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Frank Lei57a150a2017-12-19 10:14:57 +08001/*
Frank Lei4406fd62018-02-01 14:47:14 +08002 * Copyright (c) 2016-2018 ARM Limited.
Frank Lei57a150a2017-12-19 10:14:57 +08003 *
4 * SPDX-License-Identifier: MIT
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to
8 * deal in the Software without restriction, including without limitation the
9 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10 * sell copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all
14 * copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 */
24
25layout(local_size_x = LOCAL_SIZE_X, local_size_y = LOCAL_SIZE_Y, local_size_z = LOCAL_SIZE_Z) in;
26
27#include "helpers_cs.h"
28
Frank Lei1bfc7842018-01-04 13:02:40 +080029// We DO have to use highp for DATA_TYPE_FP16 float here to calculate the coordinates of source tensor. float is highp by default, but we still write it down here to make it more clearly, and mediump is only used for src/dst tensor in shader body.
30precision highp float;
31
Frank Lei4406fd62018-02-01 14:47:14 +080032/** Performs an affine transformation on an tensor interpolating with the NEAREAST NEIGHBOUR method. Input and output are single channel FP16.
Frank Lei57a150a2017-12-19 10:14:57 +080033 *
34 * @param[in] src_ptr Pointer to the source tensor. Supported data types: FP16.
35 * @param[in] src_attrs The attributes of the source tensor
36 * @param[out] dst_ptr Pointer to the destination tensor. Supported data types: FP16. (Must be the same as the input)
37 * @param[in] dst_attrs The attributes of the destination tensor
Frank Lei4406fd62018-02-01 14:47:14 +080038 * @param[in] input_width Input tensor width
39 * @param[in] input_height Input tensor height
Frank Lei1bfc7842018-01-04 13:02:40 +080040 * @param[in] scale The scale factor along x/y dimension
Frank Lei57a150a2017-12-19 10:14:57 +080041 */
42SHADER_PARAMS_DECLARATION
43{
Frank Lei4406fd62018-02-01 14:47:14 +080044 Tensor3DAttributes src_attrs;
45 Tensor3DAttributes dst_attrs;
46 float input_width;
47 float input_height;
48 vec2 scale;
Frank Lei57a150a2017-12-19 10:14:57 +080049};
50
51#if defined(DATA_TYPE_FP16)
52#if defined(SCALE_NEAREST_GENERIC)
53TENSOR_DECLARATION(1, srcBuffer, uint, src_ptr, src_shift, 2, readonly);
54TENSOR_DECLARATION(2, dstBuffer, uvec2, dst_ptr, dst_shift, 3, writeonly);
55
56vec4[2] transform_nearest(vec2 coord, vec2 scale)
57{
58 vec4 in_x_coords = vec4(coord.x, 1.f + coord.x, 2.f + coord.x, 3.f + coord.x);
59
60 vec4[2] t;
61 t[0] = (in_x_coords + (vec4(0.5f))) * scale.x;
62 t[1] = vec4((coord.y + 0.5f) * scale.y);
63
64 return t;
65}
66
67vec4[2] clamp_to_border_with_size(vec4[2] coords, float width, float height, float border_size)
68{
69 vec4[2] c;
70 c[0] = clamp(coords[0], 0.0f - border_size, width - 1.f + border_size);
71 c[1] = clamp(coords[1], 0.0f - border_size, height - 1.f + border_size);
72
73 return c;
74}
75
76void main()
77{
Frank Lei4406fd62018-02-01 14:47:14 +080078 Tensor3DIterator src_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(src_attrs, src_shift);
79 Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
Frank Lei57a150a2017-12-19 10:14:57 +080080
Frank Lei1bfc7842018-01-04 13:02:40 +080081 vec4[2] tc = clamp_to_border_with_size(transform_nearest(vec2(gl_GlobalInvocationID.x << uint(2), gl_GlobalInvocationID.y), scale), input_width, input_height, float(BORDER_SIZE));
Frank Lei57a150a2017-12-19 10:14:57 +080082
83 mediump vec2 s = vec2(0.0f);
84 mediump vec4 d = vec4(0.0f);
85
86 for(int i = 0; i < 4; i++)
87 {
Frank Lei4406fd62018-02-01 14:47:14 +080088 uint offset_in_bytes = tensor3D_offset_in_bytes(src_iter, int(tc[0][i]), int(tc[1][i]), int(gl_GlobalInvocationID.z));
Frank Lei57a150a2017-12-19 10:14:57 +080089
Frank Lei1bfc7842018-01-04 13:02:40 +080090 s = LOAD_UNPACK2_HALF(src_ptr, uint(offset_in_bytes >> src_shift));
Frank Lei57a150a2017-12-19 10:14:57 +080091
Frank Lei1bfc7842018-01-04 13:02:40 +080092 if(offset_in_bytes % uint(4) == uint(0))
Frank Lei57a150a2017-12-19 10:14:57 +080093 {
94 d[i] = s.x;
95 }
96 else
97 {
98 d[i] = s.y;
99 }
100 }
101
102 STORE_PACK4_CURRENT_ITEM_HALF(dst_ptr, dst_iter, d);
103}
104#elif defined(SCALE_NEAREST_8X) /* SCALE_NEAREST_GENERIC */
105TENSOR_DECLARATION(1, srcBuffer, uvec2, src_ptr, src_shift, 3, readonly);
106TENSOR_DECLARATION(2, dstBuffer, uvec4, dst_ptr, dst_shift, 4, writeonly);
107
108void main()
109{
Frank Lei4406fd62018-02-01 14:47:14 +0800110 Tensor3DIterator src_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(src_attrs, src_shift);
111 Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
Frank Lei57a150a2017-12-19 10:14:57 +0800112
113 uvec2 tc = uvec2(gl_GlobalInvocationID.x << uint(2), gl_GlobalInvocationID.y >> uint(1));
114
115 mediump vec4 s = vec4(0.0f);
116 mediump vec4[2] d;
117
Frank Lei4406fd62018-02-01 14:47:14 +0800118 s = LOAD_UNPACK4_HALF(src_ptr, TENSOR3D_OFFSET(src_iter, int(tc[0]), int(tc[1]), int(gl_GlobalInvocationID.z)));
Frank Lei57a150a2017-12-19 10:14:57 +0800119
120 d[0] = vec4(s.x, s.x, s.y, s.y);
121 d[1] = vec4(s.z, s.z, s.w, s.w);
122
123 STORE_PACK8_CURRENT_ITEM_HALF(dst_ptr, dst_iter, d);
124}
125#endif /* SCALE_NEAREST_GENERIC */
126
127#else /* DATA_TYPE_FP16 */
128#error Data type not supported
129#endif /* DATA_TYPE_FP16 */