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Anthony Barbier6ff3b192017-09-04 18:44:23 +01001/*
2 * Copyright (c) 2016, 2017 ARM Limited.
3 *
4 * SPDX-License-Identifier: MIT
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to
8 * deal in the Software without restriction, including without limitation the
9 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10 * sell copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all
14 * copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 */
24#ifndef ARM_COMPUTE_HELPER_H
25#define ARM_COMPUTE_HELPER_H
26
27#pragma OPENCL EXTENSION cl_khr_fp16 : enable
steniu01f01f9de2017-09-27 17:00:11 +010028#if defined(ARM_COMPUTE_DEBUG_ENABLED)
29#pragma OPENCL EXTENSION cl_arm_printf : enable
30#endif // defined(ARM_COMPUTE_DEBUG_ENABLED)
Anthony Barbier6ff3b192017-09-04 18:44:23 +010031
Georgios Pinitase5f8fd62017-06-23 18:03:44 +010032#define EXPAND(x) x
33
Anthony Barbier6ff3b192017-09-04 18:44:23 +010034#define CLAMP(x, min_val, max_val) min(max(x, min_val), max_val)
35
Georgios Pinitasac4e8732017-07-05 17:02:25 +010036#define VLOAD_STR(size) vload##size
37#define VLOAD(size) VLOAD_STR(size)
38
39#define VSTORE_STR(size) vstore##size
40#define VSTORE(size) VSTORE_STR(size)
41
Anthony Barbier6ff3b192017-09-04 18:44:23 +010042#define VEC_DATA_TYPE_STR(type, size) type##size
43#define VEC_DATA_TYPE(type, size) VEC_DATA_TYPE_STR(type, size)
44
45#define CONVERT_STR(x, type) (convert_##type((x)))
46#define CONVERT(x, type) CONVERT_STR(x, type)
47
48#define CONVERT_SAT_STR(x, type) (convert_##type##_sat((x)))
49#define CONVERT_SAT(x, type) CONVERT_SAT_STR(x, type)
50
51#define CONVERT_SAT_ROUND_STR(x, type, round) (convert_##type##_sat_##round((x)))
52#define CONVERT_SAT_ROUND(x, type, round) CONVERT_SAT_ROUND_STR(x, type, round)
53
54#define VECTOR_DECLARATION(name) \
55 __global uchar *name##_ptr, \
56 uint name##_stride_x, \
57 uint name##_step_x, \
58 uint name##_offset_first_element_in_bytes
59
60#define IMAGE_DECLARATION(name) \
61 __global uchar *name##_ptr, \
62 uint name##_stride_x, \
63 uint name##_step_x, \
64 uint name##_stride_y, \
65 uint name##_step_y, \
66 uint name##_offset_first_element_in_bytes
67
68#define TENSOR3D_DECLARATION(name) \
69 __global uchar *name##_ptr, \
70 uint name##_stride_x, \
71 uint name##_step_x, \
72 uint name##_stride_y, \
73 uint name##_step_y, \
74 uint name##_stride_z, \
75 uint name##_step_z, \
76 uint name##_offset_first_element_in_bytes
77
steniu01868e5412017-07-17 23:16:00 +010078#define TENSOR4D_DECLARATION(name) \
79 __global uchar *name##_ptr, \
80 uint name##_stride_x, \
81 uint name##_step_x, \
82 uint name##_stride_y, \
83 uint name##_step_y, \
84 uint name##_stride_z, \
85 uint name##_step_z, \
86 uint name##_stride_w, \
87 uint name##_step_w, \
88 uint name##_offset_first_element_in_bytes
89
Anthony Barbier6ff3b192017-09-04 18:44:23 +010090#define CONVERT_TO_VECTOR_STRUCT(name) \
91 update_vector_workitem_ptr(name##_ptr, name##_offset_first_element_in_bytes, name##_stride_x, name##_step_x)
92
93#define CONVERT_TO_VECTOR_STRUCT_NO_STEP(name) \
94 update_vector_workitem_ptr(name##_ptr, name##_offset_first_element_in_bytes, name##_stride_x, 0)
95
96#define CONVERT_TO_IMAGE_STRUCT(name) \
97 update_image_workitem_ptr(name##_ptr, name##_offset_first_element_in_bytes, name##_stride_x, name##_step_x, name##_stride_y, name##_step_y)
98
99#define CONVERT_TO_IMAGE_STRUCT_NO_STEP(name) \
100 update_image_workitem_ptr(name##_ptr, name##_offset_first_element_in_bytes, name##_stride_x, 0, name##_stride_y, 0)
101
steniu01868e5412017-07-17 23:16:00 +0100102#define CONVERT_TENSOR3D_TO_IMAGE_STRUCT(name) \
103 update_image_from_tensor3D_workitem_ptr(name##_ptr, name##_offset_first_element_in_bytes, name##_stride_x, name##_step_x, name##_stride_y, name##_step_y, name##_stride_z, name##_step_z)
104
Anthony Barbier7ff47a32017-07-11 16:54:04 +0100105#define CONVERT_TENSOR3D_TO_IMAGE_STRUCT_NO_STEP(name) \
106 update_image_from_tensor3D_workitem_ptr(name##_ptr, name##_offset_first_element_in_bytes, name##_stride_x, 0, name##_stride_y, 0, name##_stride_z, name##_step_z)
107
steniu010d523cc2017-07-13 14:24:23 +0100108#define CONVERT_TENSOR3D_TO_IMAGE_STRUCT(name) \
109 update_image_from_tensor3D_workitem_ptr(name##_ptr, name##_offset_first_element_in_bytes, name##_stride_x, name##_step_x, name##_stride_y, name##_step_y, name##_stride_z, name##_step_z)
110
Anthony Barbier6ff3b192017-09-04 18:44:23 +0100111#define CONVERT_TO_TENSOR3D_STRUCT(name) \
112 update_tensor3D_workitem_ptr(name##_ptr, name##_offset_first_element_in_bytes, name##_stride_x, name##_step_x, name##_stride_y, name##_step_y, \
113 name##_stride_z, name##_step_z)
114
115#define CONVERT_TO_TENSOR3D_STRUCT_NO_STEP(name) \
116 update_tensor3D_workitem_ptr(name##_ptr, name##_offset_first_element_in_bytes, name##_stride_x, 0, name##_stride_y, 0, name##_stride_z, 0)
117
steniu01868e5412017-07-17 23:16:00 +0100118#define CONVERT_TO_TENSOR4D_STRUCT(name, mod_size) \
119 update_tensor4D_workitem_ptr(name##_ptr, name##_offset_first_element_in_bytes, name##_stride_x, name##_step_x, name##_stride_y, name##_step_y, \
120 name##_stride_z, name##_step_z, name##_stride_w, name##_step_z, mod_size)
121
122#define CONVERT_TO_TENSOR4D_STRUCT_NO_STEP(name, mod_size) \
123 update_tensor4D_workitem_ptr(name##_ptr, name##_offset_first_element_in_bytes, name##_stride_x, 0, name##_stride_y, 0, name##_stride_z, 0, name##_stride_w, 0, mod_size)
124
Anthony Barbier6ff3b192017-09-04 18:44:23 +0100125/** Structure to hold Vector information */
126typedef struct Vector
127{
128 __global uchar *ptr; /**< Pointer to the starting postion of the buffer */
129 int offset_first_element_in_bytes; /**< The offset of the first element in the source image */
130 int stride_x; /**< Stride of the image in X dimension (in bytes) */
131} Vector;
132
133/** Structure to hold Image information */
134typedef struct Image
135{
136 __global uchar *ptr; /**< Pointer to the starting postion of the buffer */
137 int offset_first_element_in_bytes; /**< The offset of the first element in the source image */
138 int stride_x; /**< Stride of the image in X dimension (in bytes) */
139 int stride_y; /**< Stride of the image in Y dimension (in bytes) */
140} Image;
141
142/** Structure to hold 3D tensor information */
143typedef struct Tensor3D
144{
145 __global uchar *ptr; /**< Pointer to the starting postion of the buffer */
146 int offset_first_element_in_bytes; /**< The offset of the first element in the source image */
147 int stride_x; /**< Stride of the image in X dimension (in bytes) */
148 int stride_y; /**< Stride of the image in Y dimension (in bytes) */
149 int stride_z; /**< Stride of the image in Z dimension (in bytes) */
150} Tensor3D;
151
steniu01868e5412017-07-17 23:16:00 +0100152/** Structure to hold 4D tensor information */
153typedef struct Tensor4D
154{
155 __global uchar *ptr; /**< Pointer to the starting postion of the buffer */
156 int offset_first_element_in_bytes; /**< The offset of the first element in the source image */
157 int stride_x; /**< Stride of the image in X dimension (in bytes) */
158 int stride_y; /**< Stride of the image in Y dimension (in bytes) */
159 int stride_z; /**< Stride of the image in Z dimension (in bytes) */
160 int stride_w; /**< Stride of the image in W dimension (in bytes) */
161} Tensor4D;
162
Anthony Barbier6ff3b192017-09-04 18:44:23 +0100163/** Wrap vector information into an Vector structure, and make the pointer point at this workitem's data.
164 *
165 * @param[in] ptr Pointer to the starting postion of the buffer
166 * @param[in] offset_first_element_in_bytes The offset of the first element in the source vector
167 * @param[in] stride_x Stride of the vector in X dimension (in bytes)
168 * @param[in] step_x stride_x * number of elements along X processed per workitem(in bytes)
169 *
170 * @return An image object
171 */
172Vector inline update_vector_workitem_ptr(__global uchar *ptr, uint offset_first_element_in_bytes, uint stride_x, uint step_x)
173{
174 Vector vector =
175 {
176 .ptr = ptr,
177 .offset_first_element_in_bytes = offset_first_element_in_bytes,
178 .stride_x = stride_x,
179 };
180 vector.ptr += vector.offset_first_element_in_bytes + get_global_id(0) * step_x;
181 return vector;
182}
183
184/** Wrap image information into an Image structure, and make the pointer point at this workitem's data.
185 *
186 * @param[in] ptr Pointer to the starting postion of the buffer
187 * @param[in] offset_first_element_in_bytes The offset of the first element in the source image
188 * @param[in] stride_x Stride of the image in X dimension (in bytes)
189 * @param[in] step_x stride_x * number of elements along X processed per workitem(in bytes)
190 * @param[in] stride_y Stride of the image in Y dimension (in bytes)
191 * @param[in] step_y stride_y * number of elements along Y processed per workitem(in bytes)
192 *
193 * @return An image object
194 */
195Image inline update_image_workitem_ptr(__global uchar *ptr, uint offset_first_element_in_bytes, uint stride_x, uint step_x, uint stride_y, uint step_y)
196{
197 Image img =
198 {
199 .ptr = ptr,
200 .offset_first_element_in_bytes = offset_first_element_in_bytes,
201 .stride_x = stride_x,
202 .stride_y = stride_y
203 };
204 img.ptr += img.offset_first_element_in_bytes + get_global_id(0) * step_x + get_global_id(1) * step_y;
205 return img;
206}
207
Anthony Barbier7ff47a32017-07-11 16:54:04 +0100208/** Wrap 3D tensor information into an image structure, and make the pointer point at this workitem's data.
209 *
210 * @param[in] ptr Pointer to the starting postion of the buffer
211 * @param[in] offset_first_element_in_bytes The offset of the first element in the source image
212 * @param[in] stride_x Stride of the image in X dimension (in bytes)
213 * @param[in] step_x stride_x * number of elements along X processed per workitem(in bytes)
214 * @param[in] stride_y Stride of the image in Y dimension (in bytes)
215 * @param[in] step_y stride_y * number of elements along Y processed per workitem(in bytes)
216 * @param[in] stride_z Stride of the image in Z dimension (in bytes)
217 * @param[in] step_z stride_z * number of elements along Z processed per workitem(in bytes)
218 *
219 * @return A 3D tensor object
220 */
221Image inline update_image_from_tensor3D_workitem_ptr(__global uchar *ptr, uint offset_first_element_in_bytes, uint stride_x, uint step_x, uint stride_y, uint step_y, uint stride_z, uint step_z)
222{
223 Image img =
224 {
225 .ptr = ptr,
226 .offset_first_element_in_bytes = offset_first_element_in_bytes,
227 .stride_x = stride_x,
228 .stride_y = stride_y
229 };
230 img.ptr += img.offset_first_element_in_bytes + get_global_id(0) * step_x + get_global_id(1) * step_y + get_global_id(2) * step_z;
231 return img;
232}
233
Anthony Barbier6ff3b192017-09-04 18:44:23 +0100234/** Wrap 3D tensor information into an tensor structure, and make the pointer point at this workitem's data.
235 *
236 * @param[in] ptr Pointer to the starting postion of the buffer
237 * @param[in] offset_first_element_in_bytes The offset of the first element in the source image
238 * @param[in] stride_x Stride of the image in X dimension (in bytes)
239 * @param[in] step_x stride_x * number of elements along X processed per workitem(in bytes)
240 * @param[in] stride_y Stride of the image in Y dimension (in bytes)
241 * @param[in] step_y stride_y * number of elements along Y processed per workitem(in bytes)
242 * @param[in] stride_z Stride of the image in Z dimension (in bytes)
243 * @param[in] step_z stride_z * number of elements along Z processed per workitem(in bytes)
244 *
245 * @return A 3D tensor object
246 */
247Tensor3D inline update_tensor3D_workitem_ptr(__global uchar *ptr, uint offset_first_element_in_bytes, uint stride_x, uint step_x, uint stride_y, uint step_y, uint stride_z, uint step_z)
248{
249 Tensor3D tensor =
250 {
251 .ptr = ptr,
252 .offset_first_element_in_bytes = offset_first_element_in_bytes,
253 .stride_x = stride_x,
254 .stride_y = stride_y,
255 .stride_z = stride_z
256 };
257 tensor.ptr += tensor.offset_first_element_in_bytes + get_global_id(0) * step_x + get_global_id(1) * step_y + get_global_id(2) * step_z;
258 return tensor;
259}
260
steniu01868e5412017-07-17 23:16:00 +0100261Tensor4D inline update_tensor4D_workitem_ptr(__global uchar *ptr, uint offset_first_element_in_bytes, uint stride_x, uint step_x, uint stride_y, uint step_y, uint stride_z, uint step_z, uint stride_w,
262 uint step_w,
263 uint mod_size)
264{
265 Tensor4D tensor =
266 {
267 .ptr = ptr,
268 .offset_first_element_in_bytes = offset_first_element_in_bytes,
269 .stride_x = stride_x,
270 .stride_y = stride_y,
271 .stride_z = stride_z,
272 .stride_w = stride_w
273 };
274
275 tensor.ptr += tensor.offset_first_element_in_bytes + get_global_id(0) * step_x + get_global_id(1) * step_y + (get_global_id(2) % mod_size) * step_z + (get_global_id(2) / mod_size) * step_w;
276 return tensor;
277}
278
Anthony Barbier6ff3b192017-09-04 18:44:23 +0100279/** Get the pointer position of a Vector
280 *
281 * @param[in] vec Pointer to the starting position of the buffer
282 * @param[in] x Relative X position
283 */
284__global inline const uchar *vector_offset(const Vector *vec, int x)
285{
286 return vec->ptr + x * vec->stride_x;
287}
288
289/** Get the pointer position of a Image
290 *
291 * @param[in] img Pointer to the starting position of the buffer
292 * @param[in] x Relative X position
293 * @param[in] y Relative Y position
294 */
295__global inline uchar *offset(const Image *img, int x, int y)
296{
297 return img->ptr + x * img->stride_x + y * img->stride_y;
298}
299
300/** Get the pointer position of a Tensor3D
301 *
Gian Marco Iodice3a623242017-07-25 10:25:53 +0100302 * @param[in] tensor Pointer to the starting position of the buffer
Anthony Barbier6ff3b192017-09-04 18:44:23 +0100303 * @param[in] x Relative X position
304 * @param[in] y Relative Y position
305 * @param[in] z Relative Z position
306 */
307__global inline const uchar *tensor3D_offset(const Tensor3D *tensor, int x, int y, int z)
308{
309 return tensor->ptr + x * tensor->stride_x + y * tensor->stride_y + z * tensor->stride_z;
310}
311
steniu01868e5412017-07-17 23:16:00 +0100312/** Get the pointer position of a Tensor4D
313 *
314 * @param[in] tensor Pointer to the starting position of the buffer
315 * @param[in] x Relative X position
316 * @param[in] y Relative Y position
317 * @param[in] z Relative Z position
318 * @param[in] w Relative W position
319 */
320__global inline const uchar *tensor4D_offset(const Tensor4D *tensor, int x, int y, int z, int w)
321{
322 return tensor->ptr + x * tensor->stride_x + y * tensor->stride_y + z * tensor->stride_z + w * tensor->stride_w;
323}
324
Anthony Barbier6ff3b192017-09-04 18:44:23 +0100325#endif // _HELPER_H