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Anthony Barbier6ff3b192017-09-04 18:44:23 +01001/*
Sheri Zhang78e76912021-05-06 10:05:22 +01002 * Copyright (c) 2016, 2017, 2021 Arm Limited.
Anthony Barbier6ff3b192017-09-04 18:44:23 +01003 *
4 * SPDX-License-Identifier: MIT
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to
8 * deal in the Software without restriction, including without limitation the
9 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10 * sell copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all
14 * copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 */
24#include "helpers.h"
25
Daniil Efremov7a49c792017-11-14 21:25:34 +070026/** Clamps the given coordinates to the borders according to the border size.
27 *
28 * @param[in] coords Vector of 2D coordinates to clamp. Even positions are X coords, odd positions are Y coords.
29 * @param[in] width Width of the image
30 * @param[in] height Height of the image
31 * @param[in] border_size Border size of the image
32 *
33 */
Felix Thomasmathibalanafd38f02023-09-27 17:46:17 +010034inline const float8
35clamp_to_border_with_size(float8 coords, const float width, const float height, const float border_size)
Daniil Efremov7a49c792017-11-14 21:25:34 +070036{
37 const float4 clamped_x = clamp(coords.even, 0.0f - border_size, width - 1 + border_size);
38 const float4 clamped_y = clamp(coords.odd, 0.0f - border_size, height - 1 + border_size);
Felix Thomasmathibalanafd38f02023-09-27 17:46:17 +010039 return (float8)(clamped_x.s0, clamped_y.s0, clamped_x.s1, clamped_y.s1, clamped_x.s2, clamped_y.s2, clamped_x.s3,
40 clamped_y.s3);
Daniil Efremov7a49c792017-11-14 21:25:34 +070041}
42
Anthony Barbier6ff3b192017-09-04 18:44:23 +010043/** Clamps the given coordinates to the borders.
44 *
45 * @param[in] coords Vector of 2D coordinates to clamp. Even positions are X coords, odd positions are Y coords.
46 * @param[in] width Width of the image
47 * @param[in] height Height of the image
48 *
49 */
50inline const float8 clamp_to_border(float8 coords, const float width, const float height)
51{
Daniil Efremov7a49c792017-11-14 21:25:34 +070052 return clamp_to_border_with_size(coords, width, height, 1);
Anthony Barbier6ff3b192017-09-04 18:44:23 +010053}
54
55/** Reads four texels from the input image. The coords vector is used to determine which texels to be read.
56 *
57 * @param[in] in Pointer to the source image.
58 * @param[in] coords Vector of coordinates to be read from the image.
59 */
60inline const VEC_DATA_TYPE(DATA_TYPE, 4) read_texels4(const Image *in, const int8 coords)
61{
62 return (VEC_DATA_TYPE(DATA_TYPE, 4))(*((__global DATA_TYPE *)offset(in, coords.s0, coords.s1)),
63 *((__global DATA_TYPE *)offset(in, coords.s2, coords.s3)),
64 *((__global DATA_TYPE *)offset(in, coords.s4, coords.s5)),
65 *((__global DATA_TYPE *)offset(in, coords.s6, coords.s7)));
66}
67
Anthony Barbier6ff3b192017-09-04 18:44:23 +010068/** Given a texel coordinates this function will return the following array of coordinates:
69 * [ P, right neighbour, below neighbour, below right neighbour ]
70 *
71 * @note No checks to see if the coordinates are out of the image are done here.
72 *
73 * @param[in] coord Input coordinates
74 *
75 * @return vector of 8 floats with the coordinates, even positions are x and odd y.
Anthony Barbierf202e502017-11-23 18:02:04 +000076 */
Anthony Barbier6ff3b192017-09-04 18:44:23 +010077inline const float8 get_neighbour_coords(const float2 coord)
78{
Felix Thomasmathibalanafd38f02023-09-27 17:46:17 +010079 return (float8)(/*tl*/ coord.s0, coord.s1, /*tr*/ coord.s0 + 1, coord.s1, /*bl*/ coord.s0, coord.s1 + 1,
80 /*br*/ coord.s0 + 1, coord.s1 + 1);
Anthony Barbier6ff3b192017-09-04 18:44:23 +010081}
82
83/** Computes the bilinear interpolation for each set of coordinates in the vector coords and returns the values
84 *
Daniil Efremov7a49c792017-11-14 21:25:34 +070085 * @param[in] in Pointer to the source image.
86 * @param[in] coords Vector of four 2D coordinates. Even pos is x and odd y.
87 * @param[in] width Width of the image
88 * @param[in] height Height of the image
89 * @param[in] border_size Border size
Anthony Barbierf202e502017-11-23 18:02:04 +000090 */
Felix Thomasmathibalanafd38f02023-09-27 17:46:17 +010091inline const VEC_DATA_TYPE(DATA_TYPE, 4) bilinear_interpolate_with_border(
92 const Image *in, const float8 coords, const float width, const float height, const float border_size)
Anthony Barbier6ff3b192017-09-04 18:44:23 +010093{
94 // If any of the 4 texels is out of the image's boundaries we use the border value (REPLICATE or CONSTANT) for any texel out of the image.
95
96 // Sets the 4x4 coordinates for each of the four input texels
97 const float8 fc = floor(coords);
Felix Thomasmathibalanafd38f02023-09-27 17:46:17 +010098 const float16 c1 =
99 (float16)(clamp_to_border_with_size(get_neighbour_coords((float2)(fc.s0, fc.s1)), width, height, border_size),
100 clamp_to_border_with_size(get_neighbour_coords((float2)(fc.s2, fc.s3)), width, height, border_size));
101 const float16 c2 =
102 (float16)(clamp_to_border_with_size(get_neighbour_coords((float2)(fc.s4, fc.s5)), width, height, border_size),
103 clamp_to_border_with_size(get_neighbour_coords((float2)(fc.s6, fc.s7)), width, height, border_size));
Daniil Efremov7a49c792017-11-14 21:25:34 +0700104
Anthony Barbier6ff3b192017-09-04 18:44:23 +0100105 // Loads the values from the input image
106 const float16 t = (float16)(
Felix Thomasmathibalanafd38f02023-09-27 17:46:17 +0100107 /* tl, tr, bl, br */
108 *((__global DATA_TYPE *)offset(in, c1.s0, c1.s1)), *((__global DATA_TYPE *)offset(in, c1.s2, c1.s3)),
109 *((__global DATA_TYPE *)offset(in, c1.s4, c1.s5)), *((__global DATA_TYPE *)offset(in, c1.s6, c1.s7)),
110 *((__global DATA_TYPE *)offset(in, c1.s8, c1.s9)), *((__global DATA_TYPE *)offset(in, c1.sa, c1.sb)),
111 *((__global DATA_TYPE *)offset(in, c1.sc, c1.sd)), *((__global DATA_TYPE *)offset(in, c1.se, c1.sf)),
112 *((__global DATA_TYPE *)offset(in, c2.s0, c2.s1)), *((__global DATA_TYPE *)offset(in, c2.s2, c2.s3)),
113 *((__global DATA_TYPE *)offset(in, c2.s4, c2.s5)), *((__global DATA_TYPE *)offset(in, c2.s6, c2.s7)),
114 *((__global DATA_TYPE *)offset(in, c2.s8, c2.s9)), *((__global DATA_TYPE *)offset(in, c2.sa, c2.sb)),
115 *((__global DATA_TYPE *)offset(in, c2.sc, c2.sd)), *((__global DATA_TYPE *)offset(in, c2.se, c2.sf)));
116 const float8 a = coords - fc;
117 const float8 b = ((float8)(1.f)) - a;
118 const float4 fr =
119 (float4)(((t.s0 * b.s0 * b.s1) + (t.s1 * a.s0 * b.s1) + (t.s2 * b.s0 * a.s1) + (t.s3 * a.s0 * a.s1)),
120 ((t.s4 * b.s2 * b.s3) + (t.s5 * a.s2 * b.s3) + (t.s6 * b.s2 * a.s3) + (t.s7 * a.s2 * a.s3)),
121 ((t.s8 * b.s4 * b.s5) + (t.s9 * a.s4 * b.s5) + (t.sa * b.s4 * a.s5) + (t.sb * a.s4 * a.s5)),
122 ((t.sc * b.s6 * b.s7) + (t.sd * a.s6 * b.s7) + (t.se * b.s6 * a.s7) + (t.sf * a.s6 * a.s7)));
Anthony Barbier6ff3b192017-09-04 18:44:23 +0100123 return CONVERT(fr, VEC_DATA_TYPE(DATA_TYPE, 4));
124}
Daniil Efremov7a49c792017-11-14 21:25:34 +0700125
Daniil Efremov7a49c792017-11-14 21:25:34 +0700126/** Computes the bilinear interpolation for each set of coordinates in the vector coords and returns the values
127 *
128 * @param[in] in Pointer to the source image.
129 * @param[in] coords Vector of four 2D coordinates. Even pos is x and odd y.
130 * @param[in] width Width of the image
131 * @param[in] height Height of the image
Anthony Barbierf202e502017-11-23 18:02:04 +0000132 */
Felix Thomasmathibalanafd38f02023-09-27 17:46:17 +0100133inline const VEC_DATA_TYPE(DATA_TYPE, 4)
134 bilinear_interpolate(const Image *in, const float8 coords, const float width, const float height)
Daniil Efremov7a49c792017-11-14 21:25:34 +0700135{
136 return bilinear_interpolate_with_border(in, coords, width, height, 1);
137}