Break up arm_compute/core/Types.h a bit

Split some of the larger types with inlined code into their own
header files, so that the implementation of them needn't be included
everywhere.

Change-Id: Id3ec2d42efbd33cedb55705a5a24e1b90c8b7a01
Signed-off-by: Matthew Bentham <Matthew.Bentham@arm.com>
Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/c/VisualCompute/ComputeLibrary/+/524782
Tested-by: bsgcomp <bsgcomp@arm.com>
Reviewed-by: Gunes Bayir <gunes.bayir@arm.com>
Comments-Addressed: bsgcomp <bsgcomp@arm.com>
Reviewed-on: https://review.mlplatform.org/c/ml/ComputeLibrary/+/9757
Tested-by: Arm Jenkins <bsgcomp@arm.com>
Reviewed-by: Pablo Marquez Tello <pablo.tello@arm.com>
Reviewed-by: Jakub Sujak <jakub.sujak@arm.com>
Comments-Addressed: Arm Jenkins <bsgcomp@arm.com>
Benchmark: Arm Jenkins <bsgcomp@arm.com>
diff --git a/src/gpu/cl/operators/ClAdd.h b/src/gpu/cl/operators/ClAdd.h
index d99f983..67aa8f0 100644
--- a/src/gpu/cl/operators/ClAdd.h
+++ b/src/gpu/cl/operators/ClAdd.h
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2021 Arm Limited.
+ * Copyright (c) 2021, 2023 Arm Limited.
  *
  * SPDX-License-Identifier: MIT
  *
@@ -24,6 +24,7 @@
 #ifndef ARM_COMPUTE_CL_ADD_H
 #define ARM_COMPUTE_CL_ADD_H
 
+#include "arm_compute/core/ActivationLayerInfo.h"
 #include "src/gpu/cl/ClCompileContext.h"
 #include "src/gpu/cl/IClOperator.h"