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/*
* Copyright (c) 2017-2018 ARM Limited.
*
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef __ARM_COMPUTE_GCKERNELLIBRARY_H__
#define __ARM_COMPUTE_GCKERNELLIBRARY_H__
#include "arm_compute/core/GLES_COMPUTE/OpenGLES.h"
#include "arm_compute/core/Utils.h"
#include <map>
#include <set>
#include <string>
#include <utility>
#include <vector>
namespace arm_compute
{
/** GCProgram class */
class GCProgram
{
public:
/** Default constructor. */
GCProgram();
/** Construct program from source file.
*
* @param[in] name Program name.
* @param[in] source Program source.
*/
GCProgram(std::string name, std::string source);
/** Default Copy Constructor. */
GCProgram(const GCProgram &) = default;
/** Default Move Constructor. */
GCProgram(GCProgram &&) = default;
/** Default copy assignment operator */
GCProgram &operator=(const GCProgram &) = default;
/** Default move assignment operator */
GCProgram &operator=(GCProgram &&) = default;
/** Returns program name.
*
* @return Program's name.
*/
std::string name() const
{
return _name;
}
/** Link program.
*
* @param[in] shader Shader used to link program.
*
* @return linked program id .
*/
GLuint link_program(GLuint shader);
/** Compile shader.
*
* @param[in] build_options Shader build options.
*
* @return GLES shader object.
*/
GLuint compile_shader(const std::string &build_options);
private:
std::string _name; /**< Program name. */
std::string _source; /**< Source code for the program. */
};
/** GCKernel class */
class GCKernel
{
public:
/** Default Constructor. */
GCKernel();
/** Default Copy Constructor. */
GCKernel(const GCKernel &) = default;
/** Default Move Constructor. */
GCKernel(GCKernel &&) = default;
/** Default copy assignment operator */
GCKernel &operator=(const GCKernel &) = default;
/** Default move assignment operator */
GCKernel &operator=(GCKernel &&) = default;
/** Constructor.
*
* @param[in] name Kernel name.
* @param[in] program Built program.
*/
GCKernel(std::string name, GLuint program);
/** Destructor.
*/
~GCKernel();
/** Returns kernel name.
*
* @return Kernel's name.
*/
std::string name() const
{
return _name;
}
/** Get program id.
*
* @return program id.
*/
GLuint get_program() const
{
return _program;
}
/** Use current program.
*
* @return program id.
*/
void use();
/** Unuse current program.
*
* @return program id.
*/
void unuse();
/** Set argument value at index of shader params.
*
* @param[in] idx Index in shader params.
* @param[in] value Argument value to be set.
*/
template <class T>
void set_argument(unsigned int idx, T value)
{
if(idx >= _shader_arguments.size())
{
_shader_arguments.resize(idx + 1, 0);
}
unsigned int *p = reinterpret_cast<unsigned int *>(&value);
_shader_arguments[idx] = *p;
}
/** Clear shader arguments.
*
*/
void clear_arguments()
{
_shader_arguments.clear();
}
/** Set shader params binding point.
*
* @param[in] binding Shader params binding point.
*/
void set_shader_params_binding_point(unsigned int binding)
{
_shader_params_binding_point = binding;
}
/** Update shader params.
*
*/
void update_shader_params();
/** Clean up program and ubo.
*
*/
void cleanup();
private:
std::string _name; /**< Kernel name */
GLuint _program; /**< Linked program id */
std::vector<unsigned int> _shader_arguments; /**< Store all the values of the shader arguments */
GLuint _shader_params_ubo_name; /**< Uniform buffer object name for shader parameters */
GLuint _shader_params_binding_point; /**< The binding point of the uniform block for shader parameters */
GLuint _shader_params_index; /**< The index of the uniform block */
GLint _shader_params_size; /**< The uniform block data size in the shader */
static constexpr const char *_shader_params_name = "shader_params"; /**< The uniform block name in the shader */
};
/** GCKernelLibrary class */
class GCKernelLibrary
{
using StringSet = std::set<std::string>;
private:
/** Default Constructor. */
GCKernelLibrary();
~GCKernelLibrary();
public:
/** Prevent instances of this class from being copied */
GCKernelLibrary(const GCKernelLibrary &) = delete;
/** Prevent instances of this class from being copied */
const GCKernelLibrary &operator=(const GCKernelLibrary &) = delete;
/** Get the static instance of @ref GCKernelLibrary.
*
* @return The static instance of GCKernelLibrary.
*/
static GCKernelLibrary &get();
/** Initialises the kernel library.
*
* @param[in] shader_path (Optional) Path of the directory from which shader sources are loaded.
* @param[in] dpy (Optional) EGLdisplay set by external application.
* @param[in] ctx (Optional) EGLContext set by external application.
*/
void init(std::string shader_path = "./", EGLDisplay dpy = EGL_NO_DISPLAY, EGLContext ctx = EGL_NO_CONTEXT)
{
//TODO: deal with old display and context.
_shader_path = std::move(shader_path);
_display = dpy;
_context = ctx;
eglMakeCurrent(_display, EGL_NO_SURFACE, EGL_NO_SURFACE, _context);
setup_dummy_fbo();
}
/** Sets the path that the shaders reside in.
*
* @param[in] shader_path Path of the shader.
*/
void set_shader_path(const std::string &shader_path)
{
_shader_path = shader_path;
};
/** Sets display and context to create kernel.
*
* @param[in] dpy EGLdisplay set by external application.
* @param[in] ctx EGLContext set by external application.
*/
void set_context(EGLDisplay dpy, EGLContext ctx)
{
//TODO: deal with old display and context.
_display = dpy;
_context = ctx;
eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, ctx);
setup_dummy_fbo();
};
/** Creates a kernel from the kernel library.
*
* @param[in] shader_name Shader name.
* @param[in] build_options_set Shader build options as a set.
*
* @return The created kernel.
*/
GCKernel create_kernel(const std::string &shader_name, const StringSet &build_options_set = {}) const;
/** Serializes and saves programs to a binary.
*
*/
void save_binary();
/** Load serialized binary with all the programs.
*
*/
void load_binary();
/** Setup a dummy fbo to workaround an issue on Galaxy S8.
*
*/
void setup_dummy_fbo();
private:
/** Preprocess GLES shader
*
* @param[in] shader_source Source code of the shader to preprocess.
*
* @return Preprocessed GLES shader object.
*/
const std::string preprocess_shader(const std::string &shader_source) const;
/** Load program and its dependencies.
*
* @param[in] program_name Name of the program to load.
*/
const GCProgram &load_program(const std::string &program_name) const;
/** Concatenates contents of a set into a single string.
*
* @param[in] s Input set to concatenate.
*
* @return Concatenated string.
*/
std::string stringify_set(const StringSet &s) const;
EGLDisplay _display; /**< Underlying EGL Display. */
EGLContext _context; /**< Underlying EGL Context. */
GLuint _frame_buffer; /**< Dummy fbo */
GLuint _tex_rt; /**< Dummy texture for render target */
std::string _shader_path; /**< Path to the shaders folder. */
mutable std::map<std::string, const GCProgram> _programs_map; /**< Map with all already loaded program data. */
mutable std::map<std::string, const GCKernel> _built_programs_map; /**< Map with all already built program data. */
static const std::map<std::string, std::string> _shader_program_map; /**< Map that associates kernel names with programs. */
static const std::map<std::string, std::string> _program_source_map; /**< Contains sources for all programs.
Used for compile-time shader inclusion. */
};
}
#endif /* __ARM_COMPUTE_GCKERNELLIBRARY_H__ */