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/*
* Copyright (c) 2023-2024 Arm Limited.
*
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef ACL_SRC_DYNAMIC_FUSION_SKETCH_GPU_GPUWORKLOADCONTEXTIMPL_H
#define ACL_SRC_DYNAMIC_FUSION_SKETCH_GPU_GPUWORKLOADCONTEXTIMPL_H
#include "arm_compute/core/CL/CLCompileContext.h"
#include "arm_compute/core/ITensorInfo.h"
#include "arm_compute/dynamic_fusion/sketch/gpu/GpuWorkloadContext.h"
#include "arm_compute/dynamic_fusion/sketch/MemoryDescriptor.h"
namespace arm_compute
{
namespace experimental
{
namespace dynamic_fusion
{
/** Internal implementation of workload context. */
class GpuWorkloadContext::Impl
{
public:
/** Constructor
*
* @param[in] gpu_language Target GPU language.
* @param[in] cl_compile_ctx CL compile context.
*/
Impl(GpuLanguage gpu_language, CLCompileContext *cl_compile_ctx);
/** Copy constructor */
Impl(Impl &) = default;
/** Assignment */
Impl &operator=(Impl &) = default;
/** Get target GPU language. */
GpuLanguage gpu_language() const;
/** Get CL compile context. */
const CLCompileContext *cl_compile_context() const;
/** Get memory descriptor registry. */
const MemoryDescriptorMap &mem_map() const;
/** Set a new ID and register the user tensor info.
*
* The ownership of the tensor info object will be transfered to this context object.
*
* @param[in] tensor_info The tensor info to be registered.
*/
void register_user_tensor(std::unique_ptr<TensorInfo> &&tensor_info);
/** Create a virtual (see @ref MemoryType) tensor info and save it
*
* @return ITensorInfo* The created virtual tensor info object pointer
*/
ITensorInfo *create_virtual_tensor();
/** Create an auxiliary (see @ref MemoryType) tensor info and save it
*
* @param[in] tensor_info @ref ITensorInfo to copy from
*
* @return ITensorInfo* The created auxiliary tensor info object pointer
*/
ITensorInfo *create_auxiliary_tensor(const ITensorInfo &tensor_info);
/** Get tensor info created by this context, from id */
ITensorInfo *get_tensor_info(ITensorInfo::Id id);
/** Get tensor info created by this context, from id */
const ITensorInfo *get_tensor_info(ITensorInfo::Id id) const;
private:
ITensorInfo::Id next_tensor_id();
GpuLanguage _gpu_language;
CLCompileContext *_cl_compile_ctx;
ITensorInfo::Id _next_tensor_id;
MemoryDescriptorMap _mem_map;
std::map<ITensorInfo::Id, std::unique_ptr<TensorInfo>> _managed_tensor_info;
};
} // namespace dynamic_fusion
} // namespace experimental
} // namespace arm_compute
#endif // ACL_SRC_DYNAMIC_FUSION_SKETCH_GPU_GPUWORKLOADCONTEXTIMPL_H