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/*
* Copyright (c) 2021 Arm Limited. All rights reserved.
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AUDIO_UTILS_HPP
#define AUDIO_UTILS_HPP
#include <cstddef>
#include <cstdint>
namespace arm {
namespace app {
namespace audio {
template<class T>
class SlidingWindow {
public:
/**
* @brief Creates the window slider through the given data.
*
* @param[in] data Pointer to the data to slide through.
* @param[in] dataSize Size in T type elements wise.
* @param[in] windowSize Sliding window size in T type wise elements.
* @param[in] stride Stride size in T type wise elements.
*/
SlidingWindow(T *data, size_t dataSize,
size_t windowSize, size_t stride) {
m_start = data;
m_dataSize = dataSize;
m_size = windowSize;
m_stride = stride;
}
SlidingWindow() = default;
~SlidingWindow() = default;
/**
* @brief Get the next data window.
* @return Pointer to the next window, if next window is not available nullptr is returned.
*/
virtual T *Next() {
if (HasNext()) {
m_count++;
return m_start + Index() * m_stride;
} else {
return nullptr;
}
}
/**
* @brief Checks if the next data portion is available.
* @return true if next data portion is available.
*/
virtual bool HasNext() {
return m_size + m_count * m_stride <= m_dataSize;
}
/**
* @brief Reset the slider to the initial position.
*/
virtual void Reset() {
m_count = 0;
}
/**
* @brief Resets the slider to the start of the new data.
* New data size MUST be the same as the old one.
* @param[in] newStart Pointer to the new data to slide through.
*/
virtual void Reset(T *newStart) {
m_start = newStart;
Reset();
}
/**
* @brief Gets current index of the sliding window.
* @return Current position of the sliding window in number of strides.
*/
size_t Index() {
return m_count == 0? 0: m_count - 1;
}
/**
* @brief Gets the index from the start of the data where the next window will begin.
* While Index() returns the index of sliding window itself this function
* returns the index of the data element itself.
* @return Index from the start of the data where the next sliding window will begin.
*/
virtual uint32_t NextWindowStartIndex() {
return m_count == 0? 0: ((m_count) * m_stride);
}
/**
* @brief Go to given sliding window index.
* @param[in] index New position of the sliding window. If index is invalid
* (greater than possible range of strides) then next call to Next() will return nullptr.
*/
void FastForward(size_t index) {
m_count = index;
}
/**
* @brief Calculates whole number of times the window can stride through the given data.
* @return Maximum number of whole strides.
*/
size_t TotalStrides() {
if (m_size > m_dataSize) {
return 0;
}
return ((m_dataSize - m_size)/m_stride);
}
protected:
T *m_start = nullptr;
size_t m_dataSize = 0;
size_t m_size = 0;
size_t m_stride = 0;
size_t m_count = 0;
};
/*
* Sliding window that will cover the whole length of the input, even if
* this means the last window is not a full window length.
*/
template<class T>
class FractionalSlidingWindow : public SlidingWindow<T> {
public:
using SlidingWindow<T>::SlidingWindow;
/**
* @brief Checks if the next data portion is available.
* @return true if next data portion is available.
*/
bool HasNext() {
return this->m_count < 1 + this->FractionalTotalStrides() && (this->NextWindowStartIndex() < this->m_dataSize);
}
/**
* @brief Calculates number of times the window can stride through the given data.
* May not be a whole number.
* @return Number of strides to cover all data.
*/
float FractionalTotalStrides() {
if (this->m_dataSize < this->m_size) {
return 0;
} else {
return ((this->m_dataSize - this->m_size) / static_cast<float>(this->m_stride));
}
}
};
} /* namespace audio */
} /* namespace app */
} /* namespace arm */
#endif /* AUDIO_UTILS_HPP */