blob: 7124f7e909c16a356210d42ea7d8c6739aabe603 [file] [log] [blame]
Georgios Pinitas4ee8b152021-07-16 16:16:43 +01001/*
2 * Copyright (c) 2021 Arm Limited.
3 *
4 * SPDX-License-Identifier: MIT
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to
8 * deal in the Software without restriction, including without limitation the
9 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10 * sell copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25#pragma once
26
27#ifdef __ARM_FEATURE_SVE
28
29
30namespace {
31
32void sve_transpose_interleave_8VL_2x2(uint16_t *out, const uint16_t *in, size_t width, size_t in_stride, size_t height)
33{
34 uint16_t *pad_row = reinterpret_cast<uint16_t *>(alloca(width * sizeof(uint16_t)));
35
36 if (height % 2) {
37 memset(pad_row, 0, width * sizeof(uint16_t));
38 }
39
40 size_t out_stride = 8 * roundup<size_t>(height, 2) * get_vector_length<uint16_t>();
41
42 __asm__ __volatile__(
43 "ptrue p3.b\n"
44 "cmp %x[height], #0x4\n"
45 "blt 6f\n"
46 "1:" // Main row loop: Head
47 "mov x27, %x[in]\n"
48 "mov x26, %x[out]\n"
49 "add x25, x27, %x[in_stride]\n"
50 "add x24, x25, %x[in_stride]\n"
51 "add x23, x24, %x[in_stride]\n"
52 "add %x[in], x23, %x[in_stride]\n"
53 "sub %x[height], %x[height], #0x4\n"
54 "mov x22, %x[width]\n"
55 "cnth x21, ALL, MUL #8\n"
56 "cmp x22, x21\n"
57 "blt 3f\n"
58 "2:" // Main row loop: Unroll column loop
59 "ld1h { z8.h }, p3/Z, [x27]\n"
60 "mov x20, x26\n"
61 "ld1h { z3.h }, p3/Z, [x27, #1, MUL VL]\n"
62 "add x26, x26, %x[out_stride]\n"
63 "ld1h { z22.h }, p3/Z, [x27, #2, MUL VL]\n"
64 "mov x19, x26\n"
65 "ld1h { z12.h }, p3/Z, [x27, #3, MUL VL]\n"
66 "add x26, x26, %x[out_stride]\n"
67 "ld1h { z4.h }, p3/Z, [x27, #4, MUL VL]\n"
68 "sub x22, x22, x21\n"
69 "ld1h { z25.h }, p3/Z, [x27, #5, MUL VL]\n"
70 "cmp x22, x21\n"
71 "ld1h { z15.h }, p3/Z, [x27, #6, MUL VL]\n"
72 "ld1h { z2.h }, p3/Z, [x27, #7, MUL VL]\n"
73 "addvl x27, x27, #8\n"
74 "ld1h { z16.h }, p3/Z, [x25]\n"
75 "zip1 z21.h, z8.h, z16.h\n"
76 "ld1h { z27.h }, p3/Z, [x25, #1, MUL VL]\n"
77 "zip2 z7.h, z8.h, z16.h\n"
78 "ld1h { z18.h }, p3/Z, [x25, #2, MUL VL]\n"
79 "ld1h { z30.h }, p3/Z, [x25, #3, MUL VL]\n"
80 "zip1 z19.h, z3.h, z27.h\n"
81 "ld1h { z0.h }, p3/Z, [x25, #4, MUL VL]\n"
82 "zip2 z16.h, z3.h, z27.h\n"
83 "ld1h { z27.h }, p3/Z, [x25, #5, MUL VL]\n"
84 "zip1 z13.h, z22.h, z18.h\n"
85 "ld1h { z26.h }, p3/Z, [x25, #6, MUL VL]\n"
86 "zip2 z29.h, z22.h, z18.h\n"
87 "ld1h { z24.h }, p3/Z, [x25, #7, MUL VL]\n"
88 "addvl x25, x25, #8\n"
89 "zip1 z20.h, z12.h, z30.h\n"
90 "ld1h { z9.h }, p3/Z, [x24]\n"
91 "zip2 z14.h, z12.h, z30.h\n"
92 "ld1h { z12.h }, p3/Z, [x24, #1, MUL VL]\n"
93 "zip1 z5.h, z4.h, z0.h\n"
94 "ld1h { z31.h }, p3/Z, [x24, #2, MUL VL]\n"
95 "zip2 z1.h, z4.h, z0.h\n"
96 "ld1h { z22.h }, p3/Z, [x24, #3, MUL VL]\n"
97 "zip1 z10.h, z25.h, z27.h\n"
98 "ld1h { z3.h }, p3/Z, [x24, #4, MUL VL]\n"
99 "zip2 z6.h, z25.h, z27.h\n"
100 "ld1h { z4.h }, p3/Z, [x24, #5, MUL VL]\n"
101 "zip1 z8.h, z15.h, z26.h\n"
102 "ld1h { z25.h }, p3/Z, [x24, #6, MUL VL]\n"
103 "zip2 z11.h, z15.h, z26.h\n"
104 "ld1h { z30.h }, p3/Z, [x24, #7, MUL VL]\n"
105 "addvl x24, x24, #8\n"
106 "zip1 z17.h, z2.h, z24.h\n"
107 "ld1h { z23.h }, p3/Z, [x23]\n"
108 "zip2 z0.h, z2.h, z24.h\n"
109 "ld1h { z28.h }, p3/Z, [x23, #1, MUL VL]\n"
110 "ld1h { z15.h }, p3/Z, [x23, #2, MUL VL]\n"
111 "zip1 z18.h, z9.h, z23.h\n"
112 "ld1h { z26.h }, p3/Z, [x23, #3, MUL VL]\n"
113 "zip2 z27.h, z9.h, z23.h\n"
114 "ld1h { z2.h }, p3/Z, [x23, #4, MUL VL]\n"
115 "zip1 z9.h, z12.h, z28.h\n"
116 "ld1h { z24.h }, p3/Z, [x23, #5, MUL VL]\n"
117 "zip2 z12.h, z12.h, z28.h\n"
118 "ld1h { z23.h }, p3/Z, [x23, #6, MUL VL]\n"
119 "zip1 z28.h, z31.h, z15.h\n"
120 "zip2 z31.h, z31.h, z15.h\n"
121 "ld1h { z15.h }, p3/Z, [x23, #7, MUL VL]\n"
122 "addvl x23, x23, #8\n"
123 "st1h { z21.h }, p3, [x20]\n"
124 "zip1 z21.h, z22.h, z26.h\n"
125 "zip2 z26.h, z22.h, z26.h\n"
126 "st1h { z7.h }, p3, [x20, #1, MUL VL]\n"
127 "zip1 z7.h, z3.h, z2.h\n"
128 "st1h { z19.h }, p3, [x20, #2, MUL VL]\n"
129 "zip2 z22.h, z3.h, z2.h\n"
130 "st1h { z16.h }, p3, [x20, #3, MUL VL]\n"
131 "zip1 z2.h, z4.h, z24.h\n"
132 "st1h { z13.h }, p3, [x20, #4, MUL VL]\n"
133 "zip2 z3.h, z4.h, z24.h\n"
134 "st1h { z29.h }, p3, [x20, #5, MUL VL]\n"
135 "zip1 z4.h, z25.h, z23.h\n"
136 "st1h { z20.h }, p3, [x20, #6, MUL VL]\n"
137 "zip2 z20.h, z25.h, z23.h\n"
138 "st1h { z14.h }, p3, [x20, #7, MUL VL]\n"
139 "addvl x20, x20, #16\n"
140 "zip1 z25.h, z30.h, z15.h\n"
141 "st1h { z18.h }, p3, [x20, #-8, MUL VL]\n"
142 "zip2 z18.h, z30.h, z15.h\n"
143 "st1h { z27.h }, p3, [x20, #-7, MUL VL]\n"
144 "st1h { z9.h }, p3, [x20, #-6, MUL VL]\n"
145 "st1h { z12.h }, p3, [x20, #-5, MUL VL]\n"
146 "st1h { z28.h }, p3, [x20, #-4, MUL VL]\n"
147 "st1h { z31.h }, p3, [x20, #-3, MUL VL]\n"
148 "st1h { z21.h }, p3, [x20, #-2, MUL VL]\n"
149 "st1h { z26.h }, p3, [x20, #-1, MUL VL]\n"
150 "st1h { z5.h }, p3, [x19]\n"
151 "st1h { z1.h }, p3, [x19, #1, MUL VL]\n"
152 "st1h { z10.h }, p3, [x19, #2, MUL VL]\n"
153 "st1h { z6.h }, p3, [x19, #3, MUL VL]\n"
154 "st1h { z8.h }, p3, [x19, #4, MUL VL]\n"
155 "st1h { z11.h }, p3, [x19, #5, MUL VL]\n"
156 "st1h { z17.h }, p3, [x19, #6, MUL VL]\n"
157 "st1h { z0.h }, p3, [x19, #7, MUL VL]\n"
158 "addvl x19, x19, #16\n"
159 "st1h { z7.h }, p3, [x19, #-8, MUL VL]\n"
160 "st1h { z22.h }, p3, [x19, #-7, MUL VL]\n"
161 "st1h { z2.h }, p3, [x19, #-6, MUL VL]\n"
162 "st1h { z3.h }, p3, [x19, #-5, MUL VL]\n"
163 "st1h { z4.h }, p3, [x19, #-4, MUL VL]\n"
164 "st1h { z20.h }, p3, [x19, #-3, MUL VL]\n"
165 "st1h { z25.h }, p3, [x19, #-2, MUL VL]\n"
166 "st1h { z18.h }, p3, [x19, #-1, MUL VL]\n"
167 "bge 2b\n"
168 "3:" // Main row loop: Unroll column loop skip
169 "cbz x22, 5f\n"
170 "4:" // Main row loop: Column loop
171 "mov x20, x22\n"
172 "mov x19, x26\n"
173 "whilelt p0.h, XZR, x20\n"
174 "ld1h { z17.h }, p0/Z, [x27]\n"
175 "ld1h { z16.h }, p0/Z, [x25]\n"
176 "zip1 z0.h, z17.h, z16.h\n"
177 "ld1h { z18.h }, p0/Z, [x24]\n"
178 "dech x20\n"
179 "zip2 z31.h, z17.h, z16.h\n"
180 "ld1h { z16.h }, p0/Z, [x23]\n"
181 "whilelt p2.h, XZR, x20\n"
182 "zip1 z30.h, z18.h, z16.h\n"
183 "ld1h { z17.h }, p2/Z, [x27, #1, MUL VL]\n"
184 "dech x20\n"
185 "zip2 z29.h, z18.h, z16.h\n"
186 "ld1h { z16.h }, p2/Z, [x25, #1, MUL VL]\n"
187 "whilelt p1.h, XZR, x20\n"
188 "zip1 z28.h, z17.h, z16.h\n"
189 "ld1h { z18.h }, p1/Z, [x27, #2, MUL VL]\n"
190 "dech x20\n"
191 "zip2 z27.h, z17.h, z16.h\n"
192 "ld1h { z16.h }, p1/Z, [x25, #2, MUL VL]\n"
193 "whilelt p0.h, XZR, x20\n"
194 "zip1 z26.h, z18.h, z16.h\n"
195 "ld1h { z17.h }, p0/Z, [x27, #3, MUL VL]\n"
196 "addvl x27, x27, #4\n"
197 "zip2 z25.h, z18.h, z16.h\n"
198 "ld1h { z16.h }, p0/Z, [x25, #3, MUL VL]\n"
199 "addvl x25, x25, #4\n"
200 "zip1 z24.h, z17.h, z16.h\n"
201 "ld1h { z19.h }, p2/Z, [x24, #1, MUL VL]\n"
202 "add x26, x26, %x[out_stride]\n"
203 "zip2 z23.h, z17.h, z16.h\n"
204 "ld1h { z18.h }, p1/Z, [x24, #2, MUL VL]\n"
205 "decw x22, ALL, MUL #8\n"
206 "ld1h { z22.h }, p0/Z, [x24, #3, MUL VL]\n"
207 "addvl x24, x24, #4\n"
208 "ld1h { z16.h }, p2/Z, [x23, #1, MUL VL]\n"
209 "zip1 z21.h, z19.h, z16.h\n"
210 "ld1h { z17.h }, p1/Z, [x23, #2, MUL VL]\n"
211 "cmp x22, #0x0\n"
212 "zip2 z20.h, z19.h, z16.h\n"
213 "ld1h { z16.h }, p0/Z, [x23, #3, MUL VL]\n"
214 "addvl x23, x23, #4\n"
215 "zip1 z19.h, z18.h, z17.h\n"
216 "st1h { z0.h }, p3, [x19]\n"
217 "zip2 z18.h, z18.h, z17.h\n"
218 "st1h { z31.h }, p3, [x19, #1, MUL VL]\n"
219 "zip1 z17.h, z22.h, z16.h\n"
220 "st1h { z28.h }, p3, [x19, #2, MUL VL]\n"
221 "zip2 z16.h, z22.h, z16.h\n"
222 "st1h { z27.h }, p3, [x19, #3, MUL VL]\n"
223 "st1h { z26.h }, p3, [x19, #4, MUL VL]\n"
224 "st1h { z25.h }, p3, [x19, #5, MUL VL]\n"
225 "st1h { z24.h }, p3, [x19, #6, MUL VL]\n"
226 "st1h { z23.h }, p3, [x19, #7, MUL VL]\n"
227 "addvl x19, x19, #16\n"
228 "st1h { z30.h }, p3, [x19, #-8, MUL VL]\n"
229 "st1h { z29.h }, p3, [x19, #-7, MUL VL]\n"
230 "st1h { z21.h }, p3, [x19, #-6, MUL VL]\n"
231 "st1h { z20.h }, p3, [x19, #-5, MUL VL]\n"
232 "st1h { z19.h }, p3, [x19, #-4, MUL VL]\n"
233 "st1h { z18.h }, p3, [x19, #-3, MUL VL]\n"
234 "st1h { z17.h }, p3, [x19, #-2, MUL VL]\n"
235 "st1h { z16.h }, p3, [x19, #-1, MUL VL]\n"
236 "bgt 4b\n"
237 "5:" // Main row loop: Column loop skip
238 "addvl %x[out], %x[out], #16\n"
239 "cmp %x[height], #0x4\n"
240 "bge 1b\n"
241 "cbz %x[height], 12f\n"
242 "6:" // Main loop skip
243
244 "7:" // Tail row loop: Head
245 "mov x27, %x[in]\n"
246 "mov x26, %x[out]\n"
247 "add x25, x27, %x[in_stride]\n"
248 "add %x[in], x25, %x[in_stride]\n"
249 "cmp %x[height], #0x1\n"
250 "csel x25, x25, %x[pad_row], GT\n"
251 "sub %x[height], %x[height], #0x2\n"
252 "mov x20, %x[width]\n"
253 "cnth x19, ALL, MUL #8\n"
254 "cmp x20, x19\n"
255 "blt 9f\n"
256 "8:" // Tail row loop: Unroll column loop
257 "ld1h { z17.h }, p3/Z, [x27]\n"
258 "sub x20, x20, x19\n"
259 "ld1h { z20.h }, p3/Z, [x27, #1, MUL VL]\n"
260 "cmp x20, x19\n"
261 "ld1h { z19.h }, p3/Z, [x27, #2, MUL VL]\n"
262 "ld1h { z1.h }, p3/Z, [x27, #3, MUL VL]\n"
263 "ld1h { z0.h }, p3/Z, [x27, #4, MUL VL]\n"
264 "ld1h { z31.h }, p3/Z, [x27, #5, MUL VL]\n"
265 "ld1h { z30.h }, p3/Z, [x27, #6, MUL VL]\n"
266 "ld1h { z29.h }, p3/Z, [x27, #7, MUL VL]\n"
267 "addvl x27, x27, #8\n"
268 "ld1h { z16.h }, p3/Z, [x25]\n"
269 "zip1 z28.h, z17.h, z16.h\n"
270 "ld1h { z18.h }, p3/Z, [x25, #1, MUL VL]\n"
271 "zip2 z27.h, z17.h, z16.h\n"
272 "ld1h { z17.h }, p3/Z, [x25, #2, MUL VL]\n"
273 "ld1h { z16.h }, p3/Z, [x25, #3, MUL VL]\n"
274 "zip1 z26.h, z20.h, z18.h\n"
275 "ld1h { z22.h }, p3/Z, [x25, #4, MUL VL]\n"
276 "zip2 z21.h, z20.h, z18.h\n"
277 "ld1h { z25.h }, p3/Z, [x25, #5, MUL VL]\n"
278 "zip1 z20.h, z19.h, z17.h\n"
279 "ld1h { z24.h }, p3/Z, [x25, #6, MUL VL]\n"
280 "zip2 z19.h, z19.h, z17.h\n"
281 "ld1h { z23.h }, p3/Z, [x25, #7, MUL VL]\n"
282 "addvl x25, x25, #8\n"
283 "zip1 z18.h, z1.h, z16.h\n"
284 "st1h { z28.h }, p3, [x26]\n"
285 "zip2 z17.h, z1.h, z16.h\n"
286 "st1h { z27.h }, p3, [x26, #1, MUL VL]\n"
287 "zip1 z16.h, z0.h, z22.h\n"
288 "st1h { z26.h }, p3, [x26, #2, MUL VL]\n"
289 "zip2 z22.h, z0.h, z22.h\n"
290 "st1h { z21.h }, p3, [x26, #3, MUL VL]\n"
291 "zip1 z21.h, z31.h, z25.h\n"
292 "st1h { z20.h }, p3, [x26, #4, MUL VL]\n"
293 "zip2 z20.h, z31.h, z25.h\n"
294 "st1h { z19.h }, p3, [x26, #5, MUL VL]\n"
295 "zip1 z19.h, z30.h, z24.h\n"
296 "st1h { z18.h }, p3, [x26, #6, MUL VL]\n"
297 "zip2 z18.h, z30.h, z24.h\n"
298 "st1h { z17.h }, p3, [x26, #7, MUL VL]\n"
299 "add x26, x26, %x[out_stride]\n"
300 "zip1 z17.h, z29.h, z23.h\n"
301 "st1h { z16.h }, p3, [x26]\n"
302 "zip2 z16.h, z29.h, z23.h\n"
303 "st1h { z22.h }, p3, [x26, #1, MUL VL]\n"
304 "st1h { z21.h }, p3, [x26, #2, MUL VL]\n"
305 "st1h { z20.h }, p3, [x26, #3, MUL VL]\n"
306 "st1h { z19.h }, p3, [x26, #4, MUL VL]\n"
307 "st1h { z18.h }, p3, [x26, #5, MUL VL]\n"
308 "st1h { z17.h }, p3, [x26, #6, MUL VL]\n"
309 "st1h { z16.h }, p3, [x26, #7, MUL VL]\n"
310 "add x26, x26, %x[out_stride]\n"
311 "bge 8b\n"
312 "9:" // Tail row loop: Unroll column loop skip
313 "cbz x20, 11f\n"
314 "10:" // Tail row loop: Column loop
315 "mov x19, x20\n"
316 "decw x20, ALL, MUL #8\n"
317 "whilelt p0.h, XZR, x19\n"
318 "ld1h { z17.h }, p0/Z, [x27]\n"
319 "ld1h { z16.h }, p0/Z, [x25]\n"
320 "zip1 z24.h, z17.h, z16.h\n"
321 "dech x19\n"
322 "zip2 z23.h, z17.h, z16.h\n"
323 "whilelt p0.h, XZR, x19\n"
324 "ld1h { z18.h }, p0/Z, [x27, #1, MUL VL]\n"
325 "dech x19\n"
326 "ld1h { z16.h }, p0/Z, [x25, #1, MUL VL]\n"
327 "zip1 z22.h, z18.h, z16.h\n"
328 "whilelt p0.h, XZR, x19\n"
329 "ld1h { z17.h }, p0/Z, [x27, #2, MUL VL]\n"
330 "zip2 z21.h, z18.h, z16.h\n"
331 "dech x19\n"
332 "ld1h { z16.h }, p0/Z, [x25, #2, MUL VL]\n"
333 "zip1 z20.h, z17.h, z16.h\n"
334 "whilelt p0.h, XZR, x19\n"
335 "ld1h { z19.h }, p0/Z, [x27, #3, MUL VL]\n"
336 "zip2 z18.h, z17.h, z16.h\n"
337 "addvl x27, x27, #4\n"
338 "ld1h { z16.h }, p0/Z, [x25, #3, MUL VL]\n"
339 "zip1 z17.h, z19.h, z16.h\n"
340 "st1h { z24.h }, p3, [x26]\n"
341 "addvl x25, x25, #4\n"
342 "zip2 z16.h, z19.h, z16.h\n"
343 "st1h { z23.h }, p3, [x26, #1, MUL VL]\n"
344 "cmp x20, #0x0\n"
345 "st1h { z22.h }, p3, [x26, #2, MUL VL]\n"
346 "st1h { z21.h }, p3, [x26, #3, MUL VL]\n"
347 "st1h { z20.h }, p3, [x26, #4, MUL VL]\n"
348 "st1h { z18.h }, p3, [x26, #5, MUL VL]\n"
349 "st1h { z17.h }, p3, [x26, #6, MUL VL]\n"
350 "st1h { z16.h }, p3, [x26, #7, MUL VL]\n"
351 "add x26, x26, %x[out_stride]\n"
352 "bgt 10b\n"
353 "11:" // Tail row loop: Column loop skip
354 "addvl %x[out], %x[out], #8\n"
355 "cmp %x[height], #0x1\n"
356 "bge 7b\n"
357 "12:" // Done
358
359 : [height] "+&r" (height), [in] "+&r" (in), [out] "+&r" (out)
360 : [in_stride] "r" (in_stride), [out_stride] "r" (out_stride), [pad_row] "r" (pad_row), [width] "r" (width)
361 : "cc", "memory", "p0", "p1", "p2", "p3", "x19", "x20", "x21", "x22", "x23", "x24", "x25", "x26", "x27", "z0", "z1", "z2", "z3", "z4", "z5", "z6", "z7", "z8", "z9", "z10", "z11", "z12", "z13", "z14", "z15", "z16", "z17", "z18", "z19", "z20", "z21", "z22", "z23", "z24", "z25", "z26", "z27", "z28", "z29", "z30", "z31"
362 );
363}
364
365} // anonymous namespace
366
367template<>
368void Transform<8, 2, true, VLType::SVE>(
369 bfloat16 *out, const bfloat16 *in, int stride, int x0, int xmax, int k0, int kmax)
370{
371 sve_transpose_interleave_8VL_2x2(
372 reinterpret_cast<uint16_t *>(out),
373 reinterpret_cast<const uint16_t *>(in + k0 * stride + x0),
374 (xmax-x0) * sizeof(bfloat16) / 2,
375 stride * sizeof(bfloat16),
376 (kmax-k0)
377 );
378}
379
380#endif