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Pablo Marquez Telloba933712023-11-13 15:57:54 +00001/*
2 * Copyright (c) 2023 Arm Limited.
3 *
4 * SPDX-License-Identifier: MIT
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to
8 * deal in the Software without restriction, including without limitation the
9 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10 * sell copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all
14 * copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 */
24#if defined(__ARM_FEATURE_FP16_VECTOR_ARITHMETIC) && defined(ENABLE_FP16_KERNELS)
25
26#include "src/core/NEON/wrapper/wrapper.h"
27#include "src/cpu/CpuTypes.h"
28#include "src/cpu/kernels/norm_layer/generic/neon/impl.h"
29
30namespace arm_compute
31{
32namespace cpu
33{
34
35void neon_normalize_float16_8_0_2D(
36 const Window &window, const ITensor *in, const ITensor *in_squared, ITensor *out, NormalizationLayerInfo ninfo)
37{
38 arm_compute::normalize_float<float16_t, 8, 0, true>(window, in, in_squared, out, ninfo);
39}
40
41void neon_normalize_float16_8_0(
42 const Window &window, const ITensor *in, const ITensor *in_squared, ITensor *out, NormalizationLayerInfo ninfo)
43{
44 arm_compute::normalize_float<float16_t, 8, 0, false>(window, in, in_squared, out, ninfo);
45}
46
47void neon_normalize_float16_8_1_2D(
48 const Window &window, const ITensor *in, const ITensor *in_squared, ITensor *out, NormalizationLayerInfo ninfo)
49{
50 arm_compute::normalize_float<float16_t, 8, 1, true>(window, in, in_squared, out, ninfo);
51}
52
53void neon_normalize_float16_8_1(
54 const Window &window, const ITensor *in, const ITensor *in_squared, ITensor *out, NormalizationLayerInfo ninfo)
55{
56 arm_compute::normalize_float<float16_t, 8, 1, false>(window, in, in_squared, out, ninfo);
57}
58
59void neon_normalize_float16_8_2(
60 const Window &window, const ITensor *in, const ITensor *in_squared, ITensor *out, NormalizationLayerInfo ninfo)
61{
62 arm_compute::normalize_float<float16_t, 8, 2, false>(window, in, in_squared, out, ninfo);
63}
64
65} // namespace cpu
66} // namespace arm_compute
67#endif /* defined(__ARM_FEATURE_FP16_VECTOR_ARITHMETIC) && defined(ENABLE_FP16_KERNELS) */