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Anthony Barbier6ff3b192017-09-04 18:44:23 +01001/*
2 * Copyright (c) 2017 ARM Limited.
3 *
4 * SPDX-License-Identifier: MIT
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to
8 * deal in the Software without restriction, including without limitation the
9 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10 * sell copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all
14 * copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 */
24#include "arm_compute/core/NEON/kernels/NELocallyConnectedMatrixMultiplyKernel.h"
25
26#include "arm_compute/core/AccessWindowTranspose.h"
27#include "arm_compute/core/Error.h"
28#include "arm_compute/core/Helpers.h"
29#include "arm_compute/core/IAccessWindow.h"
30#include "arm_compute/core/ITensor.h"
31#include "arm_compute/core/NEON/NEFixedPoint.h"
32#include "arm_compute/core/TensorInfo.h"
33#include "arm_compute/core/Types.h"
34#include "arm_compute/core/Utils.h"
35#include "arm_compute/core/Validate.h"
36#include "arm_compute/core/Window.h"
37
38#include <arm_neon.h>
39#include <cstddef>
40#include <cstdint>
41#include <tuple>
42
43using namespace arm_compute;
44
45namespace arm_compute
46{
47class Coordinates;
48} // namespace arm_compute
49
50namespace
51{
Pablo Telloafde7322017-07-25 09:19:46 +010052void vector_matrix_multiply_f16(const ITensor *input0, const ITensor *input1, ITensor *output, const Window &window)
53{
54#ifdef ARM_COMPUTE_ENABLE_FP16
55 const auto width_matrix_b = static_cast<int>(output->info()->dimension(0));
56 const auto in_b_stride = static_cast<int>(input1->info()->strides_in_bytes()[1] / data_size_from_type(input1->info()->data_type()));
57 const auto num_elems_vec_a = static_cast<int>(input0->info()->dimension(0));
58
59 // The implementation computes 16 elements per iteration
60 const int window_start_x = 16 * window.thread_id();
61 const int window_step_x = 16 * window.num_threads();
62 // Make sure (window_end_x - window_start_x) is a multiple of window_step_x
63 const int window_end_x = ceil_to_multiple(width_matrix_b - window_start_x, window_step_x) + window_start_x;
64
65 Window win_out(window);
66 win_out.set(Window::DimX, Window::Dimension(window_start_x, window_end_x, window_step_x));
67
68 Window win_a(window);
69 win_a.set(Window::DimX, Window::Dimension(0, 1, 1));
70
71 Iterator ina(input0, win_a);
72 Iterator out(output, win_out);
73
74 execute_window_loop(win_out, [&](const Coordinates & id)
75 {
76 if(id.x() > width_matrix_b)
77 {
78 return;
79 }
80
81 float16x8_t acc0 = vdupq_n_f16(0.f);
82 float16x8_t acc1 = vdupq_n_f16(0.f);
83 float16x8_t acc2 = vdupq_n_f16(0.f);
84 float16x8_t acc3 = vdupq_n_f16(0.f);
85
86 auto vec_a = reinterpret_cast<const float16_t *>(ina.ptr());
87 auto matrix_b = reinterpret_cast<const float16_t *>(input1->ptr_to_element(Coordinates(id[0], 0, id[1])));
88
89 const float16_t *vec_a_end_addr = vec_a + num_elems_vec_a;
90
91 for(; vec_a <= (vec_a_end_addr - 4);)
92 {
93 const float16x4_t a0l = vld1_f16(vec_a);
94
95 float16x8_t b00 = vld1q_f16(matrix_b);
96 float16x8_t b01 = vld1q_f16(matrix_b + 8 + 0 * in_b_stride);
97 float16x8_t b02 = vld1q_f16(matrix_b + 16 + 0 * in_b_stride);
98 float16x8_t b03 = vld1q_f16(matrix_b + 24 + 0 * in_b_stride);
99
100 float16x8_t b10 = vld1q_f16(matrix_b + 0 + 1 * in_b_stride);
101 float16x8_t b11 = vld1q_f16(matrix_b + 8 + 1 * in_b_stride);
102 float16x8_t b12 = vld1q_f16(matrix_b + 16 + 1 * in_b_stride);
103 float16x8_t b13 = vld1q_f16(matrix_b + 24 + 1 * in_b_stride);
104
105 acc0 = vaddq_f16(acc0, vmulq_lane_f16(b00, a0l, 0));
106 acc1 = vaddq_f16(acc1, vmulq_lane_f16(b01, a0l, 0));
107 acc2 = vaddq_f16(acc2, vmulq_lane_f16(b02, a0l, 0));
108 acc3 = vaddq_f16(acc3, vmulq_lane_f16(b03, a0l, 0));
109 acc0 = vaddq_f16(acc0, vmulq_lane_f16(b10, a0l, 1));
110 acc1 = vaddq_f16(acc1, vmulq_lane_f16(b11, a0l, 1));
111 acc2 = vaddq_f16(acc2, vmulq_lane_f16(b12, a0l, 1));
112 acc3 = vaddq_f16(acc3, vmulq_lane_f16(b13, a0l, 1));
113
114 matrix_b += 2 * in_b_stride;
115
116 b00 = vld1q_f16(matrix_b);
117 b01 = vld1q_f16(matrix_b + 8 + 0 * in_b_stride);
118 b02 = vld1q_f16(matrix_b + 16 + 0 * in_b_stride);
119 b03 = vld1q_f16(matrix_b + 24 + 0 * in_b_stride);
120 b10 = vld1q_f16(matrix_b + 0 + 1 * in_b_stride);
121 b11 = vld1q_f16(matrix_b + 8 + 1 * in_b_stride);
122 b12 = vld1q_f16(matrix_b + 16 + 1 * in_b_stride);
123 b13 = vld1q_f16(matrix_b + 24 + 1 * in_b_stride);
124
125 acc0 = vaddq_f16(acc0, vmulq_lane_f16(b00, a0l, 2));
126 acc1 = vaddq_f16(acc1, vmulq_lane_f16(b01, a0l, 2));
127 acc2 = vaddq_f16(acc2, vmulq_lane_f16(b02, a0l, 2));
128 acc3 = vaddq_f16(acc3, vmulq_lane_f16(b03, a0l, 2));
129 acc0 = vaddq_f16(acc0, vmulq_lane_f16(b10, a0l, 3));
130 acc1 = vaddq_f16(acc1, vmulq_lane_f16(b11, a0l, 3));
131 acc2 = vaddq_f16(acc2, vmulq_lane_f16(b12, a0l, 3));
132 acc3 = vaddq_f16(acc3, vmulq_lane_f16(b13, a0l, 3));
133
134 vec_a += 4;
135 matrix_b += 2 * in_b_stride;
136 }
137
138 for(; vec_a < vec_a_end_addr;)
139 {
140 const float16_t a0 = *vec_a;
141 const float16x8_t b00 = vld1q_f16(matrix_b);
142 const float16x8_t b01 = vld1q_f16(matrix_b + 8 + 0 * in_b_stride);
143 const float16x8_t b02 = vld1q_f16(matrix_b + 16 + 0 * in_b_stride);
144 const float16x8_t b03 = vld1q_f16(matrix_b + 24 + 0 * in_b_stride);
145
146 acc0 = vaddq_f16(acc0, vmulq_n_f16(b00, a0));
147 acc1 = vaddq_f16(acc1, vmulq_n_f16(b01, a0));
148 acc2 = vaddq_f16(acc2, vmulq_n_f16(b02, a0));
149 acc3 = vaddq_f16(acc3, vmulq_n_f16(b03, a0));
150
151 vec_a += 1;
152 matrix_b += in_b_stride;
153 }
154
155 const auto vec_out = reinterpret_cast<float16_t *>(out.ptr());
156
157 vst1q_f16(vec_out + 0, acc0);
158 vst1q_f16(vec_out + 8, acc1);
159 vst1q_f16(vec_out + 16, acc2);
160 vst1q_f16(vec_out + 24, acc3);
161 },
162 ina, out);
163#else /* ARM_COMPUTE_ENABLE_FP16 */
164 ARM_COMPUTE_UNUSED(input0);
165 ARM_COMPUTE_UNUSED(input1);
166 ARM_COMPUTE_UNUSED(output);
167 ARM_COMPUTE_UNUSED(window);
168 ARM_COMPUTE_ERROR("Not supported, recompile with -march=armv8.2-a+fp16+simd.");
169#endif /* ARM_COMPUTE_ENABLE_FP16 */
170}
171
Anthony Barbier6ff3b192017-09-04 18:44:23 +0100172void vector_matrix_multiply_f32(const ITensor *input0, const ITensor *input1, ITensor *output, const Window &window)
173{
174 const auto width_matrix_b = static_cast<int>(output->info()->dimension(0));
175 const auto in_b_stride = static_cast<int>(input1->info()->strides_in_bytes()[1] / data_size_from_type(input1->info()->data_type()));
176 const auto num_elems_vec_a = static_cast<int>(input0->info()->dimension(0));
177
178 // The implementation computes 16 elements per iteration
179 const int window_start_x = 16 * window.thread_id();
180 const int window_step_x = 16 * window.num_threads();
181 // Make sure (window_end_x - window_start_x) is a multiple of window_step_x
182 const int window_end_x = ceil_to_multiple(width_matrix_b - window_start_x, window_step_x) + window_start_x;
183
184 Window win_out(window);
185 win_out.set(Window::DimX, Window::Dimension(window_start_x, window_end_x, window_step_x));
186
187 Window win_a(window);
188 win_a.set(Window::DimX, Window::Dimension(0, 1, 1));
189
190 Iterator ina(input0, win_a);
191 Iterator out(output, win_out);
192
193 execute_window_loop(win_out, [&](const Coordinates & id)
194 {
195 if(id.x() > width_matrix_b)
196 {
197 return;
198 }
199
200 float32x4_t acc0 = vdupq_n_f32(0.f);
201 float32x4_t acc1 = vdupq_n_f32(0.f);
202 float32x4_t acc2 = vdupq_n_f32(0.f);
203 float32x4_t acc3 = vdupq_n_f32(0.f);
204
205 auto vec_a = reinterpret_cast<const float *>(ina.ptr());
206 auto matrix_b = reinterpret_cast<const float *>(input1->ptr_to_element(Coordinates(id[0], 0, id[1])));
207
208#if __arm__
209 asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast<const uint8_t *>(vec_a)));
210 asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast<const uint8_t *>(matrix_b)));
211 asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast<const uint8_t *>(matrix_b + in_b_stride)));
Anthony Barbierac69aa12017-07-03 17:39:37 +0100212#endif /* __arm__ */
Anthony Barbier6ff3b192017-09-04 18:44:23 +0100213
214 const float *vec_a_end_addr = vec_a + num_elems_vec_a;
215
216 for(; vec_a <= (vec_a_end_addr - 4);)
217 {
218 float32x2_t a0l = vld1_f32(vec_a);
219
220 float32x4_t b00 = vld1q_f32(matrix_b + 0 + 0 * in_b_stride);
221 float32x4_t b01 = vld1q_f32(matrix_b + 4 + 0 * in_b_stride);
222 float32x4_t b02 = vld1q_f32(matrix_b + 8 + 0 * in_b_stride);
223 float32x4_t b03 = vld1q_f32(matrix_b + 12 + 0 * in_b_stride);
224
225 float32x4_t b10 = vld1q_f32(matrix_b + 0 + 1 * in_b_stride);
226 float32x4_t b11 = vld1q_f32(matrix_b + 4 + 1 * in_b_stride);
227 float32x4_t b12 = vld1q_f32(matrix_b + 8 + 1 * in_b_stride);
228 float32x4_t b13 = vld1q_f32(matrix_b + 12 + 1 * in_b_stride);
229
230#if __arm__
231 asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast<const uint8_t *>(vec_a)));
232 asm volatile("PLD [%0, #128*1]" ::"r"(reinterpret_cast<const uint8_t *>(matrix_b + 1 * in_b_stride)));
233 asm volatile("PLD [%0, #128*1]" ::"r"(reinterpret_cast<const uint8_t *>(matrix_b + 2 * in_b_stride)));
234 asm volatile("PLD [%0, #128*1]" ::"r"(reinterpret_cast<const uint8_t *>(matrix_b + 3 * in_b_stride)));
235 asm volatile("PLD [%0, #128*1]" ::"r"(reinterpret_cast<const uint8_t *>(matrix_b + 4 * in_b_stride)));
Anthony Barbierac69aa12017-07-03 17:39:37 +0100236#endif /* __arm __ */
Anthony Barbier6ff3b192017-09-04 18:44:23 +0100237
238 acc0 = vmlaq_lane_f32(acc0, b00, a0l, 0);
239 acc1 = vmlaq_lane_f32(acc1, b01, a0l, 0);
240 acc2 = vmlaq_lane_f32(acc2, b02, a0l, 0);
241 acc3 = vmlaq_lane_f32(acc3, b03, a0l, 0);
242
243 acc0 = vmlaq_lane_f32(acc0, b10, a0l, 1);
244 acc1 = vmlaq_lane_f32(acc1, b11, a0l, 1);
245 acc2 = vmlaq_lane_f32(acc2, b12, a0l, 1);
246 acc3 = vmlaq_lane_f32(acc3, b13, a0l, 1);
247
248 vec_a += 2;
249 matrix_b += 2 * in_b_stride;
250
251 a0l = vld1_f32(vec_a);
252
253 b00 = vld1q_f32(matrix_b + 0 + 0 * in_b_stride);
254 b01 = vld1q_f32(matrix_b + 4 + 0 * in_b_stride);
255 b02 = vld1q_f32(matrix_b + 8 + 0 * in_b_stride);
256 b03 = vld1q_f32(matrix_b + 12 + 0 * in_b_stride);
257
258 b10 = vld1q_f32(matrix_b + 0 + 1 * in_b_stride);
259 b11 = vld1q_f32(matrix_b + 4 + 1 * in_b_stride);
260 b12 = vld1q_f32(matrix_b + 8 + 1 * in_b_stride);
261 b13 = vld1q_f32(matrix_b + 12 + 1 * in_b_stride);
262
263 acc0 = vmlaq_lane_f32(acc0, b00, a0l, 0);
264 acc1 = vmlaq_lane_f32(acc1, b01, a0l, 0);
265 acc2 = vmlaq_lane_f32(acc2, b02, a0l, 0);
266 acc3 = vmlaq_lane_f32(acc3, b03, a0l, 0);
267
268 acc0 = vmlaq_lane_f32(acc0, b10, a0l, 1);
269 acc1 = vmlaq_lane_f32(acc1, b11, a0l, 1);
270 acc2 = vmlaq_lane_f32(acc2, b12, a0l, 1);
271 acc3 = vmlaq_lane_f32(acc3, b13, a0l, 1);
272
273 vec_a += 2;
274 matrix_b += 2 * in_b_stride;
275 }
276
277 for(; vec_a < vec_a_end_addr;)
278 {
279 const float a0 = *vec_a;
280
281 const float32x4_t b00 = vld1q_f32(matrix_b + 0 + 0 * in_b_stride);
282 const float32x4_t b01 = vld1q_f32(matrix_b + 4 + 0 * in_b_stride);
283 const float32x4_t b02 = vld1q_f32(matrix_b + 8 + 0 * in_b_stride);
284 const float32x4_t b03 = vld1q_f32(matrix_b + 12 + 0 * in_b_stride);
285
286 acc0 = vmlaq_n_f32(acc0, b00, a0);
287 acc1 = vmlaq_n_f32(acc1, b01, a0);
288 acc2 = vmlaq_n_f32(acc2, b02, a0);
289 acc3 = vmlaq_n_f32(acc3, b03, a0);
290
291 vec_a += 1;
292 matrix_b += in_b_stride;
293 }
294
295 const auto vec_out = reinterpret_cast<float *>(out.ptr());
296
297 vst1q_f32(vec_out + 0, acc0);
298 vst1q_f32(vec_out + 4, acc1);
299 vst1q_f32(vec_out + 8, acc2);
300 vst1q_f32(vec_out + 12, acc3);
301 },
302 ina, out);
303}
304} // namespace
305
306NELocallyConnectedMatrixMultiplyKernel::NELocallyConnectedMatrixMultiplyKernel()
307 : _input0(nullptr), _input1(nullptr), _output(nullptr)
308{
309}
310
311void NELocallyConnectedMatrixMultiplyKernel::configure(const ITensor *input0, const ITensor *input1, ITensor *output)
312{
Pablo Telloafde7322017-07-25 09:19:46 +0100313 ARM_COMPUTE_ERROR_ON_DATA_TYPE_CHANNEL_NOT_IN(input0, 1, DataType::F16, DataType::F32);
314 ARM_COMPUTE_ERROR_ON_DATA_TYPE_CHANNEL_NOT_IN(input1, 1, DataType::F16, DataType::F32);
315 ARM_COMPUTE_ERROR_ON_DATA_TYPE_CHANNEL_NOT_IN(output, 1, DataType::F16, DataType::F32);
316 ARM_COMPUTE_ERROR_ON_DATA_TYPE_CHANNEL_NOT_IN(output, 1, DataType::F16, DataType::F32);
Anthony Barbier6ff3b192017-09-04 18:44:23 +0100317 ARM_COMPUTE_ERROR_ON(input0->info()->dimension(0) != input1->info()->dimension(1));
318
319 _input0 = input0;
320 _input1 = input1;
321 _output = output;
322
Pablo Telloafde7322017-07-25 09:19:46 +0100323 const unsigned int num_elems_processed_per_iteration_x = 16;
Anthony Barbier6ff3b192017-09-04 18:44:23 +0100324
325 // Configure kernel window
326 Window win = calculate_max_window(*output->info(), Steps(num_elems_processed_per_iteration_x));
327
328 AccessWindowHorizontal output_access(output->info(), 0, num_elems_processed_per_iteration_x);
329
330 update_window_and_padding(win,
331 AccessWindowHorizontal(input0->info(), 0, num_elems_processed_per_iteration_x),
332 AccessWindowHorizontal(input1->info(), 0, num_elems_processed_per_iteration_x),
333 output_access);
334
335 output_access.set_valid_region(win, ValidRegion(Coordinates(0, 0), output->info()->tensor_shape()));
336
337 INEKernel::configure(win);
338}
339
340void NELocallyConnectedMatrixMultiplyKernel::run(const Window &window)
341{
342 ARM_COMPUTE_ERROR_ON_UNCONFIGURED_KERNEL(this);
343 ARM_COMPUTE_ERROR_ON_INVALID_SUBWINDOW(INEKernel::window(), window);
344
Pablo Telloafde7322017-07-25 09:19:46 +0100345 switch(_input0->info()->data_type())
346 {
347 case DataType::F16:
348 {
349 vector_matrix_multiply_f16(_input0, _input1, _output, window);
350 break;
351 }
352 case DataType::F32:
353 {
354 vector_matrix_multiply_f32(_input0, _input1, _output, window);
355 break;
356 }
357 default:
358 {
359 ARM_COMPUTE_ERROR("Data type not supported");
360 break;
361 }
362 }
Anthony Barbier6ff3b192017-09-04 18:44:23 +0100363}