| /* |
| * Copyright (c) 2017-2020 Arm Limited. |
| * |
| * SPDX-License-Identifier: MIT |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a copy |
| * of this software and associated documentation files (the "Software"), to |
| * deal in the Software without restriction, including without limitation the |
| * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
| * sell copies of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included in all |
| * copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| */ |
| #include "arm_compute/core/GLES_COMPUTE/kernels/GCTensorShiftKernel.h" |
| |
| #include "arm_compute/core/AccessWindowStatic.h" |
| #include "arm_compute/core/Error.h" |
| #include "arm_compute/core/GLES_COMPUTE/GCHelpers.h" |
| #include "arm_compute/core/GLES_COMPUTE/GCKernelLibrary.h" |
| #include "arm_compute/core/GLES_COMPUTE/IGCTensor.h" |
| #include "arm_compute/core/Helpers.h" |
| #include "arm_compute/core/IAccessWindow.h" |
| #include "arm_compute/core/ITensor.h" |
| #include "arm_compute/core/Types.h" |
| #include "arm_compute/core/Validate.h" |
| #include "support/StringSupport.h" |
| |
| using namespace arm_compute; |
| |
| GCTensorShiftKernel::GCTensorShiftKernel() |
| : _input(nullptr), _lws(gles::NDRange(1U, 1U, 1U)), _left_padding(0) |
| { |
| } |
| |
| void GCTensorShiftKernel::configure(IGCTensor *input) |
| { |
| ARM_COMPUTE_ERROR_ON_DATA_TYPE_CHANNEL_NOT_IN(input, 1, DataType::F16, DataType::F32); |
| |
| _input = input; |
| |
| std::set<std::string> options; |
| options.emplace("#define LOCAL_SIZE_X " + support::cpp11::to_string(_lws[0])); |
| options.emplace("#define LOCAL_SIZE_Y " + support::cpp11::to_string(_lws[1])); |
| options.emplace("#define LOCAL_SIZE_Z " + support::cpp11::to_string(_lws[2])); |
| options.emplace("#define WIDTH " + support::cpp11::to_string(input->info()->dimension(0))); |
| |
| std::string dt_name = (input->info()->data_type() == DataType::F32) ? "DATA_TYPE_FP32" : "DATA_TYPE_FP16"; |
| options.emplace(("#define " + dt_name)); |
| |
| unsigned int num_elems_written_per_iteration_x = input->info()->dimension(0) + input->info()->padding().left + input->info()->padding().right; |
| |
| std::stringstream kernel_name; |
| kernel_name << "tensorshift"; |
| |
| _kernel = static_cast<GCKernel>(GCKernelLibrary::get().create_kernel(kernel_name.str(), options)); |
| |
| Window win; |
| win.set(Window::DimX, Window::Dimension(0, num_elems_written_per_iteration_x, num_elems_written_per_iteration_x)); |
| win.use_tensor_dimensions(input->info()->tensor_shape(), Window::DimY); |
| win.use_tensor_dimensions(input->info()->tensor_shape(), Window::DimZ); |
| |
| _left_padding = _input->info()->padding().left; |
| |
| IGCKernel::configure(win); |
| } |
| |
| void GCTensorShiftKernel::run(const Window &window) |
| { |
| ARM_COMPUTE_ERROR_ON_UNCONFIGURED_KERNEL(this); |
| ARM_COMPUTE_ERROR_ON_INVALID_SUBWINDOW(IKernel::window(), window); |
| |
| if(int(_left_padding) == 0 || !_input->needs_shifting()) |
| { |
| return; |
| } |
| |
| _kernel.use(); |
| |
| // Get initial windows |
| Window slice = window.first_slice_window_3D(); |
| slice.shift(Window::DimX, -(_input->info()->padding()).left); |
| |
| do |
| { |
| unsigned int idx = 0; |
| |
| add_3D_tensor_argument(idx, _input, 1, slice); |
| |
| _kernel.set_argument(idx++, static_cast<unsigned int>(_left_padding)); |
| |
| _kernel.update_shader_params(); |
| enqueue(*this, slice, _lws); |
| } |
| while(window.slide_window_slice_3D(slice)); |
| } |