blob: 80bdb91557038da57ebfb39c6d7ae5d30749220c [file] [log] [blame]
/*
* Copyright (c) 2017 Arm Limited.
*
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
GL_ENTRY(glAttachShader)
GL_ENTRY(glCompileShader)
GL_ENTRY(glCreateProgram)
GL_ENTRY(glCreateShader)
GL_ENTRY(glDeleteProgram)
GL_ENTRY(glDeleteShader)
GL_ENTRY(glDetachShader)
GL_ENTRY(glGetProgramInfoLog)
GL_ENTRY(glGetProgramiv)
GL_ENTRY(glGetShaderInfoLog)
GL_ENTRY(glGetShaderiv)
GL_ENTRY(glLinkProgram)
GL_ENTRY(glShaderSource)
GL_ENTRY(glUseProgram)
GL_ENTRY(glBindBuffer)
GL_ENTRY(glBindBufferBase)
GL_ENTRY(glBufferData)
GL_ENTRY(glDeleteBuffers)
GL_ENTRY(glDispatchCompute)
GL_ENTRY(glFlush)
GL_ENTRY(glGenBuffers)
GL_ENTRY(glGetProgramResourceIndex)
GL_ENTRY(glGetUniformLocation)
GL_ENTRY(glMapBufferRange)
GL_ENTRY(glMemoryBarrier)
GL_ENTRY(glUniform1ui)
GL_ENTRY(glUnmapBuffer)
GL_ENTRY(glGetError)
GL_ENTRY(glGetActiveUniformBlockiv)
GL_ENTRY(glUniformBlockBinding)
GL_ENTRY(glGetUniformBlockIndex)
GL_ENTRY(glGenTextures)
GL_ENTRY(glDeleteTextures)
GL_ENTRY(glBindTexture)
GL_ENTRY(glTexImage2D)
GL_ENTRY(glGenFramebuffers)
GL_ENTRY(glDeleteFramebuffers)
GL_ENTRY(glBindFramebuffer)
GL_ENTRY(glFramebufferTexture2D)
GL_ENTRY(glGetString)