Apply clang-format on repository

Code is formatted as per a revised clang format configuration
file(not part of this delivery). Version 14.0.6 is used.

Exclusion List:
- files with .cl extension
- files that are not strictly C/C++ (e.g. Android.bp, Sconscript ...)
And the following directories
- compute_kernel_writer/validation/
- tests/
- include/
- src/core/NEON/kernels/convolution/
- src/core/NEON/kernels/arm_gemm/
- src/core/NEON/kernels/arm_conv/
- data/

There will be a follow up for formatting of .cl files and the
files under tests/ and compute_kernel_writer/validation/.

Signed-off-by: Felix Thomasmathibalan <felixjohnny.thomasmathibalan@arm.com>
Change-Id: Ib7eb1fcf4e7537b9feaefcfc15098a804a3fde0a
Reviewed-on: https://review.mlplatform.org/c/ml/ComputeLibrary/+/10391
Benchmark: Arm Jenkins <bsgcomp@arm.com>
Tested-by: Arm Jenkins <bsgcomp@arm.com>
Reviewed-by: Gunes Bayir <gunes.bayir@arm.com>
diff --git a/src/core/IAccessWindow.cpp b/src/core/IAccessWindow.cpp
index 8328012..923c5f8 100644
--- a/src/core/IAccessWindow.cpp
+++ b/src/core/IAccessWindow.cpp
@@ -29,14 +29,18 @@
 
 using namespace arm_compute;
 
-ValidRegion AccessWindowRectangle::compute_valid_region(const Window &window, const ValidRegion &input_valid_region) const
+ValidRegion AccessWindowRectangle::compute_valid_region(const Window      &window,
+                                                        const ValidRegion &input_valid_region) const
 {
     return compute_valid_region(window, input_valid_region, false, BorderSize(0));
 }
 
-ValidRegion AccessWindowRectangle::compute_valid_region(const Window &window, ValidRegion input_valid_region, bool border_undefined, BorderSize border_size) const
+ValidRegion AccessWindowRectangle::compute_valid_region(const Window &window,
+                                                        ValidRegion   input_valid_region,
+                                                        bool          border_undefined,
+                                                        BorderSize    border_size) const
 {
-    if(_info == nullptr)
+    if (_info == nullptr)
     {
         return input_valid_region;
     }
@@ -45,7 +49,7 @@
     Coordinates  old_anchor(anchor);
     TensorShape &shape = input_valid_region.shape;
 
-    if(!border_undefined)
+    if (!border_undefined)
     {
         border_size = BorderSize(0);
     }
@@ -56,7 +60,7 @@
     // Additionally the valid region is shifted by the offset that is used by
     // the kernel to write back output values.
     anchor.set(0, std::max<int>(window.x().start() * _scale_x, anchor[0] + border_size.left) + _x);
-    if(_info->num_dimensions() > 1)
+    if (_info->num_dimensions() > 1)
     {
         anchor.set(1, std::max<int>(window.y().start() * _scale_y, anchor[1] + border_size.top) + _y);
     }
@@ -69,15 +73,19 @@
     // old size is first converted into end points to compared against the
     // execution window. Afterwards the new end points are converted back into
     // a size of the region.
-    shape.set(0, std::min<int>(old_anchor[0] + shape[0] - border_size.right, (window.x().end() - window.x().step()) * _scale_x + _width) - anchor[0]);
-    if(_info->num_dimensions() > 1)
+    shape.set(0, std::min<int>(old_anchor[0] + shape[0] - border_size.right,
+                               (window.x().end() - window.x().step()) * _scale_x + _width) -
+                     anchor[0]);
+    if (_info->num_dimensions() > 1)
     {
-        shape.set(1, std::min<int>(old_anchor[1] + shape[1] - border_size.bottom, (window.y().end() - window.y().step()) * _scale_y + _height) - anchor[1]);
+        shape.set(1, std::min<int>(old_anchor[1] + shape[1] - border_size.bottom,
+                                   (window.y().end() - window.y().step()) * _scale_y + _height) -
+                         anchor[1]);
     }
 
     // For higher dimensions use the intersection of the window size and the
     // valid region of the input
-    for(size_t d = 2; d < _info->num_dimensions(); ++d)
+    for (size_t d = 2; d < _info->num_dimensions(); ++d)
     {
         anchor.set(d, std::max(window[d].start(), input_valid_region.anchor[d]));
         shape.set(d, std::min<int>(window[d].end(), input_valid_region.shape[d]) - anchor[d]);
@@ -86,9 +94,12 @@
     return input_valid_region;
 }
 
-void AccessWindowRectangle::set_valid_region(const Window &window, const ValidRegion &input_valid_region, bool border_undefined, const BorderSize &border_size)
+void AccessWindowRectangle::set_valid_region(const Window      &window,
+                                             const ValidRegion &input_valid_region,
+                                             bool               border_undefined,
+                                             const BorderSize  &border_size)
 {
-    if(_info != nullptr)
+    if (_info != nullptr)
     {
         _info->set_valid_region(compute_valid_region(window, input_valid_region, border_undefined, border_size));
     }
@@ -97,17 +108,16 @@
 bool AccessWindowRectangle::update_window_if_needed(Window &window) const
 {
     // Only update the window size if we can't use padding
-    if(_info == nullptr || _info->is_resizable())
+    if (_info == nullptr || _info->is_resizable())
     {
         return false;
     }
 
-    PaddingSize needed = get_needed_padding(window);
+    PaddingSize needed    = get_needed_padding(window);
     PaddingSize available = _info->padding();
 
-    if(needed.top <= available.top && needed.right <= available.right
-    && needed.bottom <= available.bottom
-    && needed.left <= available.left)
+    if (needed.top <= available.top && needed.right <= available.right && needed.bottom <= available.bottom &&
+        needed.left <= available.left)
     {
         return false;
     }
@@ -124,12 +134,12 @@
     const int max_y = (window.y().end() - window.y().step()) * _scale_y + _y + _height;
 
     // Adjust window start for Y dimension
-    if(min_y < 0)
+    if (min_y < 0)
     {
         // Calculate rows available above the tensor
         const int front_pad_y_available = -static_cast<int>(offset_first_element / strides[1]);
 
-        if(min_y < front_pad_y_available)
+        if (min_y < front_pad_y_available)
         {
             // Not enough padding available, need to shrink the window
             int start = adjust_up(min_y, front_pad_y_available, window.y().step() * _scale_y) - _y;
@@ -144,18 +154,19 @@
     }
 
     // Adjust window end for Y dimension
-    if(max_y > static_cast<int>(shape[1]))
+    if (max_y > static_cast<int>(shape[1]))
     {
         const int stride_z = _info->num_dimensions() > 2 ? strides[2] : _info->total_size();
 
         // Calculate rows available below the tensor
         const int tail_pad_y_available = (stride_z / strides[1]) - shape[1] - front_pad_y;
 
-        if(static_cast<int>(shape[1]) + tail_pad_y_available < max_y)
+        if (static_cast<int>(shape[1]) + tail_pad_y_available < max_y)
         {
             // Not enough padding available, need to shrink the window
-            int end = adjust_down(max_y, shape[1] + tail_pad_y_available, window.y().step() * _scale_y) + window.y().step() * _scale_y - _y - _height;
-            end     = std::max<int>(window.y().start(), end / _scale_y);
+            int end = adjust_down(max_y, shape[1] + tail_pad_y_available, window.y().step() * _scale_y) +
+                      window.y().step() * _scale_y - _y - _height;
+            end = std::max<int>(window.y().start(), end / _scale_y);
 
             window.set(1, Window::Dimension(window.y().start(), end, window.y().step()));
             window_modified = true;
@@ -170,11 +181,14 @@
     const int stride_y = _info->num_dimensions() > 1 ? strides[1] : _info->total_size();
 
     // Adjust window start for X dimension
-    if(min_x < 0)
+    if (min_x < 0)
     {
-        const int front_pad_x_available = -std::min<int>(static_cast<int>(offset_first_element) - front_pad_y * strides[1], stride_y - shape[0] * strides[0]) / static_cast<int>(strides[0]);
+        const int front_pad_x_available =
+            -std::min<int>(static_cast<int>(offset_first_element) - front_pad_y * strides[1],
+                           stride_y - shape[0] * strides[0]) /
+            static_cast<int>(strides[0]);
 
-        if(min_x < front_pad_x_available)
+        if (min_x < front_pad_x_available)
         {
             // Not enough padding available, need to shrink the window
             int start = adjust_up(min_x, front_pad_x_available, window.x().step() * _scale_x) - _x;
@@ -189,15 +203,16 @@
     }
 
     // Adjust window end for X dimension
-    if(max_x > static_cast<int>(shape[0]))
+    if (max_x > static_cast<int>(shape[0]))
     {
         const int tail_pad_x_available = (stride_y / strides[0]) - shape[0] - front_pad_x;
 
-        if(static_cast<int>(shape[0]) + tail_pad_x_available < max_x)
+        if (static_cast<int>(shape[0]) + tail_pad_x_available < max_x)
         {
             // Not enough padding available, need to shrink the window
-            int end = adjust_down(max_x, shape[0] + tail_pad_x_available, window.x().step() * _scale_x) + window.x().step() * _scale_x - _x - _width;
-            end     = std::max<int>(window.x().start(), end / _scale_x);
+            int end = adjust_down(max_x, shape[0] + tail_pad_x_available, window.x().step() * _scale_x) +
+                      window.x().step() * _scale_x - _x - _width;
+            end = std::max<int>(window.x().start(), end / _scale_x);
 
             window.set(0, Window::Dimension(window.x().start(), end, window.x().step()));
             window_modified = true;
@@ -212,15 +227,15 @@
 bool AccessWindowRectangle::update_padding_if_needed(const Window &window)
 {
     // Only update the padding if the tensor allows it
-    if(_info == nullptr || !_info->is_resizable())
+    if (_info == nullptr || !_info->is_resizable())
     {
         return false;
     }
     // Update strides in tensor info
-    return _info->extend_padding( get_needed_padding(window));
+    return _info->extend_padding(get_needed_padding(window));
 }
 
-PaddingSize AccessWindowRectangle::get_needed_padding(const Window &window)const
+PaddingSize AccessWindowRectangle::get_needed_padding(const Window &window) const
 {
     ARM_COMPUTE_ERROR_ON(_scale_x == 0);
     ARM_COMPUTE_ERROR_ON(_scale_y == 0);