MLECO-2984: Refactor components

* Use UART component from Ethos-U core-platform
* Components as cmake project

Change-Id: I053f3a59800abc20216e6a4df8555db357e3f21d
Signed-off-by: Isabella Gottardi <isabella.gottardi@arm.com>
diff --git a/source/hal/platform/mps3/include/glcd_mps3.h b/source/hal/platform/mps3/include/glcd_mps3.h
new file mode 100644
index 0000000..5cb5a54
--- /dev/null
+++ b/source/hal/platform/mps3/include/glcd_mps3.h
@@ -0,0 +1,202 @@
+/*
+ * Copyright (c) 2021-2022 Arm Limited. All rights reserved.
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef GLCD_MPS3_H
+#define GLCD_MPS3_H
+
+#include <stdint.h>
+
+/******************************************************************************
+  Color coding
+  GLCD is coded:   15..11 red, 10..5 green, 4..0 blue  (unsigned short)
+                   GLCD_R5, GLCD_G6, GLCD_B5
+  original coding: 17..12 red, 11..6 green, 5..0 blue
+                   ORG_R6,  ORG_G6,  ORG_B6
+
+  ORG_R1..5 = GLCD_R0..4,  ORG_R0 = GLCD_R4
+  ORG_G0..5 = GLCD_G0..5,
+  ORG_B1..5 = GLCD_B0..4,  ORG_B0 = GLCD_B4
+
+  GLCD RGB color definitions
+******************************************************************************/
+#define Black           0x0000      /*   0,   0,   0 */
+#define Navy            0x000F      /*   0,   0, 128 */
+#define DarkGreen       0x03E0      /*   0, 128,   0 */
+#define DarkCyan        0x03EF      /*   0, 128, 128 */
+#define Maroon          0x7800      /* 128,   0,   0 */
+#define Purple          0x780F      /* 128,   0, 128 */
+#define Olive           0x7BE0      /* 128, 128,   0 */
+#define LightGrey       0xC618      /* 192, 192, 192 */
+#define DarkGrey        0x7BEF      /* 128, 128, 128 */
+#define Blue            0x001F      /*   0,   0, 255 */
+#define Green           0x07E0      /*   0, 255,   0 */
+#define Cyan            0x07FF      /*   0, 255, 255 */
+#define Red             0xF800      /* 255,   0,   0 */
+#define Magenta         0xF81F      /* 255,   0, 255 */
+#define Yellow          0xFFE0      /* 255, 255, 0   */
+#define White           0xFFFF      /* 255, 255, 255 */
+
+/************************** Orientation  configuration ************************/
+#ifndef LANDSCAPE
+#define LANDSCAPE   1               /* 1 for landscape, 0 for portrait.    */
+#endif
+#ifndef ROTATE180
+#define ROTATE180   1               /* 1 to rotate the screen for 180 deg. */
+#endif
+
+/*------------------------- Speed dependent settings -------------------------*/
+
+/* If processor works on high frequency delay has to be increased, it can be
+   increased by factor 2^N by this constant. */
+#define DELAY_2N    8
+
+/*---------------------- Graphic LCD size definitions ------------------------*/
+#if (LANDSCAPE == 1)
+   #define GLCD_WIDTH       320                 /* Screen Width (in pixels). */
+   #define GLCD_HEIGHT      240                 /* Screen Height (in pixels). */
+#else
+   #define GLCD_WIDTH       240                 /* Screen Width (in pixels). */
+   #define GLCD_HEIGHT      320                 /* Screen Height (in pixels). */
+#endif
+
+#define BPP                 16                  /* Bits per pixel.           */
+#define BYPP                ((BPP+7)/8)         /* Bytes per pixel.          */
+
+
+/**
+ * @brief      Initialize the Himax LCD with HX8347-D LCD Controller.
+ */
+void GLCD_Initialize(void);
+
+/**
+ * @brief      Set draw window region to whole screen.
+ */
+void GLCD_WindowMax(void);
+
+/**
+ * @brief      Set draw window region.
+ * @param[in]  x  Horizontal position.
+ * @param[in]  y  Vertical position.
+ * @param[in]  w  Window width in pixel.
+ * @param[in]  h  Window height in pixels.
+ */
+void GLCD_SetWindow(unsigned int x, unsigned int y,
+                     unsigned int w, unsigned int h);
+
+/**
+ * @brief      Set foreground color.
+ * @param[in]  color    Foreground color.
+ */
+void GLCD_SetTextColor(unsigned short color);
+
+/**
+ * @brief      Set background color.
+ * @param[in]  color    Background color.
+ */
+void GLCD_SetBackColor(unsigned short color);
+
+/**
+ * @brief      Clear display.
+ * @param[in]  color Display clearing color.
+ *
+ */
+void GLCD_Clear(unsigned short color);
+
+/**
+ * @brief      Draw character on given position.
+ * @param[in]  x     Horizontal position.
+ * @param[in]  y     Vertical position.
+ * @param[in]  cw    Character width in pixel.
+ * @param[in]  ch    Character height in pixels.
+ * @param[in]  c     Pointer to character bitmap.
+ *
+ */
+void GLCD_DrawChar(unsigned int x,  unsigned int y,
+                  unsigned int cw, unsigned int ch,
+                  unsigned char *c);
+
+/**
+ * @brief      Display character on given line.
+ * @param[in]  ln    Line number.
+ * @param[in]  col   Column number.
+ * @param[in]  fi    Font index (0 = 9x15).
+ * @param[in]  c     ASCII character.
+ */
+void GLCD_DisplayChar(unsigned int ln, unsigned int col,
+                     unsigned char fi, unsigned char  c);
+
+
+/**
+ * @brief      Display string on given line.
+ * @param[in]  ln    Line number.
+ * @param[in]  col   Column number.
+ * @param[in]  fi    Font index (0 = 9x15).
+ * @param[in]  s     Pointer to string.
+ */
+void GLCD_DisplayString(unsigned int ln, unsigned int col,
+                        unsigned char fi, char *s);
+
+/**
+ * @brief      Clear given line.
+ * @param[in]  ln:   Line number.
+ * @param[in]  fi    Font index (0 = 9x15).
+ */
+void GLCD_ClearLn(unsigned int ln, unsigned char fi);
+
+/**
+ * @brief      Display graphical bitmap image at position x horizontally and y
+ *             vertically. This function is optimized for 16 bits per pixel
+ *             format, it has to be adapted for any other format.
+ * @param[in]  x        Horizontal position.
+ * @param[in]  y        Vertical position.
+ * @param[in]  w        Width of bitmap.
+ * @param[in]  h        Height of bitmap.
+ * @param[in]  bitmap   Address at which the bitmap data resides.
+ */
+void GLCD_Bitmap(unsigned int x,  unsigned int y,
+               unsigned int w, unsigned int h,
+               unsigned short *bitmap);
+
+/**
+ * @brief Displays an 8 bit image, conversion to the LCD's
+ *        16 bit codec is done on the fly.
+ * @param[in]  data                 Pointer to the full sized image data.
+ * @param[in]  width                Image width.
+ * @param[in]  height               Image height.
+ * @param[in]  channels             Number of channels in the image.
+ * @param[in]  pos_x                Start x position for the LCD.
+ * @param[in]  pos_y                Start y position for the LCD.
+ * @param[in]  downsample_factor    Factor by which the image
+ *                                  is downsampled by.
+ */
+void GLCD_Image(const void *data, const uint32_t width,
+               const uint32_t height, const uint32_t channels,
+               const uint32_t pos_x, const uint32_t pos_y,
+               const uint32_t downsample_factor);
+
+/**
+ * @brief      Draw box filled with color.
+ * @param[in]  x        Horizontal position.
+ * @param[in]  y        Vertical position.
+ * @param[in]  w        Window width in pixels.
+ * @param[in]  h        Window height in pixels.
+ * @param[in]  color    Box color.
+ */
+void GLCD_Box(unsigned int x, unsigned int y,
+            unsigned int w, unsigned int h,
+            unsigned short color);
+
+#endif /* GLCD_MPS3_H */