Anthony Barbier | 7068f99 | 2017-10-26 15:23:08 +0100 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (c) 2017 ARM Limited. |
| 3 | * |
| 4 | * SPDX-License-Identifier: MIT |
| 5 | * |
| 6 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
| 7 | * of this software and associated documentation files (the "Software"), to |
| 8 | * deal in the Software without restriction, including without limitation the |
| 9 | * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
| 10 | * sell copies of the Software, and to permit persons to whom the Software is |
| 11 | * furnished to do so, subject to the following conditions: |
| 12 | * |
| 13 | * The above copyright notice and this permission notice shall be included in all |
| 14 | * copies or substantial portions of the Software. |
| 15 | * |
| 16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 17 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| 19 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 20 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 21 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| 22 | * SOFTWARE. |
| 23 | */ |
| 24 | |
| 25 | GL_ENTRY(glAttachShader) |
| 26 | GL_ENTRY(glCompileShader) |
| 27 | GL_ENTRY(glCreateProgram) |
| 28 | GL_ENTRY(glCreateShader) |
| 29 | GL_ENTRY(glDeleteProgram) |
| 30 | GL_ENTRY(glDeleteShader) |
| 31 | GL_ENTRY(glDetachShader) |
| 32 | GL_ENTRY(glGetProgramInfoLog) |
| 33 | GL_ENTRY(glGetProgramiv) |
| 34 | GL_ENTRY(glGetShaderInfoLog) |
| 35 | GL_ENTRY(glGetShaderiv) |
| 36 | GL_ENTRY(glLinkProgram) |
| 37 | GL_ENTRY(glShaderSource) |
| 38 | GL_ENTRY(glUseProgram) |
| 39 | GL_ENTRY(glBindBuffer) |
| 40 | GL_ENTRY(glBindBufferBase) |
| 41 | GL_ENTRY(glBufferData) |
| 42 | GL_ENTRY(glDeleteBuffers) |
| 43 | GL_ENTRY(glDispatchCompute) |
| 44 | GL_ENTRY(glFlush) |
| 45 | GL_ENTRY(glGenBuffers) |
| 46 | GL_ENTRY(glGetProgramResourceIndex) |
| 47 | GL_ENTRY(glGetUniformLocation) |
| 48 | GL_ENTRY(glMapBufferRange) |
| 49 | GL_ENTRY(glMemoryBarrier) |
| 50 | GL_ENTRY(glUniform1ui) |
| 51 | GL_ENTRY(glUnmapBuffer) |
| 52 | GL_ENTRY(glGetError) |
| 53 | GL_ENTRY(glGetActiveUniformBlockiv) |
| 54 | GL_ENTRY(glUniformBlockBinding) |
| 55 | GL_ENTRY(glGetUniformBlockIndex) |
| 56 | GL_ENTRY(glGenTextures) |
| 57 | GL_ENTRY(glDeleteTextures) |
| 58 | GL_ENTRY(glBindTexture) |
| 59 | GL_ENTRY(glTexImage2D) |
| 60 | GL_ENTRY(glGenFramebuffers) |
| 61 | GL_ENTRY(glDeleteFramebuffers) |
| 62 | GL_ENTRY(glBindFramebuffer) |
| 63 | GL_ENTRY(glFramebufferTexture2D) |
Michele Di Giorgio | b8fc60f | 2018-04-25 11:58:07 +0100 | [diff] [blame] | 64 | GL_ENTRY(glGetString) |