APPBROWSER-298: Remove the old shader common code

Remove token pasting operator support for GLES shader
Remove cs_shdaers/helpers.h (The old GLES shader common code)
Remove class BufferParam. We don't need to pass the buffer_data_type_shift to GLES shader.

Change-Id: Ic4fa6b2fb7647b8f69759f6077ae4a5b483cc04d
Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/115448
Tested-by: Jenkins <bsgcomp@arm.com>
Reviewed-by: Frank Lei <frank.lei@arm.com>
Reviewed-by: Anthony Barbier <anthony.barbier@arm.com>
diff --git a/src/core/GLES_COMPUTE/kernels/GCGEMMMatrixAccumulateBiasesKernel.cpp b/src/core/GLES_COMPUTE/kernels/GCGEMMMatrixAccumulateBiasesKernel.cpp
index 944585d..7ee3934 100644
--- a/src/core/GLES_COMPUTE/kernels/GCGEMMMatrixAccumulateBiasesKernel.cpp
+++ b/src/core/GLES_COMPUTE/kernels/GCGEMMMatrixAccumulateBiasesKernel.cpp
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2017 ARM Limited.
+ * Copyright (c) 2017, 2018 ARM Limited.
  *
  * SPDX-License-Identifier: MIT
  *
@@ -117,26 +117,9 @@
     {
         // Set arguments
         unsigned int idx = 0;
-        if(_accum->info()->data_type() == DataType::F32)
-        {
-            add_2D_tensor_argument(idx, _accum, 1, accum_slice);
-            add_1D_tensor_argument(idx, _biases, 2, biases_slice);
-        }
-        else if(_accum->info()->data_type() == DataType::F16)
-        {
-#if defined(ACCUM_PROCESS_4X)
-            BufferParam param = { 1, 3 };
-            add_2D_tensor_argument(idx, _accum, param, accum_slice);
-            param.binding_point = 2;
-            add_1D_tensor_argument(idx, _biases, param, biases_slice);
-#elif defined(ACCUM_PROCESS_8X) /* ACCUM_PROCESS_4X */
-            BufferParam param             = { 1, 4 };
-            add_2D_tensor_argument(idx, _accum, param, accum_slice);
-            param.binding_point = 2;
-            add_1D_tensor_argument(idx, _biases, param, biases_slice);
-#endif                          /* ACCUM_PROCESS_4X */
-        }
 
+        add_2D_tensor_argument(idx, _accum, 1, accum_slice);
+        add_1D_tensor_argument(idx, _biases, 2, biases_slice);
         _kernel.update_shader_params();
 
         enqueue(*this, accum_slice, _lws);