blob: b2235ea6f91bc8ce9848aa8650e4b0cd7789ecec [file] [log] [blame]
Anthony Barbier7068f992017-10-26 15:23:08 +01001/*
2 * Copyright (c) 2017 ARM Limited.
3 *
4 * SPDX-License-Identifier: MIT
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to
8 * deal in the Software without restriction, including without limitation the
9 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10 * sell copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all
14 * copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 */
24
25#include "arm_compute/runtime/GLES_COMPUTE/GCScheduler.h"
26
27#include "arm_compute/core/GLES_COMPUTE/GCKernelLibrary.h"
28
29using namespace arm_compute;
30
31GCScheduler::GCScheduler() = default;
32
33void GCScheduler::default_init()
34{
35 GCKernelLibrary::get().init("./cs_shaders/");
36}
37
38void GCScheduler::init(EGLDisplay dpy, EGLContext ctx)
39{
40 GCKernelLibrary::get().init("./cs_shaders/", dpy, ctx);
41}
42
43GCScheduler &GCScheduler::get()
44{
45 static GCScheduler scheduler;
46 return scheduler;
47}
48
49void GCScheduler::enqueue(IGCKernel &kernel, bool flush)
50{
51 kernel.run(kernel.window());
52 if(flush)
53 {
54 ARM_COMPUTE_GL_CHECK(glFlush());
55 }
56}
57
58void GCScheduler::sync()
59{
60 ARM_COMPUTE_GL_CHECK(glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT));
61}