value for comparing reference's output against implementation's output for 8-bit signed asymmetric type */
-} // namespace
template <typename T>
using CLScatterLayerFixture = ScatterValidationFixture<CLTensor, CLAccessor, CLScatter, T>;