| /* |
| * Copyright (c) 2017 ARM Limited. |
| * |
| * SPDX-License-Identifier: MIT |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a copy |
| * of this software and associated documentation files (the "Software"), to |
| * deal in the Software without restriction, including without limitation the |
| * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
| * sell copies of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included in all |
| * copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| */ |
| |
| GL_ENTRY(glAttachShader) |
| GL_ENTRY(glCompileShader) |
| GL_ENTRY(glCreateProgram) |
| GL_ENTRY(glCreateShader) |
| GL_ENTRY(glDeleteProgram) |
| GL_ENTRY(glDeleteShader) |
| GL_ENTRY(glDetachShader) |
| GL_ENTRY(glGetProgramInfoLog) |
| GL_ENTRY(glGetProgramiv) |
| GL_ENTRY(glGetShaderInfoLog) |
| GL_ENTRY(glGetShaderiv) |
| GL_ENTRY(glLinkProgram) |
| GL_ENTRY(glShaderSource) |
| GL_ENTRY(glUseProgram) |
| GL_ENTRY(glBindBuffer) |
| GL_ENTRY(glBindBufferBase) |
| GL_ENTRY(glBufferData) |
| GL_ENTRY(glDeleteBuffers) |
| GL_ENTRY(glDispatchCompute) |
| GL_ENTRY(glFlush) |
| GL_ENTRY(glGenBuffers) |
| GL_ENTRY(glGetProgramResourceIndex) |
| GL_ENTRY(glGetUniformLocation) |
| GL_ENTRY(glMapBufferRange) |
| GL_ENTRY(glMemoryBarrier) |
| GL_ENTRY(glUniform1ui) |
| GL_ENTRY(glUnmapBuffer) |
| GL_ENTRY(glGetError) |
| GL_ENTRY(glGetActiveUniformBlockiv) |
| GL_ENTRY(glUniformBlockBinding) |
| GL_ENTRY(glGetUniformBlockIndex) |
| GL_ENTRY(glGenTextures) |
| GL_ENTRY(glDeleteTextures) |
| GL_ENTRY(glBindTexture) |
| GL_ENTRY(glTexImage2D) |
| GL_ENTRY(glGenFramebuffers) |
| GL_ENTRY(glDeleteFramebuffers) |
| GL_ENTRY(glBindFramebuffer) |
| GL_ENTRY(glFramebufferTexture2D) |
| GL_ENTRY(glGetString) |