| /* |
| * Copyright (c) 2017 ARM Limited. |
| * |
| * SPDX-License-Identifier: MIT |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a copy |
| * of this software and associated documentation files (the "Software"), to |
| * deal in the Software without restriction, including without limitation the |
| * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
| * sell copies of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included in all |
| * copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| */ |
| #include "arm_compute/core/GLES_COMPUTE/IGCSimple3DKernel.h" |
| |
| #include "arm_compute/core/GLES_COMPUTE/IGCTensor.h" |
| #include "arm_compute/core/Helpers.h" |
| #include "arm_compute/core/Validate.h" |
| #include "arm_compute/core/Window.h" |
| |
| using namespace arm_compute; |
| |
| void IGCSimple3DKernel::run(const Window &window) |
| { |
| ARM_COMPUTE_ERROR_ON_UNCONFIGURED_KERNEL(this); |
| ARM_COMPUTE_ERROR_ON_INVALID_SUBWINDOW(IKernel::window(), window); |
| |
| Window slice = window.first_slice_window_3D(); |
| |
| _kernel.use(); |
| |
| do |
| { |
| unsigned int idx = 0; |
| unsigned int binding = 1; // SSBO binding starts from 1. |
| add_3D_tensor_argument(idx, _input, binding++, slice); |
| add_3D_tensor_argument(idx, _output, binding++, slice); |
| _kernel.update_shader_params(); |
| enqueue(*this, slice); |
| } |
| while(window.slide_window_slice_3D(slice)); |
| } |