blob: 81cde6c8eee9a1cf0af7ca105fcd2e62c6c50593 [file] [log] [blame]
Viet-Hoa Do03b29712022-06-01 11:47:14 +01001/*
2 * Copyright (c) 2022 Arm Limited.
3 *
4 * SPDX-License-Identifier: MIT
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to
8 * deal in the Software without restriction, including without limitation the
9 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10 * sell copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25#if defined(__ARM_FEATURE_SVE)
26
27template <>
28void interleave_block<2, 4, VLType::SME, true>(
29 int8_t * &out, const int8_t * const *in,
30 size_t width, size_t height, size_t row_offset, bool first
31)
32{
33 __asm__ __volatile__(
34 ".inst 0xd503477f // SMSTART ZA\n"
35 "mov z20.b, #0x1\n"
36 "mov z19.s, #0x0\n"
37 "cntb x20\n"
38 "mov z18.s, #0x0\n"
39 "cntw x16\n"
40 "cntw x15, ALL, MUL #2\n"
41 "cntw x14, ALL, MUL #3\n"
42 "ptrue p2.b\n"
43 "mov x19, %x[width]\n"
44 "incb x19\n"
45 "sub x19, x19, #0x1\n"
46 "udiv x19, x19, x20\n" // n_passes = ceildiv(width, VL<T>)
47 "sub x13, x19, #0x1\n"
48 "lsr x13, x13, #0x1\n" // n_loops = (n_passes - 1) / 2
49 "and x11, x19, #0x1\n" // odd_tail = bool(n_passes & 0x1)
50 "mov x19, %x[width]\n"
51 "sub x10, x20, #0x1\n"
52 "ands x10, x19, x10\n"
53 "csel x10, x10, x20, NE\n"
54 "add x10, x10, #0x3\n"
55 "lsr x10, x10, #0x2\n"
56 "sub x9, x16, #0x2\n"
57 "ptrue p11.s\n"
58 "lsl x20, %x[height], #0x1\n" // height * 2
59 "lsl x19, x16, #0x1\n"
60 "whilelt p9.b, XZR, x20\n"
61 "whilelt p8.b, x19, x20\n"
62 "zip1 p10.b, p9.b, p8.b\n"
63 "mov x28, %x[row_offset]\n"
64 "mov x27, %x[out]\n"
65 "mov x26, #0x0\n"
66 "whilelt p9.b, x26, %x[width]\n"
67 "whilelt p8.b, x26, %x[width]\n"
68 "cbnz %x[first], 1f\n"
69 "addvl x27, x27, #-2\n"
70 "ld1w { z19.s }, p2/Z, [x27]\n"
71 "ld1w { z18.s }, p2/Z, [x27, #1, MUL VL]\n"
72 "1:" // K loop: Load row sums: End
73 "mov x25, %x[in]\n"
74 "add x24, %x[in], x16, LSL #3\n"
75 "ldr x23, [x25, #0x0]\n"
76 "ldr x22, [x24, #0x0]\n"
77 "ldr x21, [x25, #0x8]\n"
78 "ldr x20, [x24, #0x8]\n"
79 "add x25, x25, #0x10\n"
80 "add x24, x24, #0x10\n"
81 "mov x12, #0x0\n"
82 "cbz x9, 3f\n"
83 "2:" // K loop: Charge: Loop
84 ".inst 0x25246140 // dup p0.b, p8.b/Z, p10.b[w12]\n"
85 ".inst 0xe01c02e0 // ld1b { za0h.b[x12] }, p0/Z, [x23, x28]\n"
86 ".inst 0x252c6140 // dup p0.b, p8.b/Z, p10.b[w12, #1]\n"
87 ".inst 0x25646141 // dup p1.b, p8.b/Z, p10.b[w12, #4]\n"
88 ".inst 0xe01c02c1 // ld1b { za0h.b[x12, #1] }, p0/Z, [x22, x28]\n"
89 ".inst 0x256c6140 // dup p0.b, p8.b/Z, p10.b[w12, #5]\n"
90 "ldr x23, [x25, #0x0]\n"
91 ".inst 0xe01c06a4 // ld1b { za0h.b[x12, #4] }, p1/Z, [x21, x28]\n"
92 "ldr x22, [x24, #0x0]\n"
93 "ldr x21, [x25, #0x8]\n"
94 ".inst 0xe01c0285 // ld1b { za0h.b[x12, #5] }, p0/Z, [x20, x28]\n"
95 "ldr x20, [x24, #0x8]\n"
96 "add x25, x25, #0x10\n"
97 "add x24, x24, #0x10\n"
98 "add x12, x12, #0x8\n"
99 "cmp x12, x9, LSL #2\n"
100 "blt 2b\n"
101 "3:" // K loop: Charge: End
102 ".inst 0x25246140 // dup p0.b, p8.b/Z, p10.b[w12]\n"
103 ".inst 0xe01c02e0 // ld1b { za0h.b[x12] }, p0/Z, [x23, x28]\n"
104 ".inst 0x252c6140 // dup p0.b, p8.b/Z, p10.b[w12, #1]\n"
105 ".inst 0x25646141 // dup p1.b, p8.b/Z, p10.b[w12, #4]\n"
106 ".inst 0xe01c02c1 // ld1b { za0h.b[x12, #1] }, p0/Z, [x22, x28]\n"
107 ".inst 0x256c6140 // dup p0.b, p8.b/Z, p10.b[w12, #5]\n"
108 "mov x25, %x[in]\n"
109 ".inst 0xe01c06a4 // ld1b { za0h.b[x12, #4] }, p1/Z, [x21, x28]\n"
110 "add x24, %x[in], x16, LSL #3\n"
111 "ldr x23, [x25, #0x0]\n"
112 ".inst 0xe01c0285 // ld1b { za0h.b[x12, #5] }, p0/Z, [x20, x28]\n"
113 "ldr x22, [x24, #0x0]\n"
114 "ldr x21, [x25, #0x8]\n"
115 "ldr x20, [x24, #0x8]\n"
116 "add x25, x25, #0x10\n"
117 "add x24, x24, #0x10\n"
118 "incb x28\n"
119 "incb x26\n"
120 "cbz x13, 9f\n"
121 "mov x19, x13\n"
122 "4:" // K loop: Main loop
123 "whilelt p8.b, x26, %x[width]\n"
124 "mov x13, #0x0\n"
125 "mov x12, #0x0\n"
126 "cbz x9, 6f\n"
127 "5:" // K loop: Main loop: First: Loop
128 ".inst 0x25356140 // dup p0.b, p8.b/Z, p10.b[w13, #2]\n"
129 ".inst 0xe01c22e2 // ld1b { za0h.b[x13, #2] }, p0/Z, [x23, x28]\n"
130 ".inst 0x253d6140 // dup p0.b, p8.b/Z, p10.b[w13, #3]\n"
131 ".inst 0x25756141 // dup p1.b, p8.b/Z, p10.b[w13, #6]\n"
132 ".inst 0xe01c22c3 // ld1b { za0h.b[x13, #3] }, p0/Z, [x22, x28]\n"
133 ".inst 0x257d6140 // dup p0.b, p8.b/Z, p10.b[w13, #7]\n"
134 "ldr x23, [x25, #0x0]\n"
135 ".inst 0xe01c26a6 // ld1b { za0h.b[x13, #6] }, p1/Z, [x21, x28]\n"
136 "ldr x22, [x24, #0x0]\n"
137 "ldr x21, [x25, #0x8]\n"
138 ".inst 0xe01c2287 // ld1b { za0h.b[x13, #7] }, p0/Z, [x20, x28]\n"
139 "ldr x20, [x24, #0x8]\n"
140 "add x25, x25, #0x10\n"
141 ".inst 0xc0828811 // mova z17.s, p2/M, za0v.s[x12]\n"
142 ".inst 0xc0828890 // mova z16.s, p2/M, za1v.s[x12]\n"
143 "add x24, x24, #0x10\n"
144 ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n"
145 ".inst 0xe0bf8360 // st1w { za0v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n"
146 ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n"
147 "sdot z19.s, z17.b, z20.b\n"
148 ".inst 0xc0828831 // mova z17.s, p2/M, za0v.s[x12, #1]\n"
149 "sdot z18.s, z16.b, z20.b\n"
150 ".inst 0xc08288b0 // mova z16.s, p2/M, za1v.s[x12, #1]\n"
151 ".inst 0xe0b08364 // st1w { za1v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n"
152 ".inst 0x25706d21 // dup p1.s, p11.s/Z, p9.s[w12, #1]\n"
153 ".inst 0x25706d20 // dup p0.s, p11.s/Z, p9.s[w12, #1]\n"
154 "add x13, x13, #0x8\n"
155 ".inst 0xe0af8761 // st1w { za0v.s[x12, #1] }, p1/Z, [x27, x15, LSL #2]\n"
156 "sdot z19.s, z17.b, z20.b\n"
157 "sdot z18.s, z16.b, z20.b\n"
158 ".inst 0xe0ae8365 // st1w { za1v.s[x12, #1] }, p0/Z, [x27, x14, LSL #2]\n"
159 "addvl x27, x27, #4\n"
160 "add x12, x12, #0x2\n"
161 "cmp x12, x9\n"
162 "blt 5b\n"
163 "6:" // K loop: Main loop: First: Tail
164 "mov x25, %x[in]\n"
165 "add x24, %x[in], x16, LSL #3\n"
166 ".inst 0x25356140 // dup p0.b, p8.b/Z, p10.b[w13, #2]\n"
167 ".inst 0xe01c22e2 // ld1b { za0h.b[x13, #2] }, p0/Z, [x23, x28]\n"
168 ".inst 0x253d6140 // dup p0.b, p8.b/Z, p10.b[w13, #3]\n"
169 ".inst 0x25756141 // dup p1.b, p8.b/Z, p10.b[w13, #6]\n"
170 ".inst 0xe01c22c3 // ld1b { za0h.b[x13, #3] }, p0/Z, [x22, x28]\n"
171 ".inst 0x257d6140 // dup p0.b, p8.b/Z, p10.b[w13, #7]\n"
172 "ldr x23, [x25, #0x0]\n"
173 ".inst 0xe01c26a6 // ld1b { za0h.b[x13, #6] }, p1/Z, [x21, x28]\n"
174 "ldr x22, [x24, #0x0]\n"
175 "ldr x21, [x25, #0x8]\n"
176 ".inst 0xe01c2287 // ld1b { za0h.b[x13, #7] }, p0/Z, [x20, x28]\n"
177 "ldr x20, [x24, #0x8]\n"
178 "add x25, x25, #0x10\n"
179 ".inst 0xc0828811 // mova z17.s, p2/M, za0v.s[x12]\n"
180 ".inst 0xc0828890 // mova z16.s, p2/M, za1v.s[x12]\n"
181 "add x24, x24, #0x10\n"
182 ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n"
183 ".inst 0xe0bf8360 // st1w { za0v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n"
184 ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n"
185 "sdot z19.s, z17.b, z20.b\n"
186 ".inst 0xc0828831 // mova z17.s, p2/M, za0v.s[x12, #1]\n"
187 "sdot z18.s, z16.b, z20.b\n"
188 ".inst 0xc08288b0 // mova z16.s, p2/M, za1v.s[x12, #1]\n"
189 ".inst 0xe0b08364 // st1w { za1v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n"
190 ".inst 0x25706d21 // dup p1.s, p11.s/Z, p9.s[w12, #1]\n"
191 ".inst 0x25706d20 // dup p0.s, p11.s/Z, p9.s[w12, #1]\n"
192 "whilelt p9.b, x26, %x[width]\n"
193 ".inst 0xe0af8761 // st1w { za0v.s[x12, #1] }, p1/Z, [x27, x15, LSL #2]\n"
194 "sdot z19.s, z17.b, z20.b\n"
195 "incb x26\n"
196 "sdot z18.s, z16.b, z20.b\n"
197 "incb x28\n"
198 ".inst 0xe0ae8365 // st1w { za1v.s[x12, #1] }, p0/Z, [x27, x14, LSL #2]\n"
199 "addvl x27, x27, #4\n"
200 "whilelt p8.b, x26, %x[width]\n"
201 "mov x13, #0x0\n"
202 "mov x12, #0x0\n"
203 "cbz x9, 8f\n"
204 "7:" // K loop: Main loop: Second: Loop
205 ".inst 0x25256140 // dup p0.b, p8.b/Z, p10.b[w13]\n"
206 ".inst 0xe01c22e0 // ld1b { za0h.b[x13] }, p0/Z, [x23, x28]\n"
207 ".inst 0x252d6140 // dup p0.b, p8.b/Z, p10.b[w13, #1]\n"
208 ".inst 0x25656141 // dup p1.b, p8.b/Z, p10.b[w13, #4]\n"
209 ".inst 0xe01c22c1 // ld1b { za0h.b[x13, #1] }, p0/Z, [x22, x28]\n"
210 ".inst 0x256d6140 // dup p0.b, p8.b/Z, p10.b[w13, #5]\n"
211 "ldr x23, [x25, #0x0]\n"
212 ".inst 0xe01c26a4 // ld1b { za0h.b[x13, #4] }, p1/Z, [x21, x28]\n"
213 "ldr x22, [x24, #0x0]\n"
214 "ldr x21, [x25, #0x8]\n"
215 ".inst 0xe01c2285 // ld1b { za0h.b[x13, #5] }, p0/Z, [x20, x28]\n"
216 "ldr x20, [x24, #0x8]\n"
217 "add x25, x25, #0x10\n"
218 ".inst 0xc0828911 // mova z17.s, p2/M, za2v.s[x12]\n"
219 ".inst 0xc0828990 // mova z16.s, p2/M, za3v.s[x12]\n"
220 "add x24, x24, #0x10\n"
221 ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n"
222 ".inst 0xe0bf8368 // st1w { za2v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n"
223 ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n"
224 "sdot z19.s, z17.b, z20.b\n"
225 ".inst 0xc0828931 // mova z17.s, p2/M, za2v.s[x12, #1]\n"
226 "sdot z18.s, z16.b, z20.b\n"
227 ".inst 0xc08289b0 // mova z16.s, p2/M, za3v.s[x12, #1]\n"
228 ".inst 0xe0b0836c // st1w { za3v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n"
229 ".inst 0x25706d21 // dup p1.s, p11.s/Z, p9.s[w12, #1]\n"
230 ".inst 0x25706d20 // dup p0.s, p11.s/Z, p9.s[w12, #1]\n"
231 "add x13, x13, #0x8\n"
232 ".inst 0xe0af8769 // st1w { za2v.s[x12, #1] }, p1/Z, [x27, x15, LSL #2]\n"
233 "sdot z19.s, z17.b, z20.b\n"
234 "sdot z18.s, z16.b, z20.b\n"
235 ".inst 0xe0ae836d // st1w { za3v.s[x12, #1] }, p0/Z, [x27, x14, LSL #2]\n"
236 "addvl x27, x27, #4\n"
237 "add x12, x12, #0x2\n"
238 "cmp x12, x9\n"
239 "blt 7b\n"
240 "8:" // K loop: Main loop: Second: Tail
241 "mov x25, %x[in]\n"
242 "add x24, %x[in], x16, LSL #3\n"
243 ".inst 0x25256140 // dup p0.b, p8.b/Z, p10.b[w13]\n"
244 ".inst 0xe01c22e0 // ld1b { za0h.b[x13] }, p0/Z, [x23, x28]\n"
245 ".inst 0x252d6140 // dup p0.b, p8.b/Z, p10.b[w13, #1]\n"
246 ".inst 0x25656141 // dup p1.b, p8.b/Z, p10.b[w13, #4]\n"
247 ".inst 0xe01c22c1 // ld1b { za0h.b[x13, #1] }, p0/Z, [x22, x28]\n"
248 ".inst 0x256d6140 // dup p0.b, p8.b/Z, p10.b[w13, #5]\n"
249 "ldr x23, [x25, #0x0]\n"
250 ".inst 0xe01c26a4 // ld1b { za0h.b[x13, #4] }, p1/Z, [x21, x28]\n"
251 "ldr x22, [x24, #0x0]\n"
252 "ldr x21, [x25, #0x8]\n"
253 ".inst 0xe01c2285 // ld1b { za0h.b[x13, #5] }, p0/Z, [x20, x28]\n"
254 "ldr x20, [x24, #0x8]\n"
255 "add x25, x25, #0x10\n"
256 ".inst 0xc0828911 // mova z17.s, p2/M, za2v.s[x12]\n"
257 ".inst 0xc0828990 // mova z16.s, p2/M, za3v.s[x12]\n"
258 "add x24, x24, #0x10\n"
259 ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n"
260 ".inst 0xe0bf8368 // st1w { za2v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n"
261 ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n"
262 "sdot z19.s, z17.b, z20.b\n"
263 ".inst 0xc0828931 // mova z17.s, p2/M, za2v.s[x12, #1]\n"
264 "sdot z18.s, z16.b, z20.b\n"
265 ".inst 0xc08289b0 // mova z16.s, p2/M, za3v.s[x12, #1]\n"
266 ".inst 0xe0b0836c // st1w { za3v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n"
267 ".inst 0x25706d21 // dup p1.s, p11.s/Z, p9.s[w12, #1]\n"
268 ".inst 0x25706d20 // dup p0.s, p11.s/Z, p9.s[w12, #1]\n"
269 "whilelt p9.b, x26, %x[width]\n"
270 ".inst 0xe0af8769 // st1w { za2v.s[x12, #1] }, p1/Z, [x27, x15, LSL #2]\n"
271 "sdot z19.s, z17.b, z20.b\n"
272 "incb x26\n"
273 "sdot z18.s, z16.b, z20.b\n"
274 "incb x28\n"
275 ".inst 0xe0ae836d // st1w { za3v.s[x12, #1] }, p0/Z, [x27, x14, LSL #2]\n"
276 "addvl x27, x27, #4\n"
277 "subs x19, x19, #0x1\n"
278 "bgt 4b\n"
279 "9:" // K loop: Tails
280 "cbnz x11, 12f\n"
281 "mov x25, %x[in]\n"
282 "whilelt p8.b, x26, %x[width]\n"
283 "mov x13, #0x0\n"
284 "mov x12, #0x0\n"
285 "10:" // K loop: Tails: Even: First
286 ".inst 0xc0828811 // mova z17.s, p2/M, za0v.s[x12]\n"
287 ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n"
288 ".inst 0xe0bf8360 // st1w { za0v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n"
289 ".inst 0xc0828890 // mova z16.s, p2/M, za1v.s[x12]\n"
290 ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n"
291 ".inst 0x25356141 // dup p1.b, p8.b/Z, p10.b[w13, #2]\n"
292 ".inst 0xe0b08364 // st1w { za1v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n"
293 ".inst 0x253d6140 // dup p0.b, p8.b/Z, p10.b[w13, #3]\n"
294 "sdot z19.s, z17.b, z20.b\n"
295 "sdot z18.s, z16.b, z20.b\n"
296 "ldr x23, [x25, #0x0]\n"
297 ".inst 0xe01c26e2 // ld1b { za0h.b[x13, #2] }, p1/Z, [x23, x28]\n"
298 "ldr x22, [x25, x16, LSL #0x3]\n"
299 "addvl x27, x27, #2\n"
300 ".inst 0xe01c22c3 // ld1b { za0h.b[x13, #3] }, p0/Z, [x22, x28]\n"
301 "add x25, x25, #0x8\n"
302 "add x13, x13, #0x4\n"
303 "add x12, x12, #0x1\n"
304 "cmp x12, x16\n"
305 "blt 10b\n"
306 "whilelt p9.b, x26, %x[width]\n"
307 "whilelt p8.b, x26, %x[width]\n"
308 "mov x19, #0x0\n"
309 "mov x12, #0x0\n"
310 "11:" // K loop: Tails: Even: Second
311 ".inst 0xc0828911 // mova z17.s, p2/M, za2v.s[x12]\n"
312 ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n"
313 ".inst 0xe0bf8368 // st1w { za2v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n"
314 ".inst 0xc0828990 // mova z16.s, p2/M, za3v.s[x12]\n"
315 ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n"
316 "add x19, x19, #0x4\n"
317 ".inst 0xe0b0836c // st1w { za3v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n"
318 "addvl x27, x27, #2\n"
319 "sdot z19.s, z17.b, z20.b\n"
320 "sdot z18.s, z16.b, z20.b\n"
321 "add x12, x12, #0x1\n"
322 "cmp x12, x10\n"
323 "blt 11b\n"
324 "whilelt p9.b, x26, %x[width]\n"
325 "b 14f\n"
326 "12:" // K loop: Tails: Odd
327 "mov x12, #0x0\n"
328 "13:" // K loop: Tails: Odd: Loop
329 ".inst 0xc0828811 // mova z17.s, p2/M, za0v.s[x12]\n"
330 ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n"
331 ".inst 0xe0bf8360 // st1w { za0v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n"
332 ".inst 0xc0828890 // mova z16.s, p2/M, za1v.s[x12]\n"
333 ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n"
334 ".inst 0xe0b08364 // st1w { za1v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n"
335 "addvl x27, x27, #2\n"
336 "sdot z19.s, z17.b, z20.b\n"
337 "sdot z18.s, z16.b, z20.b\n"
338 "add x12, x12, #0x1\n"
339 "cmp x12, x10\n"
340 "blt 13b\n"
341 "14:" // K loop: End
342 "st1w { z19.s }, p2, [x27]\n"
343 "st1w { z18.s }, p2, [x27, #1, MUL VL]\n"
344 "addvl x27, x27, #2\n"
345 "mov %x[out], x27\n"
346 ".inst 0xd503467f // SMSTOP\n"
347 : [out] "+&r" (out)
348 : [first] "r" (first), [height] "r" (height), [in] "r" (in), [row_offset] "r" (row_offset), [width] "r" (width)
349 : "cc", "memory", "p0", "p1", "p2", "p8", "p9", "p10", "p11", "x9", "x10", "x11", "x12", "x13", "x14", "x15", "x16", "x19", "x20", "x21", "x22", "x23", "x24", "x25", "x26", "x27", "x28", "z0", "z1", "z2", "z3", "z4", "z5", "z6", "z7", "z8", "z9", "z10", "z11", "z12", "z13", "z14", "z15", "z16", "z17", "z18", "z19", "z20", "z21", "z22", "z23", "z24", "z25", "z26", "z27", "z28", "z29", "z30", "z31"
350 );
351}
352
353#endif // defined(__ARM_FEATURE_SVE)