blob: bb38ae88112f9724d72ce7bab3801788874d04b2 [file] [log] [blame]
//
// Copyright © 2017 Arm Ltd. All rights reserved.
// SPDX-License-Identifier: MIT
//
#pragma once
#include "Optimization.hpp"
#include <backendsCommon/CpuTensorHandle.hpp>
#include <FloatingPointConverter.hpp>
#include <Half.hpp>
namespace armnn
{
namespace optimizations
{
struct Float16ToFloat32
{
static void Func(std::unique_ptr<ScopedCpuTensorHandle>& handle)
{
const TensorInfo& info = handle->GetTensorInfo();
if (info.GetDataType() == DataType::Float16)
{
std::vector<float> newValues(info.GetNumElements());
armnnUtils::FloatingPointConverter::ConvertFloat16To32(handle->GetTensor<Half>(),
info.GetNumElements(),
newValues.data());
TensorInfo newInfo(info.GetShape(), DataType::Float32);
ConstTensor newInput(newInfo, newValues);
handle.reset(new ScopedCpuTensorHandle(newInput));
}
}
};
struct Float32ToFloat16
{
static void Func(std::unique_ptr<ScopedCpuTensorHandle>& handle)
{
const TensorInfo& info = handle->GetTensorInfo();
if (info.GetDataType() == DataType::Float32)
{
std::vector<Half> newValues(info.GetNumElements());
armnnUtils::FloatingPointConverter::ConvertFloat32To16(handle->GetTensor<float>(),
info.GetNumElements(),
newValues.data());
TensorInfo newInfo(info.GetShape(), DataType::Float16);
ConstTensor newInput(newInfo, newValues);
handle.reset(new ScopedCpuTensorHandle(newInput));
}
}
};
template<typename Converter, typename Predicate>
class ConvertConstants : public Optimization
{
public:
ConvertConstants() = default;
ConvertConstants(const ConvertConstants&) = default;
virtual ~ConvertConstants() = default;
void Run(Graph& graph, Layer& layer) const override
{
if (Predicate::Test(layer))
{
layer.OperateOnConstantTensors(Converter::Func);
}
}
protected:
};
struct IsFloat32Layer
{
static bool Test(const Layer& layer)
{
return layer.GetDataType() == DataType::Float32;
}
};
struct IsFloat16Layer
{
static bool Test(const Layer& layer)
{
return layer.GetDataType() == DataType::Float16;
}
};
using ConvertConstantsHalfToFloat = ConvertConstants<Float16ToFloat32, IsFloat32Layer>;
using ConvertConstantsFloatToHalf = ConvertConstants<Float32ToFloat16, IsFloat16Layer>;
} //namespace optimizations
} //namespace armnn