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giuros013175fcf2018-11-21 09:59:17 +00001/*
Michele Di Giorgiod9eaf612020-07-08 11:12:57 +01002 * Copyright (c) 2018-2020 Arm Limited.
giuros013175fcf2018-11-21 09:59:17 +00003 *
4 * SPDX-License-Identifier: MIT
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to
8 * deal in the Software without restriction, including without limitation the
9 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10 * sell copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all
14 * copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 */
24#include "helpers.h"
25#if defined(DATA_TYPE) && defined(SRC_WIDTH) && defined(SRC_HEIGHT) && defined(SRC_DEPTH) && defined(DST_DEPTH)
26/** Perform a floor operation on an input tensor.
27 *
28 * @attention Data type can be passed using the -DDATA_TYPE compile flag, e.g. -DDATA_TYPE=float
29 * @attention Vector size should be given as a preprocessor argument using -DVEC_SIZE=size. e.g. -DVEC_SIZE=16
30 * @note Can only take floating point data types.
31 *
Sheri Zhang0de45d02020-04-17 14:59:13 +010032 * @param[in] input_ptr Pointer to the source image. Supported data types: All
giuros013175fcf2018-11-21 09:59:17 +000033 * @param[in] input_stride_x Stride of the source image in X dimension (in bytes)
34 * @param[in] input_step_x input_stride_x * number of elements along X processed per workitem(in bytes)
35 * @param[in] input_stride_y Stride of the source image in Y dimension (in bytes)
36 * @param[in] input_step_y input_stride_y * number of elements along Y processed per workitem(in bytes)
37 * @param[in] input_stride_z Stride of the source tensor in Z dimension (in bytes)
38 * @param[in] input_step_z input_stride_z * number of elements along Z processed per workitem(in bytes)
39 * @param[in] input_offset_first_element_in_bytes The offset of the first element in the source image
40 * @param[out] output_ptr Pointer to the destination image. Supported data types: same as @p input_ptr
41 * @param[in] output_stride_x Stride of the destination image in X dimension (in bytes)
42 * @param[in] output_step_x output_stride_x * number of elements along X processed per workitem(in bytes)
43 * @param[in] output_stride_y Stride of the destination image in Y dimension (in bytes)
44 * @param[in] output_step_y output_stride_y * number of elements along Y processed per workitem(in bytes)
45 * @param[in] output_stride_z Stride of the source tensor in Z dimension (in bytes)
46 * @param[in] output_step_z output_stride_z * number of elements along Z processed per workitem(in bytes)
47 * @param[in] output_offset_first_element_in_bytes The offset of the first element in the destination image
48 */
49__kernel void tile(
50 TENSOR4D_DECLARATION(input),
51 TENSOR4D_DECLARATION(output))
52{
53 Tensor4D output = CONVERT_TO_TENSOR4D_STRUCT(output, DST_DEPTH);
54 Tensor4D input = CONVERT_TO_TENSOR4D_STRUCT_NO_STEP(input, SRC_DEPTH);
55
56 // For all coordinates but x, each tile copies from the input
57 const int y = get_global_id(1);
58 const int z = get_global_id(2) % DST_DEPTH;
59 const int batch = get_global_id(2) / DST_DEPTH;
60
61#if defined(VEC_SIZE) && defined(OFFSET)
62 // If we are loading/storing multiple elements at time, we need to
63 // not exceed the input boundaries. The last threads need to backtrack
64 // of OFFSET elements. Those elements cumulates for previous tiles
65 const int id = (int)(get_global_id(0));
66 int x = id * VEC_SIZE;
67
68 // Shift x based on the previous offsets
69 const int tile_number = x / SRC_WIDTH;
70 x -= (tile_number) * OFFSET;
71 int x_input = x % SRC_WIDTH;
72
73 // Shift x based on being the last tile
74 const int last_tile = (int)(x_input + VEC_SIZE > SRC_WIDTH);
75 x -= last_tile * OFFSET;
76 x_input = x % SRC_WIDTH;
77 output.ptr -= (tile_number + last_tile) * OFFSET * output_stride_x;
78
79 // Update the input pointer
80 input.ptr = tensor4D_offset(&input, x_input, y % SRC_HEIGHT, z % SRC_DEPTH, batch % SRC_BATCHES);
81
82 // Copy the data
83 VEC_DATA_TYPE(DATA_TYPE, VEC_SIZE)
84 data = VLOAD(VEC_SIZE)(0, (__global DATA_TYPE *)input.ptr);
85
86 VSTORE(VEC_SIZE)
87 (data, 0, (__global DATA_TYPE *)output.ptr);
88#else // !defined(VEC_SIZE) || !defined(OFFSET)
89 const int x = get_global_id(0);
90
91 // Update the input pointer
92 input.ptr = tensor4D_offset(&input, x % SRC_WIDTH, y % SRC_HEIGHT, z % SRC_DEPTH, batch % SRC_BATCHES);
93
94 *((__global DATA_TYPE *)(output.ptr)) = *((__global DATA_TYPE *)(input.ptr));
95#endif // defined(VEC_SIZE) && defined(OFFSET)
96}
97#endif // defined(DATA_TYPE) && defined(SRC_WIDTH) && defined(SRC_HEIGHT) && defined(SRC_DEPTH) && defined(DST_DEPTH)