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/*
* Copyright (c) 2016, 2017 ARM Limited.
*
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef __ARM_COMPUTE_ILUT_H__
#define __ARM_COMPUTE_ILUT_H__
#include "arm_compute/core/Types.h"
#include <cstddef>
namespace arm_compute
{
/** Lookup Table object interface. */
class ILut
{
public:
/** Default virtual destructor */
virtual ~ILut() = default;
/** Returns the total number of elements in the LUT.
*
* @return Total number of elements.
*/
virtual size_t num_elements() const = 0;
/** Indicates the offset that needs to be applied to the raw index before performing a lookup in the LUT.
*
* @return The normalization offset.
*/
virtual uint32_t index_offset() const = 0;
/** Returns the total size in bytes of the LUT.
*
* @return Total size of the LUT in bytes.
*/
virtual size_t size_in_bytes() const = 0;
/** Returns the type of the LUT.
*
* @return The type of the LUT.
*/
virtual DataType type() const = 0;
/** Returns a pointer to the start of the LUT.
* Other elements of the LUT can be accessed using buffer()[idx] for 0 <= idx < num_elements().
*
* @return Pointer to the start of the lut.
*/
virtual uint8_t *buffer() const = 0;
/** Clears the LUT by setting every element to zero. */
virtual void clear() = 0;
};
}
#endif /* __ARM_COMPUTE_ILUT_H__ */