David Beck | 0dbe0ee | 2018-09-24 15:59:27 +0100 | [diff] [blame^] | 1 | // |
| 2 | // Copyright © 2017 Arm Ltd. All rights reserved. |
| 3 | // SPDX-License-Identifier: MIT |
| 4 | // |
| 5 | |
| 6 | #pragma once |
| 7 | #include "NeonActivationFloatWorkload.hpp" |
| 8 | #include "NeonActivationUint8Workload.hpp" |
| 9 | #include "NeonAdditionFloatWorkload.hpp" |
| 10 | #include "NeonBaseConstantWorkload.hpp" |
| 11 | #include "NeonBaseMergerWorkload.hpp" |
| 12 | #include "NeonBaseSplitterWorkload.hpp" |
| 13 | #include "NeonBatchNormalizationFloatWorkload.hpp" |
| 14 | #include "NeonConstantFloatWorkload.hpp" |
| 15 | #include "NeonConstantUint8Workload.hpp" |
| 16 | #include "NeonConvertFp16ToFp32Workload.hpp" |
| 17 | #include "NeonConvertFp32ToFp16Workload.hpp" |
| 18 | #include "NeonConvolution2dBaseWorkload.hpp" |
| 19 | #include "NeonConvolution2dFloatWorkload.hpp" |
| 20 | #include "NeonConvolution2dUint8Workload.hpp" |
| 21 | #include "NeonDepthwiseConvolutionFloatWorkload.hpp" |
| 22 | #include "NeonDepthwiseConvolutionUint8Workload.hpp" |
| 23 | #include "NeonFloorFloatWorkload.hpp" |
| 24 | #include "NeonFullyConnectedWorkload.hpp" |
| 25 | #include "NeonL2NormalizationFloatWorkload.hpp" |
| 26 | #include "NeonLstmFloatWorkload.hpp" |
| 27 | #include "NeonMergerFloatWorkload.hpp" |
| 28 | #include "NeonMergerUint8Workload.hpp" |
| 29 | #include "NeonMultiplicationFloatWorkload.hpp" |
| 30 | #include "NeonNormalizationFloatWorkload.hpp" |
| 31 | #include "NeonPermuteWorkload.hpp" |
| 32 | #include "NeonPooling2dBaseWorkload.hpp" |
| 33 | #include "NeonPooling2dFloatWorkload.hpp" |
| 34 | #include "NeonPooling2dUint8Workload.hpp" |
| 35 | #include "NeonReshapeFloatWorkload.hpp" |
| 36 | #include "NeonReshapeUint8Workload.hpp" |
| 37 | #include "NeonSoftmaxFloatWorkload.hpp" |
| 38 | #include "NeonSoftmaxUint8Workload.hpp" |
| 39 | #include "NeonSplitterFloatWorkload.hpp" |
| 40 | #include "NeonSplitterUint8Workload.hpp" |
| 41 | #include "NeonSubtractionFloatWorkload.hpp" |