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/*
* Copyright (c) 2023 Arm Limited.
*
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef CKW_INCLUDE_CKW_KERNELWRITER_H
#define CKW_INCLUDE_CKW_KERNELWRITER_H
#include "ckw/Kernel.h"
#include "ckw/TensorInfo.h"
#include "ckw/TensorOperand.h"
#include "ckw/TensorSampler.h"
#include "ckw/TileInfo.h"
#include "ckw/TileOperand.h"
#include "ckw/types/ConstantData.h"
#include "ckw/types/ConvertPolicy.h"
#include "ckw/types/DataType.h"
#include "ckw/types/Operators.h"
#include "ckw/types/TargetArchitecture.h"
#include "ckw/types/TargetLanguage.h"
#include "ckw/types/TensorComponentType.h"
#include "ckw/types/TensorDataLayout.h"
#include "ckw/types/TensorSamplerTypes.h"
#include "ckw/types/TensorStorageType.h"
#include <functional>
#include <memory>
#include <string>
#include <tuple>
namespace ckw
{
/** Forward Declarations */
class TileArea;
/** A kernel writer.
*
* This class is used to construct a new kernel by defining arguments, declaring variable and writing code.
*
* Use @ref KernelWriter::create_instance method to create the kernel writer for the specific target architecture and language.
*
* After having finished constructing the kernel, call @ref KernelWriter::emit_kernel to get the kernel object.
*/
class KernelWriter
{
public:
// =============================================================================================
// Construtors and destructor
// =============================================================================================
/** Initialize a new instance of @ref KernelWriter class for the specific architecture and language.
*
* Supported target architectures and languages:
*
* Architecture | Languages |
* ------------------------------|------------------------------|
* GpuArmMaliValhall | OpenCL |
*
* @param[in] architecture The architecture on which the kernel is executed.
* @param[in] language The language to write the kernel.
*/
static std::unique_ptr<KernelWriter> create_instance(TargetArchitecture architecture, TargetLanguage language);
/** Destructor */
virtual ~KernelWriter();
// =============================================================================================
// Data processing
// =============================================================================================
/** Write assignment statement: `<dst> = <src>;`.
*
* @param[in] dst The destination tile.
* @param[in] src The source tile.
*/
virtual void op_assign(const TileOperand &dst, const TileOperand &src) = 0;
/** Write the cast statement: `<dst> = convert_<dst.type><policy>(<src>);`.
*
* @param[in] dst The destination tile.
* @param[in] src The source tile.
* @param[in] policy The policy governing the behavior of the cast.
*/
virtual void op_cast(const TileOperand &dst, const TileOperand &src, ConvertPolicy policy) = 0;
/** Write the unary expression statement: `<dst> = <op> <src>;`.
*
* @param[in] dst The destination tile.
* @param[in] op The unary operator.
* @param[in] src The source tile.
*/
virtual void op_unary(const TileOperand &dst, UnaryOp op, const TileOperand &src) = 0;
/** Write the binary expression statement: `<dst> = <op>(<first>, <second>);`.
*
* @param[in] dst The destination tile.
* @param[in] op The binary operator.
* @param[in] first The first source tile.
* @param[in] second The second source tile.
*/
virtual void
op_binary(const TileOperand &dst, BinaryOp op, const TileOperand &first, const TileOperand &second) = 0;
/** Write ternary expression statement: `<dst> = <op>(<first>, <second>, <third>);`.
*
* @param[in] dst The destination tile.
* @param[in] op The ternary operator.
* @param[in] first The first source tile.
* @param[in] second The second source tile.
* @param[in] third The third source tile.
*/
virtual void op_ternary(const TileOperand &dst,
TernaryOp op,
const TileOperand &first,
const TileOperand &second,
const TileOperand &third) = 0;
// =============================================================================================
// Flow control
// =============================================================================================
/** Write if block: `if(<lhs> <op> <rhs>) { <body> }`.
*
* @param[in] lhs The LHS tile of the condition.
* @param[in] op The relational binary operator.
* @param[in] rhs The RHS tile of the condition.
* @param[in] body The function that writes the body of the if block.
*/
virtual void
op_if(const TileOperand &lhs, BinaryOp op, const TileOperand &rhs, const std::function<void()> &body) = 0;
/** Write else-if block: `else if(<lhs> <op> <rhs>) { <body> }`.
*
* @param[in] lhs The LHS tile of the condition.
* @param[in] op The relational binary operator.
* @param[in] rhs The RHS tile of the condition.
* @param[in] body The function that writes the body of the else-if block.
*/
virtual void
op_else_if(const TileOperand &lhs, BinaryOp op, const TileOperand &rhs, const std::function<void()> &body) = 0;
/** Write an else block: `else { <body> }`.
*
* @param[in] body The function that writes the body of the else block.
*/
virtual void op_else(const std::function<void()> &body) = 0;
/** Write for-loop block: `for(; <var> <cond_op> <cond_value>; <update_var> <update_op> <update_value>) { body }`.
*
* @param[in] var The scalar tile used in loop condition.
* @param[in] cond_op The relational binary operator used in loop condition.
* @param[in] cond_value The value which the variable is compared against.
* @param[in] update_var The scalar tile which is updated each iteration.
* @param[in] update_op The assignment operator used for updating the update value.
* @param[in] update_value The value which is updated at every iteration.
* @param[in] body The function that writes the body of the for-loop block.
*/
virtual void op_for_loop(const TileOperand &var,
BinaryOp cond_op,
const TileOperand &cond_value,
const TileOperand &update_var,
AssignmentOp update_op,
const TileOperand &update_value,
const std::function<void()> &body) = 0;
/** Write the return statement. */
virtual void op_return() = 0;
// =============================================================================================
// Misc
// =============================================================================================
/** Write the statement to get the global ID of the specified dimension.
*
* @param[in] dst The tile to write the global ID into.
* @param[in] dim The dimension.
*/
virtual void op_get_global_id(const TileOperand &dst, int32_t dim) = 0;
/** Write the line comment in debug build.
*
* This function does not take effect on release build.
*
* The comment must only contain one line (i.e. no newline character is allowed).
*
* @param[in] text The comment to be written.
*/
virtual void op_comment(const std::string &text) = 0;
/** Write the statement to print out the value of all the specified tiles.
*
* The printing statement is constructed so that the prefix and each of the operand are printed in separate lines.
* The format for each operand varies depending on whether it is a 2D tile, a vector or a scalar value.
*
* Example output of the printing statement when it is executed:
*
* prefix
* scalar_name = scalar_value
* vector_name = [vector_value_0, vector_value_1, vector_value_2]
* tile_name = [[tile_value_00, tile_value_01], [tile_value_10, tile_value_11]]
*
* @param[in] prefix The first string to be printed out before the list of operands.
* @param[in] operands The list of tiles to be included in the printing statement.
*/
virtual void op_print(const std::string &prefix, const std::vector<TileOperand> &operands) = 0;
/** Write the given raw code to kernel source code
* It's used to address the cases where the user needs to
* explicitly add a code where it's not (yet) supported by
* the kernel writer utility calls.
*
* @param[in] raw_code raw code to write as string
*/
virtual void op_write_raw_code(const std::string &raw_code) = 0;
// =============================================================================================
// Code generation
// =============================================================================================
/** Emit the kernel object.
*
* @param[in] name The name of the kernel object to be generated.
*/
virtual std::unique_ptr<Kernel> emit_kernel(const std::string &name) = 0;
// =============================================================================================
// Tensor and tile declaration
// =============================================================================================
/** Declare a tensor argument.
*
* @param[in] name The name of the tensor.
* @param[in] info The tensor info.
*
* @return The @ref TensorOperand object.
*/
virtual TensorOperand declare_tensor_argument(const std::string &name, const TensorInfo &info) = 0;
/** Declare a tile given its name and tile info
*
* @param[in] name Name of the tile
* @param[in] tile_info Shape and data type of the tile
*
* @return The created tile operand
*/
virtual TileOperand declare_tile(const std::string &name, const TileInfo &tile_info) = 0;
/** Declare a constant tile given a @ref:ConstantData object
*
* @param[in] data a @ref ckw::ConstantData object that has the values and the
* underlying data type of the constant tile
*
* @return The created constant tile operand
*/
virtual TileOperand declare_constant_tile(const ConstantData &data) = 0;
/** Load the data from the tensor memory to the tile using the sampling information.
*
* @param[in] tile_op The tile to be loaded.
* @param[in] tensor_op The tensor to be read.
* @param[in] sampler The tensor sampling information.
* @param[in] x x-coordinate
* @param[in] y y-coordinate
* @param[in] z z-coordinate
* @param[in] batch batch
*/
virtual void op_load(const TileOperand &tile_op,
const TensorOperand &tensor_op,
TensorSampler &sampler,
const TileOperand &x,
const TileOperand &y,
const TileOperand &z,
const TileOperand &batch) = 0;
/** Load the data from the tensor memory to the tile in a dilated way using the sampling information.
*
* Similar to @ref KernelWriter::op_load() and
*
* @param[in] dilation_x Dilation while reading in x-dimension
* @param[in] dilation_y Dilation while reading in y-dimension
*/
virtual void op_load_dilated(const TileOperand &tile_op,
const TensorOperand &tensor_op,
TensorSampler &sampler,
const TileOperand &x,
const TileOperand &y,
const TileOperand &z,
const TileOperand &batch,
const TileOperand &dilation_x,
const TileOperand &dilation_y) = 0;
/** Store the data to the tensor memory from the tile using the sampling information.
*
* Similar to @ref KernelWriter::op_load()
*/
virtual void op_store(const TensorOperand &tensor_op,
const TileOperand &tile_op,
TensorSampler &sampler,
const TileOperand &x,
const TileOperand &y,
const TileOperand &z,
const TileOperand &batch) = 0;
/** Store the data to the tensor memory from the tile in a dilated way using the sampling information.
*
* Similar to @ref KernelWriter::op_load_dilated()
*/
virtual void op_store_dilated(const TensorOperand &tensor_op,
const TileOperand &tile_op,
TensorSampler &sampler,
const TileOperand &x,
const TileOperand &y,
const TileOperand &z,
const TileOperand &batch,
const TileOperand &dilation_x,
const TileOperand &dilation_y) = 0;
/** Load the data from the tensor memory to the tile using the indirect buffer approach and respecting the sampling information.
*
* @param[in] tile_op The tile to be loaded.
* @param[in] tensor_op The tensor to be read.
* @param[in] sampler The tensor sampling information.
* @param[in] x x-coordinate
* @param[in] y y-coordinate
* @param[in] z z-coordinate
* @param[in] batch batch
*/
virtual void op_load_indirect(const TileOperand &tile_op,
const TensorOperand &tensor_op,
TensorSampler &sampler,
const TileOperand &x,
const TileOperand &y,
const TileOperand &z,
const TileOperand &batch_op) = 0;
// =============================================================================================
// ID space management
// =============================================================================================
/** Create the new unique ID space and return the value.
*
* This function changes the ID space to a new number which hasn't been used since the creation
* of this kernel writer object.
*
* @return The new ID space value.
*/
int32_t new_id_space();
/** Get the current ID space. */
int32_t id_space() const;
protected:
/** Set the current ID space.
*
* @param[in] value The ID space to be used.
*/
KernelWriter &id_space(int32_t value);
/** Write the body code using the specified function.
*
* This function makes sure that a new ID space is created before and then is used solely
* by the specified body writing function.
* The ID space will not be reused after that.
*
* @param[in] body The function that writes the body code.
*/
void write_body(const std::function<void()> &body);
protected:
/** Generate full variable name by prefixing it with id space */
std::string generate_full_name(const std::string &name) const;
/** Create a new tile operand referring to the specified tile object. */
static TileOperand create_tile_operand(ITile &tile);
/** Get the reference to the tile object and the active area from the tile operand. */
static std::tuple<ITile &, TileArea> get_tile(const TileOperand &operand);
/** Create a new tensor operand from a tensor object. */
static TensorOperand create_tensor_operand(ITensor &tensor);
/** Get the reference to tensor object from the tensor operand. */
static ITensor &get_tensor(const TensorOperand &operand);
/** Get the values of a constant data object. */
static const std::vector<std::vector<std::string>> &get_values(const ConstantData &data);
/** Get the data type of a constant data object. */
static DataType get_data_type(const ConstantData &data);
private:
int32_t _id_space{0};
int32_t _last_created_id_space{0};
};
} // namespace ckw
#endif // CKW_INCLUDE_CKW_KERNELWRITER_H