Implementing custom ML application

This section describes how to implement a custom Machine Learning application running on Arm® Corstone™-300 based FVP or on the Arm® MPS3 FPGA prototyping board.

the Arm® Ethos™-U55 code sample software project offers a way to incorporate more use-case code into the existing infrastructure. It also provides a build system that automatically picks up added functionality and produces corresponding executable for each use-case. This is achieved by following certain configuration and code implementation conventions.

The following sign indicates the important conventions to apply:

Convention: The code is developed using C++11 and C99 standards. This is then governed by TensorFlow Lite for Microcontrollers framework.

Software project description

As mentioned in the Repository structure section, project sources are:

├── dependencies
├── docs
 ├── ...
 └── Documentation.md
├── model_conditioning_examples
├── resources
 └── img_class
      └── ...
├── /resources_downloaded/
 └── img_class
      └── ...
├── scripts
   ├── platforms
      ├── mps3
      ├── native
      └── simple_platform
   └── ...
├── source
   ├── application
      ├── main
      └── tensorflow-lite-micro
   ├── hal
   ├── log
   ├── math
   ├── profiler
   └── use_case
       └── <usecase_name>
           ├── include
           ├── src
           └── usecase.cmake
├── tests
└── CMakeLists.txt

Where the source folder contains C/C++ sources for the platform and ML applications. Common code related to the Ethos-U code samples software framework resides in the application sub-folder and ML application-specific logic, use-cases, sources are in the use-case subfolder.

Convention: Separate use-cases must be organized in sub-folders under the use-case folder. The name of the directory is used as a name for this use-case and can be provided as a USE_CASE_BUILD parameter value. The build system expects that sources for the use-case are structured as follows: Headers in an include directory and C/C++ sources in a src directory. For example:

use_case
  └──img_class
        ├── include
           └── *.hpp
        └── src
            └── *.cc

Hardware Abstraction Layer API

The HAL is represented by the following interfaces. To access them, include the hal.h header.

  • hal_platform structure: Defines a platform context to be used by the application.

    Attribute nameDescription
    initedInitialization flag. Is set after the platform_init() function is called.
    plat_namePlatform name. it is set to mps3-bare for MPS3 build and FVP for Fast Model build.
    data_acqPointer to data acquisition module responsible for user interaction and other data collection for the application logic.
    data_psnPointer to data presentation module responsible for data output through components available in the selected platform: LCD -- for MPS3, console -- for Fast Model.
    timerPointer to platform timer implementation (see platform_timer)
    platform_initPointer to platform initialization function.
    platform_releasePointer to platform release function
  • hal_init function: Initializes the HAL structure based on the compile time configuration. This must be called before any other function in this API.

    Parameter nameDescription
    platformPointer to a pre-allocated hal_platform struct.
    data_acqPointer to a pre-allocated data acquisition module
    data_psnPointer to a pre-allocated data presentation module
    timerPointer to a pre-allocated timer module
    returnZero returned if successful, an error code is returned if unsuccessful.
  • hal_platform_init function: Initializes the HAL platform and every module on the platform that the application requires to run.

    Parameter nameDescription
    platformPointer to a pre-allocated and initialized hal_platform struct.
    returnzero if successful, error code otherwise.
  • hal_platform_release function Releases the HAL platform and any acquired resources.

    Parameter nameDescription
    platformPointer to a pre-allocated and initialized hal_platform struct.
  • data_acq_module structure: Structure to encompass the data acquisition module and linked methods.

    Attribute nameDescription
    initedInitialization flag. Is set after the system_init () function is called.
    system_nameChannel name. It is set to UART for MPS3 build and Fast Model builds.
    system_initPointer to data acquisition module initialization function. The pointer is set according to the platform selected during the build. This function is called by the platform initialization routines.
    get_inputPointer to a function reading user input. The pointer is set according to the selected platform during the build. For MPS3 and Fast Model environments, the function reads data from UART.
  • data_psn_module structure: Structure to encompass the data presentation module and associated methods.

    Attribute nameDescription
    initedInitialization flag. It is set after the system_init () function is called.
    system_nameSystem component name used to present data. It is set to lcd for the MPS3 build and to log_psn for the Fast Model build. For Fast Model, the console output of the data summary replaces all pixel drawing functions.
    system_initPointer to data presentation module initialization function. The pointer is set according to the platform selected during the build. This function is called by the platform initialization routines.
    present_data_imagePointer to a function to draw an image. The pointer is set according to the selected platform during the build. For MPS3, the image is drawn on the LCD. For Fast Model, the image summary is printed in the UART (coordinates, channel info, downsample factor).
    present_data_textPointer to a function to print a text. The pointer is set according to the selected platform during the build. For MPS3, the text is drawn on the LCD. For Fast Model, the text is printed in the UART.
    present_boxPointer to a function to draw a rectangle. The pointer is set according to the selected platform during the build. For MPS3, the image is drawn on the LCD. For Fast Model, the image summary is printed in the UART.
    clearPointer to a function to clear the output. The pointer is set according to the selected platform during the build. For MPS3, the function clears the LCD. For Fast Model, nothing happens.
    set_text_colorPointer to a function to set text color for the next call of present_data_text() function. The pointer is set according to the selected platform during the build. For MPS3, the function sets the color for the text printed on the LCD. For Fast Model, nothing happens.
  • platform_timer structure: The structure to hold a platform-specific timer implementation.

    Attribute nameDescription
    initedInitialization flag. It is set after the timer is initialized by the hal_platform_init function.
    resetPointer to a function to reset a timer.
    get_time_counterPointer to a function to get current time counter.
    get_duration_msPointer to a function to calculate duration between two time-counters in milliseconds.
    get_duration_usPointer to a function to calculate duration between two time-counters in microseconds
    get_cpu_cycle_diffPointer to a function to calculate duration between two time-counters in Cortex-M55 cycles.
    get_npu_cycle_diffPointer to a function to calculate duration between two time-counters in Ethos-U cycles. Available only when project is configured with ETHOS_U_NPU_ENABLED set.
    start_profilingIf necessary, wraps the get_time_counter function with another profiling initialization, if necessary.
    stop_profilingIf necessary, wraps the get_time_counter function along with more instructions when profiling ends.

An example of the API initialization in the main function:

#include "hal.h"

int main ()

{

  hal_platform platform;
  data_acq_module dataAcq;
  data_psn_module dataPsn;
  platform_timer timer;

  /* Initialise the HAL and platform */
  hal_init(&platform, &dataAcq, &dataPsn, &timer);
  hal_platform_init(&platform);

  ...

  hal_platform_release(&platform);

  return 0;

}

Main loop function

Code samples application main function delegates the use-case logic execution to the main loop function that must be implemented for each custom ML scenario.

Main loop function takes the initialized hal_platform structure pointer as an argument.

The main loop function has external linkage and the main executable for the use-case references the function defined in the use-case code.

void main_loop(hal_platform& platform){

...

}

Application context

Application context can be used as a holder for a state between main loop iterations. Include AppContext.hpp to use ApplicationContext class.

Method nameDescription
SetSaves given value as a named attribute in the context.
GetGets the saved attribute from the context by the given name.
HasChecks if an attribute with a given name exists in the context.

For example:

#include "hal.h"
#include "AppContext.hpp"

void main_loop(hal_platform& platform) {

    /* Instantiate application context */
    arm::app::ApplicationContext caseContext;
    caseContext.Set<hal_platform&>("platform", platform);
    caseContext.Set<uint32_t>("counter", 0);

    /* loop */
  while (true) {
    // do something, pass application context down the call stack
  }
}

Profiler

The profiler is a helper class that assists with the collection of timings and Ethos-U cycle counts for operations. It uses platform timer to get system timing information.

Method nameDescription
StartProfilingStarts profiling and records the starting timing data.
StopProfilingStops profiling and records the ending timing data.
StopProfilingAndResetStops the profiling and internally resets the platform timers.
ResetResets the profiler and clears all collected data.
GetAllResultsAndResetGets all the results as string and resets the profiler.
PrintProfilingResultPrints collected profiling results and resets the profiler.
SetNameSet the profiler name.

An example of it in use:

Profiler profiler{&platform, "Inference"};

profiler.StartProfiling();
// Code running inference to profile
profiler.StopProfiling();

profiler.PrintProfilingResult();

NN Model API

The Model, which refers to neural network model, is an abstract class wrapping the underlying TensorFlow Lite Micro API. It provides methods to perform common operations such as TensorFlow Lite Micro framework initialization, inference execution, accessing input, and output tensor objects.

To use this abstraction, import the TensorFlowLiteMicro.hpp header.

Method nameDescription
GetInputTensorReturns the pointer to the model's input tensor.
GetOutputTensorReturns the pointer to the model's output tensor
GetTypeReturns the model's data type
GetInputShapeReturn the pointer to the model's input shape
GetOutputShapeReturn the pointer to the model's output shape.
GetNumInputsReturn the number of input tensors the model has.
GetNumOutputsReturn the number of output tensors the model has.
LogTensorInfoLogs the tensor information to stdout for the given tensor pointer. Includes: Tensor name, tensor address, tensor type, tensor memory size, and quantization params.
LogInterpreterInfoLogs the interpreter information to stdout.
InitInitializes the TensorFlow Lite Micro framework, allocates require memory for the model.
GetAllocatorGets the allocator pointer for the instance.
IsInitedChecks if this model object has been initialized.
IsDataSignedChecks if the model uses signed data type.
RunInferenceRuns the inference, so invokes the interpreter.
ShowModelInfoHandlerModel information handler common to all models.
GetTensorArenaReturns pointer to memory region to be used for tensors allocations.
ModelPointerReturns the pointer to the NN model data array.
ModelSizeReturns the model size.
GetOpResolverReturns the reference to the TensorFlow Lite Micro operator resolver.
EnlistOperationsRegisters required operators with TensorFlow Lite Micro operator resolver.
GetActivationBufferSizeReturns the size of the tensor arena memory region.

Convention: Each ML use-case must have an extension of this class and an implementation of the protected virtual methods:

virtual const uint8_t* ModelPointer() = 0;
virtual size_t ModelSize() = 0;
virtual const tflite::MicroOpResolver& GetOpResolver() = 0;
virtual bool EnlistOperations() = 0;
virtual size_t GetActivationBufferSize() = 0;

Network models have different set of operators that must be registered with tflite::MicroMutableOpResolver object in the EnlistOperations method. Network models can require different size of activation buffer that is returned as tensor arena memory for TensorFlow Lite Micro framework by the GetTensorArena and GetActivationBufferSize methods.

Note: Please see MobileNetModel.hpp and MobileNetModel.cc files from the image classification ML application use-case as an example of the model base class extension.

Adding custom ML use-case

This section describes how to implement additional use-case and then compile it into the binary executable to run with Fast Model or MPS3 FPGA board.

It covers common major steps: The application main loop creation, a description of the NN model, and inference execution.

In addition, few useful examples are provided: Reading user input, printing into console, and drawing images into MPS3 LCD.

For example:

use_case
   └──hello_world
      ├── include
      └── src

Start with creation of a sub-directory under the use_case directory and two additional directories src and include as described in the Software project description section.

Implementing main loop

The use-case main loop is the place to put use-case main logic. It is an infinite loop that reacts on user input, triggers use-case conditional logic based on the input and present results back to the user.

However, it could also be a simple logic that runs a single inference and then exits.

Main loop has knowledge about the platform and has access to the platform components through the Hardware Abstraction Layer (HAL).

Start by creating a MainLoop.cc file in the src directory (the one created under Adding custom ML use case). The name used is not important.

Now define the main_loop function with the signature described in Main loop function:

#include "hal.h"
#include "log_macros.h"

void main_loop(hal_platform& platform) {
  printf("Hello world!");
}

The preceding code is already a working use-case. If you compile and run it (see Building custom usecase), then the application starts and prints a message to console and exits straight away.

You can now start filling this function with logic.

Implementing custom NN model

Before inference could be run with a custom NN model, TensorFlow Lite Micro framework must learn about the operators, or layers, included in the model. You must register operators using the MicroMutableOpResolver API.

The Ethos-U code samples project has an abstraction around TensorFlow Lite Micro API (see NN model API). Create HelloWorldModel.hpp in the use-case include sub-directory, extend Model abstract class, and then declare the required methods.

For example:

#ifndef HELLOWORLDMODEL_HPP
#define HELLOWORLDMODEL_HPP

#include "Model.hpp"

namespace arm {
namespace app {

class HelloWorldModel: public Model {
  protected:
    /** @brief   Gets the reference to op resolver interface class. */
    const tflite::MicroOpResolver& GetOpResolver() override;

    /** @brief   Adds operations to the op resolver instance. */
    bool EnlistOperations() override;

    const uint8_t* ModelPointer() override;

    size_t ModelSize() override;

  private:
    /* Maximum number of individual operations that can be enlisted. */
    static constexpr int ms_maxOpCnt = 5;

    /* A mutable op resolver instance. */
    tflite::MicroMutableOpResolver<ms_maxOpCnt> m_opResolver;
  };
} /* namespace app */
} /* namespace arm */

#endif /* HELLOWORLDMODEL_HPP */

Create the HelloWorldModel.cc file in the src sub-directory and define the methods there. Include HelloWorldModel.hpp created earlier.

Note: The Model.hpp included in the header provides access to TensorFlow Lite Micro's operation resolver API.

Please refer to use_case/img_class/src/MobileNetModel.cc for code examples.

If you are using a TensorFlow Lite model compiled with Vela, it is important to add a custom Ethos-U operator to the operators list.

The following example shows how to add the custom Ethos-U operator with the TensorFlow Lite Micro framework. when defined, ARM_NPU excludes the code if the application was built without NPU support.

For example:

#include "HelloWorldModel.hpp"
#include "log_macros.h"

bool arm::app::HelloWorldModel::EnlistOperations() {

#if defined(ARM_NPU)
    if (kTfLiteOk == this->m_opResolver.AddEthosU()) {
        info("Added %s support to op resolver\n",
            tflite::GetString_ETHOSU());
    } else {
        printf_err("Failed to add Arm NPU support to op resolver.");
        return false;
    }
#endif /* ARM_NPU */

    return true;
}

To minimize the memory footprint of the application, we advise you to only register operators that are used by the NN model.

Define ModelPointer and ModelSize methods

These functions are wrappers around the functions generated in the C++ file containing the neural network model as an array. This generation the C++ array from the .tflite file, logic needs to be defined in the usecase.cmake file for this HelloWorld example.

For more details on usecase.cmake, refer to: Building options.

For details on code generation flow in general, refer to: Automatic file generation.

The TensorFlow Lite model data is read during the Model::Init() method execution. Please refer to application/tensorflow-lite-micro/Model.cc for more details.

Model invokes the ModelPointer() function which calls the GetModelPointer() function to get the neural network model data memory address. The GetModelPointer() function is generated during the build and can be found in the file build/generated/hello_world/src/<model_file_name>.cc. The file generated is automatically added to the compilation.

Use the ${use-case}_MODEL_TFLITE_PATH build parameter to include custom model to the generation, or compilation, process. Please refer to: Build options for further information.

Executing inference

To run an inference successfully, you must use:

  • A TensorFlow Lite model file,
  • An extended Model class,
  • A place to add the code to invoke inference,
  • A main loop function,
  • And some input data.

For the hello_world example below, the input array is not populated. However, for real-world scenarios, and before compilation and be baked into the application, this data must either be read from an on-board device, or be prepared in the form of C++ sources.

For example, the image classification application requires extra build steps to generate C++ sources from the provided images with generate_images_code CMake function.

Note: Check that the input data type for your NN model and input array data type are the same. For example, generated C++ sources for images store image data as a uint8 array. For models that were quantized to an int8 data type, convert the image data to int8 correctly before inference execution. Converting asymmetric data to symmetric data involves positioning the zero value. In other words, subtracting an offset for uint8 values. Please check the image classification application source for the code example, such as the ConvertImgToInt8 function.

The following code adds inference invocation to the main loop function:

#include "hal.h"
#include "HelloWorldModel.hpp"
#include "log_macros.h"

  void main_loop(hal_platform& platform) {

  /* model wrapper object */
  arm::app::HelloWorldModel model;

  /* Load the model */
  if (!model.Init()) {
    printf_err("failed to initialise model\n");
    return;
  }

  TfLiteTensor *outputTensor = model.GetOutputTensor();
  TfLiteTensor *inputTensor = model.GetInputTensor();

  /* dummy input data*/
  uint8_t inputData[1000];

  memcpy(inputTensor->data.data, inputData, 1000);

  /* run inference */
  model.RunInference();

  const uint32_t tensorSz = outputTensor->bytes;
  const uint8_t * outputData = tflite::GetTensorData<uint8>(outputTensor);
}

The code snippet has several important blocks:

  • Creating HelloWorldModel object and initializing it.

    arm::app::HelloWorldModel model;
    
    /* Load the model */
    if (!model.Init()) {
      printf_err(\"failed to initialise model\\n\");
      return;
    }
    
  • Getting pointers to allocated input and output tensors.

    TfLiteTensor *outputTensor = model.GetOutputTensor();
    TfLiteTensor *inputTensor = model.GetInputTensor();
    
  • Copying input data to the input tensor. We assume input tensor size to be 1000 uint8 elements.

    memcpy(inputTensor->data.data, inputData, 1000);
    
  • Running inference

    model.RunInference();
    
  • Reading inference results: Data and data size from the output tensor. We assume that the output layer has a uint8 data type.

    Const uint32_t tensorSz = outputTensor->bytes;
    
    const uint8_t *outputData = tflite::GetTensorData<uint8>(outputTensor);
    

To add profiling for the Ethos-U, include a Profiler.hpp header and invoke both StartProfiling and StopProfiling around inference execution.

For example:

Profiler profiler{&platform, "Inference"};

profiler.StartProfiling();
model.RunInference();
profiler.StopProfiling();

profiler.PrintProfilingResult();

Printing to console

The preceding examples used some function to print messages to the console. To use them, include log_macros.h header.

However, for clarity, here is the full list of available functions:

  • printf
  • trace - printf wrapper for tracing messages.
  • debug - printf wrapper for debug messages.
  • info - printf wrapper for informational messages.
  • warn - printf wrapper for warning messages.
  • printf_err - printf wrapper for error messages.

printf wrappers can be switched off with LOG_LEVEL define:

trace (0) < debug (1) < info (2) < warn (3) < error (4).

Note: The default output level is info = level 2.

Reading user input from console

The platform data acquisition module uses the get_input function to read the keyboard input from the UART. It can be used as follows:

char ch_input[128];
platform.data_acq->get_input(ch_input, sizeof(ch_input));

The function is blocked until a user provides an input.

Output to MPS3 LCD

The platform presentation module has functions to print text or an image to the board LCD. For example:

  • present_data_text
  • present_data_image

Text presentation function has the following signature:

  • const char* str: the string to print.
  • const uint32_t str_sz: The string size.
  • const uint32_t pos_x: The x coordinate of the first letter in pixels.
  • const uint32_t pos_y: The y coordinate of the first letter in pixels.
  • const uint32_t alow_multiple_lines: Signals whether the text is allowed to span multiple lines on the screen, or must be truncated to the current line.

This function does not wrap text. If the given string cannot fit on the screen, it goes outside the screen boundary.

Here is an example that prints "Hello world" on the LCD screen:

std::string hello("Hello world");
platform.data_psn->present_data_text(hello.c_str(), hello.size(), 10, 35, 0);

The image presentation function has the following signature:

  • uint8_t* data: The image data pointer;
  • const uint32_t width: The image width;
  • const uint32_t height: The image height;
  • const uint32_t channels: The number of channels. Only 1 and 3 channels are supported now.
  • const uint32_t pos_x: The x coordinate of the first pixel.
  • const uint32_t pos_y: The y coordinate of the first pixel.
  • const uint32_t downsample_factor: The factor by which the image is to be downsampled.

For example, the following code snippet visualizes an input tensor data for MobileNet v2 224, by downsampling it twice:

platform.data_psn->present_data_image((uint8_t *) inputTensor->data.data, 224, 224, 3, 10, 35, 2);

Please refer to the Hardware Abstraction Layer API section for more data presentation functions.

Building custom use-case

There is one last thing to do before building and running a use-case application. You must create a usecase.cmake file in the root of your use-case. However, the name of the file is not important.

Convention: The build system searches for CMake file in each use-case directory and includes it into the build flow. This file can be used to specify additional application-specific build options, add custom build steps, or override standard compilation and linking flags. Use the USER_OPTION function to add further build options. Prefix the variable name with ${use_case}, the use-case name, to avoid names collisions with other CMake variables. Here are some useful variable names visible in use-case CMake file:

  • DEFAULT_MODEL_PATH – The default model path to use if use-case specific ${use_case}_MODEL_TFLITE_PATH is not set in the build arguments.
  • TARGET_NAME – The name of the executable.
  • use_case – The name of the current use-case.
  • UC_SRC – A list of use-case sources.
  • UC_INCLUDE – The path to the use-case headers.
  • ETHOS_U_NPU_ENABLED – The flag indicating if the current build supports Ethos-U55.
  • TARGET_PLATFORM – The target platform being built for.
  • TARGET_SUBSYSTEM – If target platform supports multiple subsystems, this is the name of the subsystem.
  • All standard build options.
    • CMAKE_CXX_FLAGS and CMAKE_C_FLAGS – The compilation flags.
    • CMAKE_EXE_LINKER_FLAGS – The linker flags.

For the hello world use-case, it is enough to create a helloworld.cmake file and set the DEFAULT_MODEL_PATH, like so:

if (ETHOS_U_NPU_ENABLED)
  set(DEFAULT_MODEL_PATH  ${DEFAULT_MODEL_DIR}/helloworldmodel_uint8_vela_${DEFAULT_NPU_CONFIG_ID}.tflite)
else()
  set(DEFAULT_MODEL_PATH  ${DEFAULT_MODEL_DIR}/helloworldmodel_uint8.tflite)
endif()

This can be used in subsequent section, for example:

USER_OPTION(${use_case}_MODEL_TFLITE_PATH "Neural network model in tflite format."
    ${DEFAULT_MODEL_PATH}
    FILEPATH
    )

generate_tflite_code(
    MODEL_PATH ${${use_case}_MODEL_TFLITE_PATH}
    DESTINATION ${SRC_GEN_DIR}
    )

This ensures that the model path pointed to by ${use_case}_MODEL_TFLITE_PATH is converted to a C++ array and is picked up by the build system. More information on auto-generations is available under section: Automatic file generation.

To build you application, follow the general instructions from Add Custom inputs and then specify the name of the use-case in the build command, like so:

cmake .. \
  -DTARGET_PLATFORM=mps3 \
  -DTARGET_SUBSYSTEM=sse-300 \
  -DUSE_CASE_BUILD=hello_world \
  -DCMAKE_TOOLCHAIN_FILE=scripts/cmake/toolchains/bare-metal-armclang.cmake

As a result, the file ethos-u-hello_world.axf is created. The MPS3 build also produces the sectors/hello_world directory with binaries and the file sectors/images.txt to be copied to the MicroSD card on the board.

The next section of the documentation covers: Testing and benchmarking.

Adding custom platform support

Platform build configuration script build_configuration.cmake is the main build entry point for platform sources. It is used by top level CMakeLists.txt script to add a platform into the public build stream. Platform build configuration script must have 2 functions:

  • set_platform_global_defaults - to set platform source locations and other build options.
  • platform_custom_post_build - to execute specific post build steps.

The function set_platform_global_defaults must set PLATFORM_DRIVERS_DIR variable

    set(PLATFORM_DRIVERS_DIR "${HAL_PLATFORM_DIR}/mps3" PARENT_SCOPE)

location of the platform library sources.

Convention: The default search path for platform build configuration scripts is in scripts/cmake/platforms. The directory name for a platform configuration script is also used as a value for TARGET_PLATFORM build option. For example: scripts/cmake/platforms/my_platform results in having my_platform as a TARGET_PLATFORM option for the build.

The function platform_custom_post_build could be used to add platform specific post use-case application build steps.

Repository's root level CMakeLists.txt calls common utility function add_platform_build_configuration(TARGET_PLATFORM ${TARGET_PLATFORM}) to add given target platform to the build stream. The function finds the script and includes build_configuration.cmake file. After that public build can invoke:

  • set_platform_global_defaults
  • platform_custom_post_build

for a specified platform.

New platform sources, that are pointed to by PLATFORM_DRIVERS_DIR variable, could be placed anywhere, conventional location is source/hal/platform. Platform must be a separate CMake project with CMakeLists.txt script and build into a static library libplatform-drivers.a. HAL expects platform to have platfrom_drivers.h header file with required interfaces for included peripherals.

If the new platform uses existing cmsis device project then it should be linked with it like this:

    target_link_libraries(${PLATFORM_DRIVERS_TARGET} PUBLIC cmsis_device)

Cmsis device exposes an entry point --entry Reset_Handler as a link interface.

If the new platform defines custom cmsis device and has custom application entry point, it must tell linker about it like this:

    target_link_options(${PLATFORM_DRIVERS_TARGET} INTERFACE --entry <custom handler name>)

Most of the ML use-case applications use UART and LCD, thus it is a hard requirement to implement at least stubs for those. UART driver must implement functions from uart_stdout.h header. LCD driver must provide implementation for functions declared in glcd_mps3.h header. For stubs examples, please, see simple platform sources.

If the new platform does not use UART, it is possible to run application with semi-hosting enabled - printf statements will be shown in the host machine console. Please, comment out all content of the source/hal/profiles/bare-metal/bsp/retarget.c file in this case.

Examples of the UART and LCD drivers implementation could be found here: source/hal/components.

Linker scripts for armclang and GCC should be added. The location of the files is on your discretion. The new platform build configuration script must add it in the platform_custom_post_build function like this:

    add_linker_script(
            ${PARSED_TARGET_NAME}                  # Target
            ${CMAKE_SCRIPTS_DIR}/platforms/mps3    # linker scripts directory path
            ${LINKER_SCRIPT_NAME})                 # Name of the file without suffix

Please see existing platforms sources and build scripts for more details.