blob: b42c09bbc7d240a0eaeaa4b0d637b0b5fb103a4e [file] [log] [blame]
/*
* Copyright (c) 2017-2018 ARM Limited.
*
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
layout(local_size_x = LOCAL_SIZE_X, local_size_y = LOCAL_SIZE_Y, local_size_z = LOCAL_SIZE_Z) in;
#include "helpers_cs.h"
#ifdef FUSED_ACTIVATION
#include "activation_layer_helpers_cs.h"
#endif /* FUSED_ACTIVATION */
#if defined(DATA_TYPE_FP16)
precision mediump float;
#endif // DATA_TYPE_FP16
/** This kernel performs a direct convolution to convolve the low three dimensions.
*
* @note The data type must be passed at compile time using "#define DATA_TYPE_NAME". e.g. "#define DATA_TYPE_FP32"
* @note This kernel has multiple optimized direct convolution options for FP16.
* The direct convolution option must be passed at compile time using "#define PROCESS_nX_nY_nZ" e.g. "#define PROCESS_8X_1Y_1Z"
* @note The convolution stride x must be passed at compile time using "#define STRIDE_X n" e.g. "#define STRIDE_X 1"
* @note In case biases will be added to the convolution "#define HAS_BIAS" has to be passed to append the final matrix with 1 in each row.
*
* @param[in] src_ptr Pointer to the source tensor. Supported data types: F16/F32
* @param[in] src_attrs The attributes of the source tensor
* @param[out] dst_ptr Pointer to the destination tensor. Supported data types: same as @p src_ptr
* @param[in] dst_attrs The attributes of the destination tensor
* @param[in] weights_ptr Pointer to the weights tensor. Supported data types: same as @p src_ptr
* @param[in] weights_attrs The attributes of the weights tensor
* @param[in] biases_ptr Pointer to the biases tensor. Same as @p src_ptr
* @param[in] biases_attrs The attributes of the weights tensor
* @param[in] weights_stride_w Stride of the weights tensor in the 4th dimension
* @param[in] weights_depth The third dimensions of the weights tensors
*/
SHADER_PARAMS_DECLARATION
{
Tensor3DAttributes src_attrs;
Tensor3DAttributes dst_attrs;
Tensor3DAttributes weights_attrs;
#ifdef BIAS
VectorAttributes biases_attrs;
#endif /* BIAS */
uint weights_stride_w;
uint weights_depth;
};
#if defined(DATA_TYPE_FP32)
TENSOR_DECLARATION(1, srcBuffer, float, src_ptr, src_shift, 2, readonly);
TENSOR_DECLARATION(2, dstBuffer, float, dst_ptr, dst_shift, 2, writeonly);
TENSOR_DECLARATION(3, weightsBuffer, float, weights_ptr, weights_shift, 2, readonly);
#ifdef BIAS
TENSOR_DECLARATION(4, biasesBuffer, float, biases_ptr, biases_shift, 2, readonly);
#endif /* BIAS */
void main()
{
ImageIterator src_iter = CONVERT_TO_IMAGE_ITERATOR(src_attrs, src_shift);
Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift);
Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
#ifdef BIAS
VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift);
#endif /* BIAS */
float pixels = 0.f;
uint z_index = gl_GlobalInvocationID.z;
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_stride_w);
float temp;
float temp_weight;
for(int d = 0; d < int(weights_depth); ++d)
{
temp = LOAD_CURRENT_ITEM(src_ptr, src_iter);
temp_weight = LOAD_CURRENT_ITEM(weights_ptr, weights_iter);
pixels += temp * temp_weight;
TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z);
}
#ifdef BIAS
pixels += LOAD(biases_ptr, VECTOR_OFFSET(biases_iter, z_index));
#endif /* BIAS */
#ifdef FUSED_ACTIVATION
pixels = ACT_OP(pixels);
#endif /* FUSED_ACTIVATION */
STORE_CURRENT_ITEM(dst_ptr, dst_iter, pixels);
}
#elif defined(DATA_TYPE_FP16)
#if defined(PROCESS_4X_1Y_1Z)
TENSOR_DECLARATION(1, srcBuffer, uvec2, src_ptr, src_shift, 3, readonly);
TENSOR_DECLARATION(2, dstBuffer, uvec2, dst_ptr, dst_shift, 3, writeonly);
TENSOR_DECLARATION(3, weightsBuffer, uint, weights_ptr, weights_shift, 2, readonly);
#ifdef BIAS
TENSOR_DECLARATION(4, biasesBuffer, uint, biases_ptr, biases_shift, 2, readonly);
#endif /* BIAS */
#if STRIDE_X == 2
#define CONVOLVE(s, w) convolve_stride2(s, w)
#elif STRIDE_X == 1 /* STRIDE_X == 1 */
#define CONVOLVE(s, w) convolve_stride1(s, w)
#else /* STRIDE_X not equals 1 or 2 */
#error STRIDE_X larger than 2 is not supported
#endif /* STRIDE_X == 2 */
vec4 convolve_stride1(ImageIterator src_iter, float w)
{
vec4 s;
s = LOAD_UNPACK4_CURRENT_ITEM_HALF(src_ptr, src_iter);
s *= w;
return s;
}
vec4 convolve_stride2(ImageIterator src_iter, float w)
{
vec4 s[2];
vec4 r;
s[0] = LOAD_UNPACK4_CURRENT_ITEM_HALF(src_ptr, src_iter);
s[1] = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, 4, 0));
r = vec4(s[0].xz, s[1].xz);
r *= w;
return r;
}
void main()
{
ImageIterator src_iter = CONVERT_TO_IMAGE_ITERATOR(src_attrs, src_shift);
Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift);
Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
#ifdef BIAS
VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift);
#endif /* BIAS */
vec4 pixels = vec4(0.f);
uint z_index = gl_GlobalInvocationID.z;
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_stride_w);
#ifdef WEIGHTS_OPTIMIZATION
float w1, w2;
int nums = (int(weights_depth)) / 2;
for(int d = 0; d < nums; ++d)
{
vec2 vec2_w = LOAD_UNPACK2_CURRENT_ITEM_HALF(weights_ptr, weights_iter);
w1 = vec2_w.x;
vec4 r1 = CONVOLVE(src_iter, w1);
pixels += r1;
TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
w2 = vec2_w.y;
vec4 r2 = CONVOLVE(src_iter, w2);
pixels += r2;
TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z * uint(2));
}
#else /* WEIGHTS_OPTIMIZATION */
float w;
for(int d = 0; d < int(weights_depth); ++d)
{
w = LOAD_UNPACK2_CURRENT_ITEM_HALF(weights_ptr, weights_iter).x;
vec4 r = CONVOLVE(src_iter, w);
pixels += r;
TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z);
}
#endif /* WEIGHTS_OPTIMIZATION */
#ifdef BIAS
vec2 vec2_b;
float b;
vec2_b = LOAD_UNPACK2_HALF(biases_ptr, VECTOR_OFFSET(biases_iter, z_index));
if(z_index % uint(2) == uint(0))
{
b = vec2_b.x;
}
else
{
b = vec2_b.y;
}
pixels += b;
#endif /* BIAS */
#ifdef FUSED_ACTIVATION
pixels = ACT_OP(pixels);
#endif /* FUSED_ACTIVATION */
STORE_PACK4_CURRENT_ITEM_HALF(dst_ptr, dst_iter, pixels);
}
#elif defined(PROCESS_4X_2Y_1Z)
TENSOR_DECLARATION(1, srcBuffer, uvec2, src_ptr, src_shift, 3, readonly);
TENSOR_DECLARATION(2, dstBuffer, uvec2, dst_ptr, dst_shift, 3, writeonly);
TENSOR_DECLARATION(3, weightsBuffer, uint, weights_ptr, weights_shift, 2, readonly);
#ifdef BIAS
TENSOR_DECLARATION(4, biasesBuffer, uint, biases_ptr, biases_shift, 2, readonly);
#endif /* BIAS */
#if STRIDE_X == 2
#define CONVOLVE(s, w) convolve_stride2(s, w)
#elif STRIDE_X == 1 /* STRIDE_X == 1 */
#define CONVOLVE(s, w) convolve_stride1(s, w)
#else /* STRIDE_X not equals 1 or 2 */
#error STRIDE_X larger than 2 is not supported
#endif /* STRIDE_X == 2 */
vec4[2] convolve_stride1(ImageIterator src_iter, float w)
{
vec4 s[2];
s[0] = LOAD_UNPACK4_CURRENT_ITEM_HALF(src_ptr, src_iter);
s[1] = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, int(STRIDE_Y)));
s[0] *= w;
s[1] *= w;
return s;
}
vec4[2] convolve_stride2(ImageIterator src_iter, float w)
{
vec4 s1[2];
vec4 s2[2];
vec4 r[2];
s1[0] = LOAD_UNPACK4_CURRENT_ITEM_HALF(src_ptr, src_iter);
s1[1] = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, 4, 0));
r[0] = vec4(s1[0].xz, s1[1].xz);
s2[0] = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, int(STRIDE_Y)));
s2[1] = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, 4, int(STRIDE_Y)));
r[1] = vec4(s2[0].xz, s2[1].xz);
r[0] *= w;
r[1] *= w;
return r;
}
void main()
{
ImageIterator src_iter = CONVERT_TO_IMAGE_ITERATOR(src_attrs, src_shift);
Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift);
Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
#ifdef BIAS
VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift);
#endif /* BIAS */
vec4 pixels[2];
pixels[0] = vec4(0.f);
pixels[1] = vec4(0.f);
uint z_index = gl_GlobalInvocationID.z;
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_stride_w);
#ifdef WEIGHTS_OPTIMIZATION
float w1, w2;
int nums = (int(weights_depth)) / 2;
for(int d = 0; d < nums; ++d)
{
vec2 vec2_w = LOAD_UNPACK2_CURRENT_ITEM_HALF(weights_ptr, weights_iter);
w1 = vec2_w.x;
vec4 r1[2] = CONVOLVE(src_iter, w1);
pixels[0] += r1[0];
pixels[1] += r1[1];
TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
w2 = vec2_w.y;
vec4 r2[2] = CONVOLVE(src_iter, w2);
pixels[0] += r2[0];
pixels[1] += r2[1];
TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z * uint(2));
}
#else /* WEIGHTS_OPTIMIZATION */
float w;
for(int d = 0; d < int(weights_depth); ++d)
{
w = LOAD_UNPACK2_CURRENT_ITEM_HALF(weights_ptr, weights_iter).x;
vec4 r[2] = CONVOLVE(src_iter, w);
pixels[0] += r[0];
pixels[1] += r[1];
TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z);
}
#endif /* WEIGHTS_OPTIMIZATION */
#ifdef BIAS
vec2 vec2_b;
float b;
vec2_b = LOAD_UNPACK2_HALF(biases_ptr, VECTOR_OFFSET(biases_iter, z_index));
if(z_index % uint(2) == uint(0))
{
b = vec2_b.x;
}
else
{
b = vec2_b.y;
}
pixels[0] += b;
pixels[1] += b;
#endif /* BIAS */
#ifdef FUSED_ACTIVATION
pixels[0] = ACT_OP(pixels[0]);
pixels[1] = ACT_OP(pixels[1]);
#endif /* FUSED_ACTIVATION */
STORE_PACK4_CURRENT_ITEM_HALF(dst_ptr, dst_iter, pixels[0]);
STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 1, 0), pixels[1]);
}
#elif defined(PROCESS_4X_3Y_1Z)
TENSOR_DECLARATION(1, srcBuffer, uvec2, src_ptr, src_shift, 3, readonly);
TENSOR_DECLARATION(2, dstBuffer, uvec2, dst_ptr, dst_shift, 3, writeonly);
TENSOR_DECLARATION(3, weightsBuffer, uint, weights_ptr, weights_shift, 2, readonly);
#ifdef BIAS
TENSOR_DECLARATION(4, biasesBuffer, uint, biases_ptr, biases_shift, 2, readonly);
#endif /* BIAS */
#if STRIDE_X == 2
#define CONVOLVE(s, w) convolve_stride2(s, w)
#elif STRIDE_X == 1 /* STRIDE_X == 1 */
#define CONVOLVE(s, w) convolve_stride1(s, w)
#else /* STRIDE_X not equals 1 or 2 */
#error STRIDE_X larger than 2 is not supported
#endif /* STRIDE_X == 2 */
vec4[3] convolve_stride1(ImageIterator src_iter, float w)
{
vec4 s[3];
s[0] = LOAD_UNPACK4_CURRENT_ITEM_HALF(src_ptr, src_iter);
s[1] = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, int(STRIDE_Y)));
s[2] = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, (2 * int(STRIDE_Y))));
s[0] *= w;
s[1] *= w;
s[2] *= w;
return s;
}
vec4[3] convolve_stride2(ImageIterator src_iter, float w)
{
vec4 s1[2];
vec4 s2[2];
vec4 s3[2];
vec4 r[3];
s1[0] = LOAD_UNPACK4_CURRENT_ITEM_HALF(src_ptr, src_iter);
s1[1] = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, 4, 0));
r[0] = vec4(s1[0].xz, s1[1].xz);
s2[0] = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, int(STRIDE_Y)));
s2[1] = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, 4, int(STRIDE_Y)));
r[1] = vec4(s2[0].xz, s2[1].xz);
s3[0] = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, (2 * int(STRIDE_Y))));
s3[1] = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, 4, (2 * int(STRIDE_Y))));
r[2] = vec4(s3[0].xz, s3[1].xz);
r[0] *= w;
r[1] *= w;
r[2] *= w;
return r;
}
void main()
{
ImageIterator src_iter = CONVERT_TO_IMAGE_ITERATOR(src_attrs, src_shift);
Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift);
Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
#ifdef BIAS
VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift);
#endif /* BIAS */
vec4 pixels[3];
pixels[0] = vec4(0.f);
pixels[1] = vec4(0.f);
pixels[2] = vec4(0.f);
uint z_index = gl_GlobalInvocationID.z;
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_stride_w);
#ifdef WEIGHTS_OPTIMIZATION
float w1, w2;
int nums = (int(weights_depth)) / 2;
for(int d = 0; d < nums; ++d)
{
vec2 vec2_w = LOAD_UNPACK2_CURRENT_ITEM_HALF(weights_ptr, weights_iter);
w1 = vec2_w.x;
vec4 r1[3] = CONVOLVE(src_iter, w1);
pixels[0] += r1[0];
pixels[1] += r1[1];
pixels[2] += r1[2];
TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
w2 = vec2_w.y;
vec4 r2[3] = CONVOLVE(src_iter, w2);
pixels[0] += r2[0];
pixels[1] += r2[1];
pixels[2] += r2[2];
TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z * uint(2));
}
#else /* WEIGHTS_OPTIMIZATION */
float w;
for(int d = 0; d < int(weights_depth); ++d)
{
w = LOAD_UNPACK2_CURRENT_ITEM_HALF(weights_ptr, weights_iter).x;
vec4 r[3] = CONVOLVE(src_iter, w);
pixels[0] += r[0];
pixels[1] += r[1];
pixels[2] += r[2];
TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z);
}
#endif /* WEIGHTS_OPTIMIZATION */
#ifdef BIAS
vec2 vec2_b;
float b;
vec2_b = LOAD_UNPACK2_HALF(biases_ptr, VECTOR_OFFSET(biases_iter, z_index));
if(z_index % uint(2) == uint(0))
{
b = vec2_b.x;
}
else
{
b = vec2_b.y;
}
pixels[0] += b;
pixels[1] += b;
pixels[2] += b;
#endif /* BIAS */
#ifdef FUSED_ACTIVATION
pixels[0] = ACT_OP(pixels[0]);
pixels[1] = ACT_OP(pixels[1]);
pixels[2] = ACT_OP(pixels[2]);
#endif /* FUSED_ACTIVATION */
STORE_PACK4_CURRENT_ITEM_HALF(dst_ptr, dst_iter, pixels[0]);
STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 1, 0), pixels[1]);
STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 2, 0), pixels[2]);
}
#elif defined(PROCESS_4X_4Y_1Z)
TENSOR_DECLARATION(1, srcBuffer, uvec2, src_ptr, src_shift, 3, readonly);
TENSOR_DECLARATION(2, dstBuffer, uvec2, dst_ptr, dst_shift, 3, writeonly);
TENSOR_DECLARATION(3, weightsBuffer, uint, weights_ptr, weights_shift, 2, readonly);
#ifdef BIAS
TENSOR_DECLARATION(4, biasesBuffer, uint, biases_ptr, biases_shift, 2, readonly);
#endif /* BIAS */
#if STRIDE_X == 2
#define CONVOLVE(s, w, x1, y1) convolve_stride2(s, w, x1, y1)
#elif STRIDE_X == 1 /* STRIDE_X == 1 */
#define CONVOLVE(s, w, x1, y1) convolve_stride1(s, w, x1, y1)
#else /* STRIDE_X not equals 1 or 2 */
#error STRIDE_X larger than 2 is not supported
#endif /* STRIDE_X == 2 */
vec4[2] convolve_stride1(ImageIterator src_iter, float w, int x1, int y1)
{
vec4 s[2];
s[0] = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, x1, y1));
s[1] = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, x1, (y1 + int(STRIDE_Y))));
s[0] *= w;
s[1] *= w;
return s;
}
vec4[2] convolve_stride2(ImageIterator src_iter, float w, int x1, int y1)
{
vec4 s1[2];
vec4 s2[2];
vec4 r[2];
s1[0] = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, x1, y1));
s1[1] = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, (4 + x1), y1));
r[0] = vec4(s1[0].xz, s1[1].xz);
s2[0] = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, x1, (y1 + int(STRIDE_Y))));
s2[1] = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, (4 + x1), (y1 + int(STRIDE_Y))));
r[1] = vec4(s2[0].xz, s2[1].xz);
r[0] *= w;
r[1] *= w;
return r;
}
void main()
{
ImageIterator src_iter = CONVERT_TO_IMAGE_ITERATOR(src_attrs, src_shift);
Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift);
Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
#ifdef BIAS
VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift);
#endif /* BIAS */
vec4 pixels[2];
vec4 pixels1[2];
pixels[0] = vec4(0.f);
pixels[1] = vec4(0.f);
pixels1[0] = vec4(0.f);
pixels1[1] = vec4(0.f);
uint z_index = gl_GlobalInvocationID.z;
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_stride_w);
#ifdef WEIGHTS_OPTIMIZATION
float w1, w2;
int nums = (int(weights_depth)) / 2;
for(int d = 0; d < nums; ++d)
{
vec2 vec2_w = LOAD_UNPACK2_CURRENT_ITEM_HALF(weights_ptr, weights_iter);
w1 = vec2_w.x;
vec4 r1[2] = CONVOLVE(src_iter, w1, 0, 0);
vec4 r2[2] = CONVOLVE(src_iter, w1, 0, (2 * int(STRIDE_Y)));
pixels[0] += r1[0];
pixels[1] += r1[1];
pixels1[0] += r2[0];
pixels1[1] += r2[1];
TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
w2 = vec2_w.y;
vec4 r3[2] = CONVOLVE(src_iter, w2, 0, 0);
vec4 r4[2] = CONVOLVE(src_iter, w2, 0, (2 * int(STRIDE_Y)));
pixels[0] += r3[0];
pixels[1] += r3[1];
pixels1[0] += r4[0];
pixels1[1] += r4[1];
TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z * uint(2));
}
#else /* WEIGHTS_OPTIMIZATION */
float w;
for(int d = 0; d < int(weights_depth); ++d)
{
w = LOAD_UNPACK2_CURRENT_ITEM_HALF(weights_ptr, weights_iter).x;
vec4 r1[2] = CONVOLVE(src_iter, w, 0, 0);
vec4 r2[2] = CONVOLVE(src_iter, w, 0, (2 * int(STRIDE_Y)));
pixels[0] += r1[0];
pixels[1] += r1[1];
pixels1[0] += r2[0];
pixels1[1] += r2[1];
TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z);
}
#endif /* WEIGHTS_OPTIMIZATION */
#ifdef BIAS
vec2 vec2_b;
float b;
vec2_b = LOAD_UNPACK2_HALF(biases_ptr, VECTOR_OFFSET(biases_iter, z_index));
if(z_index % uint(2) == uint(0))
{
b = vec2_b.x;
}
else
{
b = vec2_b.y;
}
pixels[0] += b;
pixels[1] += b;
pixels1[0] += b;
pixels1[1] += b;
#endif /* BIAS */
#ifdef FUSED_ACTIVATION
pixels[0] = ACT_OP(pixels[0]);
pixels[1] = ACT_OP(pixels[1]);
pixels1[0] = ACT_OP(pixels1[0]);
pixels1[1] = ACT_OP(pixels1[1]);
#endif /* FUSED_ACTIVATION */
STORE_PACK4_CURRENT_ITEM_HALF(dst_ptr, dst_iter, pixels[0]);
STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 1, 0), pixels[1]);
STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 2, 0), pixels1[0]);
STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 3, 0), pixels1[1]);
}
#elif defined(PROCESS_4X_2Y_2Z)
TENSOR_DECLARATION(1, srcBuffer, uvec2, src_ptr, src_shift, 3, readonly);
TENSOR_DECLARATION(2, dstBuffer, uvec2, dst_ptr, dst_shift, 3, writeonly);
TENSOR_DECLARATION(3, weightsBuffer, uint, weights_ptr, weights_shift, 2, readonly);
#ifdef BIAS
TENSOR_DECLARATION(4, biasesBuffer, uint, biases_ptr, biases_shift, 2, readonly);
#endif /* BIAS */
#if STRIDE_X == 2
#define CONVOLVE(s, w) convolve_stride2(s, w)
#elif STRIDE_X == 1 /* STRIDE_X == 1 */
#define CONVOLVE(s, w) convolve_stride1(s, w)
#else /* STRIDE_X not equals 1 or 2 */
#error STRIDE_X larger than 2 is not supported
#endif /* STRIDE_X == 2 */
vec4[2] convolve_stride1(ImageIterator src_iter, float w)
{
vec4 s[2];
s[0] = LOAD_UNPACK4_CURRENT_ITEM_HALF(src_ptr, src_iter);
s[1] = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, int(STRIDE_Y)));
s[0] *= w;
s[1] *= w;
return s;
}
vec4[2] convolve_stride2(ImageIterator src_iter, float w)
{
vec4 s1[2];
vec4 s2[2];
vec4 r[2];
s1[0] = LOAD_UNPACK4_CURRENT_ITEM_HALF(src_ptr, src_iter);
s1[1] = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, 4, 0));
r[0] = vec4(s1[0].xz, s1[1].xz);
s2[0] = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, int(STRIDE_Y)));
s2[1] = LOAD_UNPACK4_HALF(src_ptr, IMAGE_OFFSET(src_iter, 4, int(STRIDE_Y)));
r[1] = vec4(s2[0].xz, s2[1].xz);
r[0] *= w;
r[1] *= w;
return r;
}
void main()
{
ImageIterator src_iter = CONVERT_TO_IMAGE_ITERATOR(src_attrs, src_shift);
Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift);
Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
#ifdef BIAS
VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift);
#endif /* BIAS */
uint z_base_index = uint(gl_GlobalInvocationID.z) << uint(1);
// store orginal src current offset
int s_offset_in_bytes = src_iter.current_offset_in_bytes;
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_base_index * weights_stride_w);
for(int z = 0; z < 2; ++z)
{
uint z_index = z_base_index + uint(z);
src_iter.current_offset_in_bytes = s_offset_in_bytes;
vec4 pixels[2];
pixels[0] = vec4(0.f);
pixels[1] = vec4(0.f);
#ifdef WEIGHTS_OPTIMIZATION
float w1, w2;
int nums = (int(weights_depth)) / 2;
for(int d = 0; d < nums; ++d)
{
vec2 vec2_w = LOAD_UNPACK2_CURRENT_ITEM_HALF(weights_ptr, weights_iter);
w1 = vec2_w.x;
vec4 r1[2] = CONVOLVE(src_iter, w1);
pixels[0] += r1[0];
pixels[1] += r1[1];
TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
w2 = vec2_w.y;
vec4 r2[2] = CONVOLVE(src_iter, w2);
pixels[0] += r2[0];
pixels[1] += r2[1];
TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z * uint(2));
}
#else /* WEIGHTS_OPTIMIZATION */
float w;
for(int d = 0; d < int(weights_depth); ++d)
{
w = LOAD_UNPACK2_CURRENT_ITEM_HALF(weights_ptr, weights_iter).x;
vec4 r[2] = CONVOLVE(src_iter, w);
pixels[0] += r[0];
pixels[1] += r[1];
TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z);
}
#endif /* WEIGHTS_OPTIMIZATION */
#ifdef BIAS
vec2 vec2_b;
float b;
vec2_b = LOAD_UNPACK2_HALF(biases_ptr, VECTOR_OFFSET(biases_iter, z_index));
if(z_index % uint(2) == uint(0))
{
b = vec2_b.x;
}
else
{
b = vec2_b.y;
}
pixels[0] += b;
pixels[1] += b;
#endif /* BIAS */
#ifdef FUSED_ACTIVATION
pixels[0] = ACT_OP(pixels[0]);
pixels[1] = ACT_OP(pixels[1]);
#endif /* FUSED_ACTIVATION */
STORE_PACK4_CURRENT_ITEM_HALF(dst_ptr, dst_iter, pixels[0]);
STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 1, 0), pixels[1]);
TENSOR_ITERATOR_ADVANCE_IN_BYTES(dst_iter, dst_attrs.stride_z);
}
}
#elif defined(PROCESS_8X_1Y_1Z)
TENSOR_DECLARATION(1, srcBuffer, uvec4, src_ptr, src_shift, 4, readonly);
TENSOR_DECLARATION(2, dstBuffer, uvec4, dst_ptr, dst_shift, 4, writeonly);
TENSOR_DECLARATION(3, weightsBuffer, uint, weights_ptr, weights_shift, 2, readonly);
#ifdef BIAS
TENSOR_DECLARATION(4, biasesBuffer, uint, biases_ptr, biases_shift, 2, readonly);
#endif /* BIAS */
#if STRIDE_X == 2
#define CONVOLVE(s, w) convolve_stride2(s, w)
#elif STRIDE_X == 1 /* STRIDE_X == 1 */
#define CONVOLVE(s, w) convolve_stride1(s, w)
#else /* STRIDE_X not equals 1 or 2 */
#error STRIDE_X larger than 2 is not supported
#endif /* STRIDE_X == 2 */
vec4[2] convolve_stride1(ImageIterator src_iter, float w)
{
vec4 s[2];
s = LOAD_UNPACK8_CURRENT_ITEM_HALF(src_ptr, src_iter);
s[0] *= w;
s[1] *= w;
return s;
}
vec4[2] convolve_stride2(ImageIterator src_iter, float w)
{
vec4 s1[2];
vec4 s2[2];
vec4 r[2];
s1 = LOAD_UNPACK8_CURRENT_ITEM_HALF(src_ptr, src_iter);
r[0] = vec4(s1[0].xz, s1[1].xz);
s2 = LOAD_UNPACK8_HALF(src_ptr, IMAGE_OFFSET(src_iter, 8, 0));
r[1] = vec4(s2[0].xz, s2[1].xz);
r[0] *= w;
r[1] *= w;
return r;
}
void main()
{
ImageIterator src_iter = CONVERT_TO_IMAGE_ITERATOR(src_attrs, src_shift);
Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift);
Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
#ifdef BIAS
VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift);
#endif /* BIAS */
vec4 pixels[2];
pixels[0] = vec4(0.f);
pixels[1] = vec4(0.f);
uint z_index = gl_GlobalInvocationID.z;
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_stride_w);
#ifdef WEIGHTS_OPTIMIZATION
float w1, w2;
int nums = (int(weights_depth)) / 2;
for(int d = 0; d < nums; ++d)
{
vec2 vec2_w = LOAD_UNPACK2_CURRENT_ITEM_HALF(weights_ptr, weights_iter);
w1 = vec2_w.x;
vec4 r1[2] = CONVOLVE(src_iter, w1);
pixels[0] += r1[0];
pixels[1] += r1[1];
TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
w2 = vec2_w.y;
vec4 r2[2] = CONVOLVE(src_iter, w2);
pixels[0] += r2[0];
pixels[1] += r2[1];
TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z * uint(2));
}
#else /* WEIGHTS_OPTIMIZATION */
float w;
for(int d = 0; d < int(weights_depth); ++d)
{
w = LOAD_UNPACK2_CURRENT_ITEM_HALF(weights_ptr, weights_iter).x;
vec4 r[2] = CONVOLVE(src_iter, w);
pixels[0] += r[0];
pixels[1] += r[1];
TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z);
}
#endif /* WEIGHTS_OPTIMIZATION */
#ifdef BIAS
vec2 vec2_b;
float b;
vec2_b = LOAD_UNPACK2_HALF(biases_ptr, VECTOR_OFFSET(biases_iter, z_index));
if(z_index % uint(2) == uint(0))
{
b = vec2_b.x;
}
else
{
b = vec2_b.y;
}
pixels[0] += b;
pixels[1] += b;
#endif /* BIAS */
#ifdef FUSED_ACTIVATION
pixels[0] = ACT_OP(pixels[0]);
pixels[1] = ACT_OP(pixels[1]);
#endif /* FUSED_ACTIVATION */
STORE_PACK8_CURRENT_ITEM_HALF(dst_ptr, dst_iter, pixels);
}
#elif defined(PROCESS_8X_2Y_1Z)
TENSOR_DECLARATION(1, srcBuffer, uvec4, src_ptr, src_shift, 4, readonly);
TENSOR_DECLARATION(2, dstBuffer, uvec4, dst_ptr, dst_shift, 4, writeonly);
TENSOR_DECLARATION(3, weightsBuffer, uint, weights_ptr, weights_shift, 2, readonly);
#ifdef BIAS
TENSOR_DECLARATION(4, biasesBuffer, uint, biases_ptr, biases_shift, 2, readonly);
#endif /* BIAS */
#if STRIDE_X == 2
#define CONVOLVE(s, w, x1, y1) convolve_stride2(s, w, x1, y1)
#elif STRIDE_X == 1 /* STRIDE_X == 1 */
#define CONVOLVE(s, w, x1, y1) convolve_stride1(s, w, x1, y1)
#else /* STRIDE_X not equals 1 or 2 */
#error STRIDE_X larger than 2 is not supported
#endif /* STRIDE_X == 2 */
vec4[2] convolve_stride1(ImageIterator src_iter, float w, int x1, int y1)
{
vec4 s[2];
s = LOAD_UNPACK8_HALF(src_ptr, IMAGE_OFFSET(src_iter, x1, y1));
s[0] *= w;
s[1] *= w;
return s;
}
vec4[2] convolve_stride2(ImageIterator src_iter, float w, int x1, int y1)
{
vec4 s1[2];
vec4 s2[2];
vec4 r[2];
s1 = LOAD_UNPACK8_HALF(src_ptr, IMAGE_OFFSET(src_iter, x1, y1));
r[0] = vec4(s1[0].xz, s1[1].xz);
s2 = LOAD_UNPACK8_HALF(src_ptr, IMAGE_OFFSET(src_iter, (8 + x1), y1));
r[1] = vec4(s2[0].xz, s2[1].xz);
r[0] *= w;
r[1] *= w;
return r;
}
void main()
{
ImageIterator src_iter = CONVERT_TO_IMAGE_ITERATOR(src_attrs, src_shift);
Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift);
Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
#ifdef BIAS
VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift);
#endif /* BIAS */
vec4 pixels[2];
vec4 pixels1[2];
pixels[0] = vec4(0.f);
pixels[1] = vec4(0.f);
pixels1[0] = vec4(0.f);
pixels1[1] = vec4(0.f);
uint z_index = gl_GlobalInvocationID.z;
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_stride_w);
#ifdef WEIGHTS_OPTIMIZATION
float w1, w2;
int nums = (int(weights_depth)) / 2;
for(int d = 0; d < nums; ++d)
{
vec2 vec2_w = LOAD_UNPACK2_CURRENT_ITEM_HALF(weights_ptr, weights_iter);
w1 = vec2_w.x;
vec4 r1[2] = CONVOLVE(src_iter, w1, 0, 0);
vec4 r2[2] = CONVOLVE(src_iter, w1, 0, (int(STRIDE_Y)));
pixels[0] += r1[0];
pixels[1] += r1[1];
pixels1[0] += r2[0];
pixels1[1] += r2[1];
TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
w2 = vec2_w.y;
vec4 r3[2] = CONVOLVE(src_iter, w2, 0, 0);
vec4 r4[2] = CONVOLVE(src_iter, w2, 0, (int(STRIDE_Y)));
pixels[0] += r3[0];
pixels[1] += r3[1];
pixels1[0] += r4[0];
pixels1[1] += r4[1];
TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z * uint(2));
}
#else /* WEIGHTS_OPTIMIZATION */
float w;
for(int d = 0; d < int(weights_depth); ++d)
{
w = LOAD_UNPACK2_CURRENT_ITEM_HALF(weights_ptr, weights_iter).x;
vec4 r1[2] = CONVOLVE(src_iter, w, 0, 0);
vec4 r2[2] = CONVOLVE(src_iter, w, 0, (int(STRIDE_Y)));
pixels[0] += r1[0];
pixels[1] += r1[1];
pixels1[0] += r2[0];
pixels1[1] += r2[1];
TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z);
}
#endif /* WEIGHTS_OPTIMIZATION */
#ifdef BIAS
vec2 vec2_b;
float b;
vec2_b = LOAD_UNPACK2_HALF(biases_ptr, VECTOR_OFFSET(biases_iter, z_index));
if(z_index % uint(2) == uint(0))
{
b = vec2_b.x;
}
else
{
b = vec2_b.y;
}
pixels[0] += b;
pixels[1] += b;
pixels1[0] += b;
pixels1[1] += b;
#endif /* BIAS */
#ifdef FUSED_ACTIVATION
pixels[0] = ACT_OP(pixels[0]);
pixels[1] = ACT_OP(pixels[1]);
pixels1[0] = ACT_OP(pixels1[0]);
pixels1[1] = ACT_OP(pixels1[1]);
#endif /* FUSED_ACTIVATION */
STORE_PACK8_CURRENT_ITEM_HALF(dst_ptr, dst_iter, pixels);
STORE_PACK8_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 1, 0), pixels1);
}
#endif /* PROCESS_4X_1Y_1Z */
#else /* DATA_TYPE_FP32 */
#error Data type not supported
#endif /* DATA_TYPE_FP32 */