blob: 9c79862c0d0888c14b341e1bfe972d1fb2aafce2 [file] [log] [blame]
Anthony Barbier7068f992017-10-26 15:23:08 +01001#ifndef __gl3_h_
2#define __gl3_h_
3
4/*
5 * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
6 */
7
8#include <GLES3/gl3platform.h>
9
10#ifdef __cplusplus
11extern "C" {
12#endif
13
14/*
15** Copyright (c) 2007-2013 The Khronos Group Inc.
16**
17** Permission is hereby granted, free of charge, to any person obtaining a
18** copy of this software and/or associated documentation files (the
19** "Materials"), to deal in the Materials without restriction, including
20** without limitation the rights to use, copy, modify, merge, publish,
21** distribute, sublicense, and/or sell copies of the Materials, and to
22** permit persons to whom the Materials are furnished to do so, subject to
23** the following conditions:
24**
25** The above copyright notice and this permission notice shall be included
26** in all copies or substantial portions of the Materials.
27**
28** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
29** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
30** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
31** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
32** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
33** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
34** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
35*/
36
37/*-------------------------------------------------------------------------
38 * Data type definitions
39 *-----------------------------------------------------------------------*/
40
41/* OpenGL ES 2.0 */
42
43typedef void GLvoid;
44typedef char GLchar;
45typedef unsigned int GLenum;
46typedef unsigned char GLboolean;
47typedef unsigned int GLbitfield;
48typedef khronos_int8_t GLbyte;
49typedef short GLshort;
50typedef int GLint;
51typedef int GLsizei;
52typedef khronos_uint8_t GLubyte;
53typedef unsigned short GLushort;
54typedef unsigned int GLuint;
55typedef khronos_float_t GLfloat;
56typedef khronos_float_t GLclampf;
57typedef khronos_int32_t GLfixed;
58typedef khronos_intptr_t GLintptr;
59typedef khronos_ssize_t GLsizeiptr;
60
61/* OpenGL ES 3.0 */
62
63typedef unsigned short GLhalf;
64typedef khronos_int64_t GLint64;
65typedef khronos_uint64_t GLuint64;
66typedef struct __GLsync *GLsync;
67
68/*-------------------------------------------------------------------------
69 * Token definitions
70 *-----------------------------------------------------------------------*/
71
72/* OpenGL ES core versions */
73#define GL_ES_VERSION_3_0 1
74#define GL_ES_VERSION_2_0 1
75
76/* OpenGL ES 2.0 */
77
78/* ClearBufferMask */
79#define GL_DEPTH_BUFFER_BIT 0x00000100
80#define GL_STENCIL_BUFFER_BIT 0x00000400
81#define GL_COLOR_BUFFER_BIT 0x00004000
82
83/* Boolean */
84#define GL_FALSE 0
85#define GL_TRUE 1
86
87/* BeginMode */
88#define GL_POINTS 0x0000
89#define GL_LINES 0x0001
90#define GL_LINE_LOOP 0x0002
91#define GL_LINE_STRIP 0x0003
92#define GL_TRIANGLES 0x0004
93#define GL_TRIANGLE_STRIP 0x0005
94#define GL_TRIANGLE_FAN 0x0006
95
96/* BlendingFactorDest */
97#define GL_ZERO 0
98#define GL_ONE 1
99#define GL_SRC_COLOR 0x0300
100#define GL_ONE_MINUS_SRC_COLOR 0x0301
101#define GL_SRC_ALPHA 0x0302
102#define GL_ONE_MINUS_SRC_ALPHA 0x0303
103#define GL_DST_ALPHA 0x0304
104#define GL_ONE_MINUS_DST_ALPHA 0x0305
105
106/* BlendingFactorSrc */
107/* GL_ZERO */
108/* GL_ONE */
109#define GL_DST_COLOR 0x0306
110#define GL_ONE_MINUS_DST_COLOR 0x0307
111#define GL_SRC_ALPHA_SATURATE 0x0308
112/* GL_SRC_ALPHA */
113/* GL_ONE_MINUS_SRC_ALPHA */
114/* GL_DST_ALPHA */
115/* GL_ONE_MINUS_DST_ALPHA */
116
117/* BlendEquationSeparate */
118#define GL_FUNC_ADD 0x8006
119#define GL_BLEND_EQUATION 0x8009
120#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
121#define GL_BLEND_EQUATION_ALPHA 0x883D
122
123/* BlendSubtract */
124#define GL_FUNC_SUBTRACT 0x800A
125#define GL_FUNC_REVERSE_SUBTRACT 0x800B
126
127/* Separate Blend Functions */
128#define GL_BLEND_DST_RGB 0x80C8
129#define GL_BLEND_SRC_RGB 0x80C9
130#define GL_BLEND_DST_ALPHA 0x80CA
131#define GL_BLEND_SRC_ALPHA 0x80CB
132#define GL_CONSTANT_COLOR 0x8001
133#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
134#define GL_CONSTANT_ALPHA 0x8003
135#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
136#define GL_BLEND_COLOR 0x8005
137
138/* Buffer Objects */
139#define GL_ARRAY_BUFFER 0x8892
140#define GL_ELEMENT_ARRAY_BUFFER 0x8893
141#define GL_ARRAY_BUFFER_BINDING 0x8894
142#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
143
144#define GL_STREAM_DRAW 0x88E0
145#define GL_STATIC_DRAW 0x88E4
146#define GL_DYNAMIC_DRAW 0x88E8
147
148#define GL_BUFFER_SIZE 0x8764
149#define GL_BUFFER_USAGE 0x8765
150
151#define GL_CURRENT_VERTEX_ATTRIB 0x8626
152
153/* CullFaceMode */
154#define GL_FRONT 0x0404
155#define GL_BACK 0x0405
156#define GL_FRONT_AND_BACK 0x0408
157
158/* DepthFunction */
159/* GL_NEVER */
160/* GL_LESS */
161/* GL_EQUAL */
162/* GL_LEQUAL */
163/* GL_GREATER */
164/* GL_NOTEQUAL */
165/* GL_GEQUAL */
166/* GL_ALWAYS */
167
168/* EnableCap */
169#define GL_TEXTURE_2D 0x0DE1
170#define GL_CULL_FACE 0x0B44
171#define GL_BLEND 0x0BE2
172#define GL_DITHER 0x0BD0
173#define GL_STENCIL_TEST 0x0B90
174#define GL_DEPTH_TEST 0x0B71
175#define GL_SCISSOR_TEST 0x0C11
176#define GL_POLYGON_OFFSET_FILL 0x8037
177#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
178#define GL_SAMPLE_COVERAGE 0x80A0
179
180/* ErrorCode */
181#define GL_NO_ERROR 0
182#define GL_INVALID_ENUM 0x0500
183#define GL_INVALID_VALUE 0x0501
184#define GL_INVALID_OPERATION 0x0502
185#define GL_OUT_OF_MEMORY 0x0505
186
187/* FrontFaceDirection */
188#define GL_CW 0x0900
189#define GL_CCW 0x0901
190
191/* GetPName */
192#define GL_LINE_WIDTH 0x0B21
193#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
194#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
195#define GL_CULL_FACE_MODE 0x0B45
196#define GL_FRONT_FACE 0x0B46
197#define GL_DEPTH_RANGE 0x0B70
198#define GL_DEPTH_WRITEMASK 0x0B72
199#define GL_DEPTH_CLEAR_VALUE 0x0B73
200#define GL_DEPTH_FUNC 0x0B74
201#define GL_STENCIL_CLEAR_VALUE 0x0B91
202#define GL_STENCIL_FUNC 0x0B92
203#define GL_STENCIL_FAIL 0x0B94
204#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
205#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
206#define GL_STENCIL_REF 0x0B97
207#define GL_STENCIL_VALUE_MASK 0x0B93
208#define GL_STENCIL_WRITEMASK 0x0B98
209#define GL_STENCIL_BACK_FUNC 0x8800
210#define GL_STENCIL_BACK_FAIL 0x8801
211#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
212#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
213#define GL_STENCIL_BACK_REF 0x8CA3
214#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
215#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
216#define GL_VIEWPORT 0x0BA2
217#define GL_SCISSOR_BOX 0x0C10
218/* GL_SCISSOR_TEST */
219#define GL_COLOR_CLEAR_VALUE 0x0C22
220#define GL_COLOR_WRITEMASK 0x0C23
221#define GL_UNPACK_ALIGNMENT 0x0CF5
222#define GL_PACK_ALIGNMENT 0x0D05
223#define GL_MAX_TEXTURE_SIZE 0x0D33
224#define GL_MAX_VIEWPORT_DIMS 0x0D3A
225#define GL_SUBPIXEL_BITS 0x0D50
226#define GL_RED_BITS 0x0D52
227#define GL_GREEN_BITS 0x0D53
228#define GL_BLUE_BITS 0x0D54
229#define GL_ALPHA_BITS 0x0D55
230#define GL_DEPTH_BITS 0x0D56
231#define GL_STENCIL_BITS 0x0D57
232#define GL_POLYGON_OFFSET_UNITS 0x2A00
233/* GL_POLYGON_OFFSET_FILL */
234#define GL_POLYGON_OFFSET_FACTOR 0x8038
235#define GL_TEXTURE_BINDING_2D 0x8069
236#define GL_SAMPLE_BUFFERS 0x80A8
237#define GL_SAMPLES 0x80A9
238#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
239#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
240
241/* GetTextureParameter */
242/* GL_TEXTURE_MAG_FILTER */
243/* GL_TEXTURE_MIN_FILTER */
244/* GL_TEXTURE_WRAP_S */
245/* GL_TEXTURE_WRAP_T */
246
247#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
248#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
249
250/* HintMode */
251#define GL_DONT_CARE 0x1100
252#define GL_FASTEST 0x1101
253#define GL_NICEST 0x1102
254
255/* HintTarget */
256#define GL_GENERATE_MIPMAP_HINT 0x8192
257
258/* DataType */
259#define GL_BYTE 0x1400
260#define GL_UNSIGNED_BYTE 0x1401
261#define GL_SHORT 0x1402
262#define GL_UNSIGNED_SHORT 0x1403
263#define GL_INT 0x1404
264#define GL_UNSIGNED_INT 0x1405
265#define GL_FLOAT 0x1406
266#define GL_FIXED 0x140C
267
268/* PixelFormat */
269#define GL_DEPTH_COMPONENT 0x1902
270#define GL_ALPHA 0x1906
271#define GL_RGB 0x1907
272#define GL_RGBA 0x1908
273#define GL_LUMINANCE 0x1909
274#define GL_LUMINANCE_ALPHA 0x190A
275
276/* PixelType */
277/* GL_UNSIGNED_BYTE */
278#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
279#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
280#define GL_UNSIGNED_SHORT_5_6_5 0x8363
281
282/* Shaders */
283#define GL_FRAGMENT_SHADER 0x8B30
284#define GL_VERTEX_SHADER 0x8B31
285#define GL_MAX_VERTEX_ATTRIBS 0x8869
286#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
287#define GL_MAX_VARYING_VECTORS 0x8DFC
288#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
289#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
290#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
291#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
292#define GL_SHADER_TYPE 0x8B4F
293#define GL_DELETE_STATUS 0x8B80
294#define GL_LINK_STATUS 0x8B82
295#define GL_VALIDATE_STATUS 0x8B83
296#define GL_ATTACHED_SHADERS 0x8B85
297#define GL_ACTIVE_UNIFORMS 0x8B86
298#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
299#define GL_ACTIVE_ATTRIBUTES 0x8B89
300#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
301#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
302#define GL_CURRENT_PROGRAM 0x8B8D
303
304/* StencilFunction */
305#define GL_NEVER 0x0200
306#define GL_LESS 0x0201
307#define GL_EQUAL 0x0202
308#define GL_LEQUAL 0x0203
309#define GL_GREATER 0x0204
310#define GL_NOTEQUAL 0x0205
311#define GL_GEQUAL 0x0206
312#define GL_ALWAYS 0x0207
313
314/* StencilOp */
315/* GL_ZERO */
316#define GL_KEEP 0x1E00
317#define GL_REPLACE 0x1E01
318#define GL_INCR 0x1E02
319#define GL_DECR 0x1E03
320#define GL_INVERT 0x150A
321#define GL_INCR_WRAP 0x8507
322#define GL_DECR_WRAP 0x8508
323
324/* StringName */
325#define GL_VENDOR 0x1F00
326#define GL_RENDERER 0x1F01
327#define GL_VERSION 0x1F02
328#define GL_EXTENSIONS 0x1F03
329
330/* TextureMagFilter */
331#define GL_NEAREST 0x2600
332#define GL_LINEAR 0x2601
333
334/* TextureMinFilter */
335/* GL_NEAREST */
336/* GL_LINEAR */
337#define GL_NEAREST_MIPMAP_NEAREST 0x2700
338#define GL_LINEAR_MIPMAP_NEAREST 0x2701
339#define GL_NEAREST_MIPMAP_LINEAR 0x2702
340#define GL_LINEAR_MIPMAP_LINEAR 0x2703
341
342/* TextureParameterName */
343#define GL_TEXTURE_MAG_FILTER 0x2800
344#define GL_TEXTURE_MIN_FILTER 0x2801
345#define GL_TEXTURE_WRAP_S 0x2802
346#define GL_TEXTURE_WRAP_T 0x2803
347
348/* TextureTarget */
349/* GL_TEXTURE_2D */
350#define GL_TEXTURE 0x1702
351
352#define GL_TEXTURE_CUBE_MAP 0x8513
353#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
354#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
355#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
356#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
357#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
358#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
359#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
360#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
361
362/* TextureUnit */
363#define GL_TEXTURE0 0x84C0
364#define GL_TEXTURE1 0x84C1
365#define GL_TEXTURE2 0x84C2
366#define GL_TEXTURE3 0x84C3
367#define GL_TEXTURE4 0x84C4
368#define GL_TEXTURE5 0x84C5
369#define GL_TEXTURE6 0x84C6
370#define GL_TEXTURE7 0x84C7
371#define GL_TEXTURE8 0x84C8
372#define GL_TEXTURE9 0x84C9
373#define GL_TEXTURE10 0x84CA
374#define GL_TEXTURE11 0x84CB
375#define GL_TEXTURE12 0x84CC
376#define GL_TEXTURE13 0x84CD
377#define GL_TEXTURE14 0x84CE
378#define GL_TEXTURE15 0x84CF
379#define GL_TEXTURE16 0x84D0
380#define GL_TEXTURE17 0x84D1
381#define GL_TEXTURE18 0x84D2
382#define GL_TEXTURE19 0x84D3
383#define GL_TEXTURE20 0x84D4
384#define GL_TEXTURE21 0x84D5
385#define GL_TEXTURE22 0x84D6
386#define GL_TEXTURE23 0x84D7
387#define GL_TEXTURE24 0x84D8
388#define GL_TEXTURE25 0x84D9
389#define GL_TEXTURE26 0x84DA
390#define GL_TEXTURE27 0x84DB
391#define GL_TEXTURE28 0x84DC
392#define GL_TEXTURE29 0x84DD
393#define GL_TEXTURE30 0x84DE
394#define GL_TEXTURE31 0x84DF
395#define GL_ACTIVE_TEXTURE 0x84E0
396
397/* TextureWrapMode */
398#define GL_REPEAT 0x2901
399#define GL_CLAMP_TO_EDGE 0x812F
400#define GL_MIRRORED_REPEAT 0x8370
401
402/* Uniform Types */
403#define GL_FLOAT_VEC2 0x8B50
404#define GL_FLOAT_VEC3 0x8B51
405#define GL_FLOAT_VEC4 0x8B52
406#define GL_INT_VEC2 0x8B53
407#define GL_INT_VEC3 0x8B54
408#define GL_INT_VEC4 0x8B55
409#define GL_BOOL 0x8B56
410#define GL_BOOL_VEC2 0x8B57
411#define GL_BOOL_VEC3 0x8B58
412#define GL_BOOL_VEC4 0x8B59
413#define GL_FLOAT_MAT2 0x8B5A
414#define GL_FLOAT_MAT3 0x8B5B
415#define GL_FLOAT_MAT4 0x8B5C
416#define GL_SAMPLER_2D 0x8B5E
417#define GL_SAMPLER_CUBE 0x8B60
418
419/* Vertex Arrays */
420#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
421#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
422#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
423#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
424#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
425#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
426#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
427
428/* Read Format */
429#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
430#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
431
432/* Shader Source */
433#define GL_COMPILE_STATUS 0x8B81
434#define GL_INFO_LOG_LENGTH 0x8B84
435#define GL_SHADER_SOURCE_LENGTH 0x8B88
436#define GL_SHADER_COMPILER 0x8DFA
437
438/* Shader Binary */
439#define GL_SHADER_BINARY_FORMATS 0x8DF8
440#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
441
442/* Shader Precision-Specified Types */
443#define GL_LOW_FLOAT 0x8DF0
444#define GL_MEDIUM_FLOAT 0x8DF1
445#define GL_HIGH_FLOAT 0x8DF2
446#define GL_LOW_INT 0x8DF3
447#define GL_MEDIUM_INT 0x8DF4
448#define GL_HIGH_INT 0x8DF5
449
450/* Framebuffer Object. */
451#define GL_FRAMEBUFFER 0x8D40
452#define GL_RENDERBUFFER 0x8D41
453
454#define GL_RGBA4 0x8056
455#define GL_RGB5_A1 0x8057
456#define GL_RGB565 0x8D62
457#define GL_DEPTH_COMPONENT16 0x81A5
458#define GL_STENCIL_INDEX8 0x8D48
459
460#define GL_RENDERBUFFER_WIDTH 0x8D42
461#define GL_RENDERBUFFER_HEIGHT 0x8D43
462#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
463#define GL_RENDERBUFFER_RED_SIZE 0x8D50
464#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
465#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
466#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
467#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
468#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
469
470#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
471#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
472#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
473#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
474
475#define GL_COLOR_ATTACHMENT0 0x8CE0
476#define GL_DEPTH_ATTACHMENT 0x8D00
477#define GL_STENCIL_ATTACHMENT 0x8D20
478
479#define GL_NONE 0
480
481#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
482#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
483#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
484#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
485#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
486
487#define GL_FRAMEBUFFER_BINDING 0x8CA6
488#define GL_RENDERBUFFER_BINDING 0x8CA7
489#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
490
491#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
492
493/* OpenGL ES 3.0 */
494
495#define GL_READ_BUFFER 0x0C02
496#define GL_UNPACK_ROW_LENGTH 0x0CF2
497#define GL_UNPACK_SKIP_ROWS 0x0CF3
498#define GL_UNPACK_SKIP_PIXELS 0x0CF4
499#define GL_PACK_ROW_LENGTH 0x0D02
500#define GL_PACK_SKIP_ROWS 0x0D03
501#define GL_PACK_SKIP_PIXELS 0x0D04
502#define GL_COLOR 0x1800
503#define GL_DEPTH 0x1801
504#define GL_STENCIL 0x1802
505#define GL_RED 0x1903
506#define GL_RGB8 0x8051
507#define GL_RGBA8 0x8058
508#define GL_RGB10_A2 0x8059
509#define GL_TEXTURE_BINDING_3D 0x806A
510#define GL_UNPACK_SKIP_IMAGES 0x806D
511#define GL_UNPACK_IMAGE_HEIGHT 0x806E
512#define GL_TEXTURE_3D 0x806F
513#define GL_TEXTURE_WRAP_R 0x8072
514#define GL_MAX_3D_TEXTURE_SIZE 0x8073
515#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
516#define GL_MAX_ELEMENTS_VERTICES 0x80E8
517#define GL_MAX_ELEMENTS_INDICES 0x80E9
518#define GL_TEXTURE_MIN_LOD 0x813A
519#define GL_TEXTURE_MAX_LOD 0x813B
520#define GL_TEXTURE_BASE_LEVEL 0x813C
521#define GL_TEXTURE_MAX_LEVEL 0x813D
522#define GL_MIN 0x8007
523#define GL_MAX 0x8008
524#define GL_DEPTH_COMPONENT24 0x81A6
525#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
526#define GL_TEXTURE_COMPARE_MODE 0x884C
527#define GL_TEXTURE_COMPARE_FUNC 0x884D
528#define GL_CURRENT_QUERY 0x8865
529#define GL_QUERY_RESULT 0x8866
530#define GL_QUERY_RESULT_AVAILABLE 0x8867
531#define GL_BUFFER_MAPPED 0x88BC
532#define GL_BUFFER_MAP_POINTER 0x88BD
533#define GL_STREAM_READ 0x88E1
534#define GL_STREAM_COPY 0x88E2
535#define GL_STATIC_READ 0x88E5
536#define GL_STATIC_COPY 0x88E6
537#define GL_DYNAMIC_READ 0x88E9
538#define GL_DYNAMIC_COPY 0x88EA
539#define GL_MAX_DRAW_BUFFERS 0x8824
540#define GL_DRAW_BUFFER0 0x8825
541#define GL_DRAW_BUFFER1 0x8826
542#define GL_DRAW_BUFFER2 0x8827
543#define GL_DRAW_BUFFER3 0x8828
544#define GL_DRAW_BUFFER4 0x8829
545#define GL_DRAW_BUFFER5 0x882A
546#define GL_DRAW_BUFFER6 0x882B
547#define GL_DRAW_BUFFER7 0x882C
548#define GL_DRAW_BUFFER8 0x882D
549#define GL_DRAW_BUFFER9 0x882E
550#define GL_DRAW_BUFFER10 0x882F
551#define GL_DRAW_BUFFER11 0x8830
552#define GL_DRAW_BUFFER12 0x8831
553#define GL_DRAW_BUFFER13 0x8832
554#define GL_DRAW_BUFFER14 0x8833
555#define GL_DRAW_BUFFER15 0x8834
556#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
557#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
558#define GL_SAMPLER_3D 0x8B5F
559#define GL_SAMPLER_2D_SHADOW 0x8B62
560#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
561#define GL_PIXEL_PACK_BUFFER 0x88EB
562#define GL_PIXEL_UNPACK_BUFFER 0x88EC
563#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
564#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
565#define GL_FLOAT_MAT2x3 0x8B65
566#define GL_FLOAT_MAT2x4 0x8B66
567#define GL_FLOAT_MAT3x2 0x8B67
568#define GL_FLOAT_MAT3x4 0x8B68
569#define GL_FLOAT_MAT4x2 0x8B69
570#define GL_FLOAT_MAT4x3 0x8B6A
571#define GL_SRGB 0x8C40
572#define GL_SRGB8 0x8C41
573#define GL_SRGB8_ALPHA8 0x8C43
574#define GL_COMPARE_REF_TO_TEXTURE 0x884E
575#define GL_MAJOR_VERSION 0x821B
576#define GL_MINOR_VERSION 0x821C
577#define GL_NUM_EXTENSIONS 0x821D
578#define GL_RGBA32F 0x8814
579#define GL_RGB32F 0x8815
580#define GL_RGBA16F 0x881A
581#define GL_RGB16F 0x881B
582#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
583#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
584#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
585#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
586#define GL_MAX_VARYING_COMPONENTS 0x8B4B
587#define GL_TEXTURE_2D_ARRAY 0x8C1A
588#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
589#define GL_R11F_G11F_B10F 0x8C3A
590#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
591#define GL_RGB9_E5 0x8C3D
592#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
593#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
594#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
595#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
596#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
597#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
598#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
599#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
600#define GL_RASTERIZER_DISCARD 0x8C89
601#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
602#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
603#define GL_INTERLEAVED_ATTRIBS 0x8C8C
604#define GL_SEPARATE_ATTRIBS 0x8C8D
605#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
606#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
607#define GL_RGBA32UI 0x8D70
608#define GL_RGB32UI 0x8D71
609#define GL_RGBA16UI 0x8D76
610#define GL_RGB16UI 0x8D77
611#define GL_RGBA8UI 0x8D7C
612#define GL_RGB8UI 0x8D7D
613#define GL_RGBA32I 0x8D82
614#define GL_RGB32I 0x8D83
615#define GL_RGBA16I 0x8D88
616#define GL_RGB16I 0x8D89
617#define GL_RGBA8I 0x8D8E
618#define GL_RGB8I 0x8D8F
619#define GL_RED_INTEGER 0x8D94
620#define GL_RGB_INTEGER 0x8D98
621#define GL_RGBA_INTEGER 0x8D99
622#define GL_SAMPLER_2D_ARRAY 0x8DC1
623#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
624#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
625#define GL_UNSIGNED_INT_VEC2 0x8DC6
626#define GL_UNSIGNED_INT_VEC3 0x8DC7
627#define GL_UNSIGNED_INT_VEC4 0x8DC8
628#define GL_INT_SAMPLER_2D 0x8DCA
629#define GL_INT_SAMPLER_3D 0x8DCB
630#define GL_INT_SAMPLER_CUBE 0x8DCC
631#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
632#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
633#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
634#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
635#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
636#define GL_BUFFER_ACCESS_FLAGS 0x911F
637#define GL_BUFFER_MAP_LENGTH 0x9120
638#define GL_BUFFER_MAP_OFFSET 0x9121
639#define GL_DEPTH_COMPONENT32F 0x8CAC
640#define GL_DEPTH32F_STENCIL8 0x8CAD
641#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
642#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
643#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
644#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
645#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
646#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
647#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
648#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
649#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
650#define GL_FRAMEBUFFER_DEFAULT 0x8218
651#define GL_FRAMEBUFFER_UNDEFINED 0x8219
652#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
653#define GL_DEPTH_STENCIL 0x84F9
654#define GL_UNSIGNED_INT_24_8 0x84FA
655#define GL_DEPTH24_STENCIL8 0x88F0
656#define GL_UNSIGNED_NORMALIZED 0x8C17
657#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
658#define GL_READ_FRAMEBUFFER 0x8CA8
659#define GL_DRAW_FRAMEBUFFER 0x8CA9
660#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
661#define GL_RENDERBUFFER_SAMPLES 0x8CAB
662#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
663#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
664#define GL_COLOR_ATTACHMENT1 0x8CE1
665#define GL_COLOR_ATTACHMENT2 0x8CE2
666#define GL_COLOR_ATTACHMENT3 0x8CE3
667#define GL_COLOR_ATTACHMENT4 0x8CE4
668#define GL_COLOR_ATTACHMENT5 0x8CE5
669#define GL_COLOR_ATTACHMENT6 0x8CE6
670#define GL_COLOR_ATTACHMENT7 0x8CE7
671#define GL_COLOR_ATTACHMENT8 0x8CE8
672#define GL_COLOR_ATTACHMENT9 0x8CE9
673#define GL_COLOR_ATTACHMENT10 0x8CEA
674#define GL_COLOR_ATTACHMENT11 0x8CEB
675#define GL_COLOR_ATTACHMENT12 0x8CEC
676#define GL_COLOR_ATTACHMENT13 0x8CED
677#define GL_COLOR_ATTACHMENT14 0x8CEE
678#define GL_COLOR_ATTACHMENT15 0x8CEF
679#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
680#define GL_MAX_SAMPLES 0x8D57
681#define GL_HALF_FLOAT 0x140B
682#define GL_MAP_READ_BIT 0x0001
683#define GL_MAP_WRITE_BIT 0x0002
684#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
685#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
686#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
687#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
688#define GL_RG 0x8227
689#define GL_RG_INTEGER 0x8228
690#define GL_R8 0x8229
691#define GL_RG8 0x822B
692#define GL_R16F 0x822D
693#define GL_R32F 0x822E
694#define GL_RG16F 0x822F
695#define GL_RG32F 0x8230
696#define GL_R8I 0x8231
697#define GL_R8UI 0x8232
698#define GL_R16I 0x8233
699#define GL_R16UI 0x8234
700#define GL_R32I 0x8235
701#define GL_R32UI 0x8236
702#define GL_RG8I 0x8237
703#define GL_RG8UI 0x8238
704#define GL_RG16I 0x8239
705#define GL_RG16UI 0x823A
706#define GL_RG32I 0x823B
707#define GL_RG32UI 0x823C
708#define GL_VERTEX_ARRAY_BINDING 0x85B5
709#define GL_R8_SNORM 0x8F94
710#define GL_RG8_SNORM 0x8F95
711#define GL_RGB8_SNORM 0x8F96
712#define GL_RGBA8_SNORM 0x8F97
713#define GL_SIGNED_NORMALIZED 0x8F9C
714#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
715#define GL_COPY_READ_BUFFER 0x8F36
716#define GL_COPY_WRITE_BUFFER 0x8F37
717#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
718#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
719#define GL_UNIFORM_BUFFER 0x8A11
720#define GL_UNIFORM_BUFFER_BINDING 0x8A28
721#define GL_UNIFORM_BUFFER_START 0x8A29
722#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
723#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
724#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
725#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
726#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
727#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
728#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
729#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
730#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
731#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
732#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
733#define GL_UNIFORM_TYPE 0x8A37
734#define GL_UNIFORM_SIZE 0x8A38
735#define GL_UNIFORM_NAME_LENGTH 0x8A39
736#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
737#define GL_UNIFORM_OFFSET 0x8A3B
738#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
739#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
740#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
741#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
742#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
743#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
744#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
745#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
746#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
747#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
748#define GL_INVALID_INDEX 0xFFFFFFFFu
749#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
750#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
751#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
752#define GL_OBJECT_TYPE 0x9112
753#define GL_SYNC_CONDITION 0x9113
754#define GL_SYNC_STATUS 0x9114
755#define GL_SYNC_FLAGS 0x9115
756#define GL_SYNC_FENCE 0x9116
757#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
758#define GL_UNSIGNALED 0x9118
759#define GL_SIGNALED 0x9119
760#define GL_ALREADY_SIGNALED 0x911A
761#define GL_TIMEOUT_EXPIRED 0x911B
762#define GL_CONDITION_SATISFIED 0x911C
763#define GL_WAIT_FAILED 0x911D
764#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
765#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
766#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
767#define GL_ANY_SAMPLES_PASSED 0x8C2F
768#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
769#define GL_SAMPLER_BINDING 0x8919
770#define GL_RGB10_A2UI 0x906F
771#define GL_TEXTURE_SWIZZLE_R 0x8E42
772#define GL_TEXTURE_SWIZZLE_G 0x8E43
773#define GL_TEXTURE_SWIZZLE_B 0x8E44
774#define GL_TEXTURE_SWIZZLE_A 0x8E45
775#define GL_GREEN 0x1904
776#define GL_BLUE 0x1905
777#define GL_INT_2_10_10_10_REV 0x8D9F
778#define GL_TRANSFORM_FEEDBACK 0x8E22
779#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
780#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
781#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
782#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
783#define GL_PROGRAM_BINARY_LENGTH 0x8741
784#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
785#define GL_PROGRAM_BINARY_FORMATS 0x87FF
786#define GL_COMPRESSED_R11_EAC 0x9270
787#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
788#define GL_COMPRESSED_RG11_EAC 0x9272
789#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
790#define GL_COMPRESSED_RGB8_ETC2 0x9274
791#define GL_COMPRESSED_SRGB8_ETC2 0x9275
792#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
793#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
794#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
795#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
796#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
797#define GL_MAX_ELEMENT_INDEX 0x8D6B
798#define GL_NUM_SAMPLE_COUNTS 0x9380
799#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
800
801/*-------------------------------------------------------------------------
802 * Entrypoint definitions
803 *-----------------------------------------------------------------------*/
804
805/* OpenGL ES 2.0 */
806
807GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
808GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
809GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
810GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
811GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
812GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
813GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
814GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
815GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
816GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
817GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
818GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
819GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
820GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
821GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
822GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
823GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
824GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat depth);
825GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
826GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
827GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
828GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
829GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
830GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
831GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
832GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
833GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
834GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
835GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
836GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
837GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
838GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
839GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
840GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
841GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
842GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
843GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
844GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
845GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
846GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
847GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
848GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
849GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
850GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
851GL_APICALL void GL_APIENTRY glFinish (void);
852GL_APICALL void GL_APIENTRY glFlush (void);
853GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
854GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
855GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
856GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
857GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
858GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
859GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
860GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
861GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
862GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
863GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
864GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
865GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
866GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
867GL_APICALL GLenum GL_APIENTRY glGetError (void);
868GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
869GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
870GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
871GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
872GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
873GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
874GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
875GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
876GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
877GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
878GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
879GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
880GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
881GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
882GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
883GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
884GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
885GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
886GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
887GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
888GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
889GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
890GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
891GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
892GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
893GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
894GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
895GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
896GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
897GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
898GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
899GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
900GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
901GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
902GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
903GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
904GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
905GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
906GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
907GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
908GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
909GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
910GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
911GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
912GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
913GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
914GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
915GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
916GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
917GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
918GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
919GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
920GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
921GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
922GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
923GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
924GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
925GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
926GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
927GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
928GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
929GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
930GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
931GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
932GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
933GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
934GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
935GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
936GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
937GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
938GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
939GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
940GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
941GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
942GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
943GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
944GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
945GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
946GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
947GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
948GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
949
950/* OpenGL ES 3.0 */
951
952GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode);
953GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
954GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
955GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
956GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
957GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
958GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
959GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint* ids);
960GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint* ids);
961GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
962GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
963GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
964GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint* params);
965GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params);
966GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
967GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params);
968GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum* bufs);
969GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
970GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
971GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
972GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
973GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
974GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
975GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
976GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
977GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
978GL_APICALL GLvoid* GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
979GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
980GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
981GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint* arrays);
982GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint* arrays);
983GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
984GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint* data);
985GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
986GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
987GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
988GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
989GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
990GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
991GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
992GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params);
993GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params);
994GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
995GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
996GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint* v);
997GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint* v);
998GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint* params);
999GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
1000GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
1001GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
1002GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
1003GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1004GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint* value);
1005GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint* value);
1006GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint* value);
1007GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint* value);
1008GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value);
1009GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value);
1010GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value);
1011GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1012GL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenum name, GLuint index);
1013GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1014GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
1015GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
1016GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName);
1017GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
1018GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
1019GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1020GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
1021GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
1022GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
1023GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
1024GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
1025GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1026GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1027GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64* params);
1028GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
1029GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64* data);
1030GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params);
1031GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint* samplers);
1032GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint* samplers);
1033GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
1034GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
1035GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
1036GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param);
1037GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
1038GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param);
1039GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params);
1040GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params);
1041GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
1042GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
1043GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids);
1044GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint* ids);
1045GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
1046GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
1047GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
1048GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
1049GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
1050GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
1051GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments);
1052GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1053GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1054GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1055GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
1056
1057#ifdef __cplusplus
1058}
1059#endif
1060
1061#endif