Joel Liang | f1f3ebd | 2017-11-10 09:59:19 +0800 | [diff] [blame] | 1 | /* |
Michele Di Giorgio | d9eaf61 | 2020-07-08 11:12:57 +0100 | [diff] [blame] | 2 | * Copyright (c) 2017-2018 Arm Limited. |
Joel Liang | f1f3ebd | 2017-11-10 09:59:19 +0800 | [diff] [blame] | 3 | * |
| 4 | * SPDX-License-Identifier: MIT |
| 5 | * |
| 6 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
| 7 | * of this software and associated documentation files (the "Software"), to |
| 8 | * deal in the Software without restriction, including without limitation the |
| 9 | * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
| 10 | * sell copies of the Software, and to permit persons to whom the Software is |
| 11 | * furnished to do so, subject to the following conditions: |
| 12 | * |
| 13 | * The above copyright notice and this permission notice shall be included in all |
| 14 | * copies or substantial portions of the Software. |
| 15 | * |
| 16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 17 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| 19 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 20 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 21 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| 22 | * SOFTWARE. |
| 23 | */ |
| 24 | |
| 25 | #ifndef ARM_COMPUTE_HELPER_CS_H |
| 26 | #define ARM_COMPUTE_HELPER_CS_H |
| 27 | |
| 28 | #define SHADER_PARAMS_DECLARATION \ |
| 29 | layout(std140, binding = 0) uniform shader_params |
| 30 | |
| 31 | #define TENSOR_DECLARATION(location, buffer_type, type, ptr_name, shift_name, element_shift, access) \ |
| 32 | layout(std430, binding = location) access buffer buffer_type \ |
| 33 | { \ |
| 34 | type ptr_name[]; \ |
| 35 | }; \ |
| 36 | const uint shift_name = uint(element_shift) |
| 37 | |
| 38 | struct VectorAttributes |
| 39 | { |
| 40 | uint stride_x; /**< Stride of the vector in X dimension (in bytes) */ |
| 41 | uint step_x; /**< stride_x * number of elements along X processed per workitem (in bytes) */ |
| 42 | uint offset_first_element_in_bytes; /**< The offset of the first element in the vector (in bytes) */ |
| 43 | uint padding; /**< The padding to rounding up the structure to a multiple of a vec4 */ |
| 44 | }; |
| 45 | |
| 46 | struct ImageAttributes |
| 47 | { |
| 48 | uint stride_x; /**< Stride of the image in X dimension (in bytes) */ |
| 49 | uint step_x; /**< stride_x * number of elements along X processed per workitem (in bytes) */ |
| 50 | uint stride_y; /**< Stride of the image in Y dimension (in bytes) */ |
| 51 | uint step_y; /**< stride_y * number of elements along Y processed per workitem (in bytes) */ |
| 52 | uint offset_first_element_in_bytes; /**< The offset of the first element in the image (in bytes) */ |
| 53 | uint padding1; /**< The padding to rounding up the structure to a multiple of a vec4 */ |
| 54 | uint padding2; /**< The padding to rounding up the structure to a multiple of a vec4 */ |
| 55 | uint padding3; /**< The padding to rounding up the structure to a multiple of a vec4 */ |
| 56 | }; |
| 57 | |
| 58 | struct Tensor3DAttributes |
| 59 | { |
| 60 | uint stride_x; /**< Stride of the tensor in X dimension (in bytes) */ |
| 61 | uint step_x; /**< stride_x * number of elements along X processed per workitem (in bytes) */ |
| 62 | uint stride_y; /**< Stride of the tensor in Y dimension (in bytes) */ |
| 63 | uint step_y; /**< stride_y * number of elements along Y processed per workitem (in bytes) */ |
| 64 | uint stride_z; /**< Stride of the tensor in Z dimension (in bytes) */ |
| 65 | uint step_z; /**< stride_z * number of elements along Z processed per workitem (in bytes) */ |
| 66 | uint offset_first_element_in_bytes; /**< The offset of the first element in the tensor (in bytes) */ |
| 67 | uint padding; /**< The padding to rounding up the structure to a multiple of a vec4 */ |
| 68 | }; |
| 69 | |
| 70 | struct VectorIterator |
| 71 | { |
| 72 | int current_offset_in_bytes; /**< Current offset of vector (in bytes) */ |
| 73 | int stride_x; /**< Stride of the vector in X dimension (in bytes) */ |
| 74 | int element_shift; /**< The number of bits to shift by for one element */ |
| 75 | }; |
| 76 | |
| 77 | struct ImageIterator |
| 78 | { |
| 79 | int current_offset_in_bytes; /**< Current offset of image (in bytes) */ |
| 80 | int stride_x; /**< Stride of the image in X dimension (in bytes) */ |
| 81 | int stride_y; /**< Stride of the image in Y dimension (in bytes) */ |
| 82 | int element_shift; /**< The number of bits to shift by for one element */ |
| 83 | }; |
| 84 | |
| 85 | struct Tensor3DIterator |
| 86 | { |
| 87 | int current_offset_in_bytes; /**< Current offset of tensor (in bytes) */ |
| 88 | int stride_x; /**< Stride of the tensor in X dimension (in bytes) */ |
| 89 | int stride_y; /**< Stride of the tensor in Y dimension (in bytes) */ |
| 90 | int stride_z; /**< Stride of the tensor in Z dimension (in bytes) */ |
| 91 | int element_shift; /**< The number of bits to shift by for one element */ |
| 92 | }; |
| 93 | |
| 94 | #define CONVERT_TO_VECTOR_ITERATOR(attrs, element_shift) \ |
| 95 | update_vector_iter_offset(element_shift, attrs.offset_first_element_in_bytes, \ |
| 96 | attrs.stride_x, attrs.step_x) |
| 97 | |
| 98 | #define CONVERT_TO_VECTOR_ITERATOR_NO_STEP(attrs, element_shift) \ |
| 99 | update_vector_iter_offset(element_shift, attrs.offset_first_element_in_bytes, \ |
| 100 | attrs.stride_x, uint(0)) |
| 101 | |
| 102 | #define CONVERT_TO_IMAGE_ITERATOR(attrs, element_shift) \ |
| 103 | update_image_iter_offset(element_shift, attrs.offset_first_element_in_bytes, \ |
| 104 | attrs.stride_x, attrs.step_x, attrs.stride_y, attrs.step_y) |
| 105 | |
| 106 | #define CONVERT_TO_IMAGE_ITERATOR_NO_STEP(attrs, element_shift) \ |
| 107 | update_image_iter_offset(element_shift, attrs.offset_first_element_in_bytes, \ |
| 108 | attrs.stride_x, uint(0), attrs.stride_y, uint(0)) |
| 109 | |
| 110 | #define CONVERT_TO_TENSOR3D_ITERATOR(attrs, element_shift) \ |
| 111 | update_tensor3D_iter_offset(element_shift, attrs.offset_first_element_in_bytes, \ |
| 112 | attrs.stride_x, attrs.step_x, attrs.stride_y, attrs.step_y, attrs.stride_z, attrs.step_z) |
| 113 | |
| 114 | #define CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(attrs, element_shift) \ |
| 115 | update_tensor3D_iter_offset(element_shift, attrs.offset_first_element_in_bytes, \ |
| 116 | attrs.stride_x, uint(0), attrs.stride_y, uint(0), attrs.stride_z, uint(0)) |
| 117 | |
| 118 | #define CONVERT_TENSOR3D_TO_IMAGE_ITERATOR(attrs, element_shift) \ |
| 119 | update_image_from_tensor3D_iter_offset(element_shift, attrs.offset_first_element_in_bytes, \ |
| 120 | attrs.stride_x, attrs.step_x, attrs.stride_y, attrs.step_y, attrs.stride_z, attrs.step_z) |
| 121 | |
| 122 | #define CONVERT_TENSOR3D_TO_IMAGE_ITERATOR_NO_STEP(attrs, element_shift) \ |
| 123 | update_image_from_tensor3D_iter_offset(element_shift, attrs.offset_first_element_in_bytes, \ |
| 124 | attrs.stride_x, uint(0), attrs.stride_y, uint(0), attrs.stride_z, attrs.step_z) |
| 125 | |
| 126 | /** Wrap vector information into a VectorIterator structure, and make the offset to be this workitem's position. |
| 127 | * |
| 128 | * @param[in] element_shift The number of bits to shift by for one element |
| 129 | * @param[in] offset_first_element_in_bytes The offset of the first element in the source vector |
| 130 | * @param[in] stride_x Stride of the vector in X dimension (in bytes) |
| 131 | * @param[in] step_x stride_x * number of elements along X processed per workitem (in bytes) |
| 132 | * |
| 133 | * @return A VectorIterator object |
| 134 | */ |
| 135 | VectorIterator update_vector_iter_offset(uint element_shift, uint offset_first_element_in_bytes, uint stride_x, uint step_x) |
| 136 | { |
| 137 | VectorIterator vector_iter; |
| 138 | vector_iter.element_shift = int(element_shift); |
| 139 | vector_iter.stride_x = int(stride_x); |
| 140 | vector_iter.current_offset_in_bytes = int(offset_first_element_in_bytes + gl_GlobalInvocationID.x * step_x); |
| 141 | |
| 142 | return vector_iter; |
| 143 | } |
| 144 | |
| 145 | /** Wrap image information into an ImageIterator structure, and make the offset to be this workitem's position. |
| 146 | * |
| 147 | * @param[in] element_shift The number of bits to shift by for one element |
| 148 | * @param[in] offset_first_element_in_bytes The offset of the first element in the source image |
| 149 | * @param[in] stride_x Stride of the image in X dimension (in bytes) |
| 150 | * @param[in] step_x stride_x * number of elements along X processed per workitem (in bytes) |
| 151 | * @param[in] stride_y Stride of the image in Y dimension (in bytes) |
| 152 | * @param[in] step_y stride_y * number of elements along Y processed per workitem (in bytes) |
| 153 | * |
| 154 | * @return An ImageIterator object |
| 155 | */ |
| 156 | ImageIterator update_image_iter_offset(uint element_shift, uint offset_first_element_in_bytes, uint stride_x, uint step_x, uint stride_y, uint step_y) |
| 157 | { |
| 158 | ImageIterator image_iter; |
| 159 | image_iter.element_shift = int(element_shift); |
| 160 | image_iter.stride_x = int(stride_x); |
| 161 | image_iter.stride_y = int(stride_y); |
| 162 | image_iter.current_offset_in_bytes = int(offset_first_element_in_bytes + gl_GlobalInvocationID.x * step_x + gl_GlobalInvocationID.y * step_y); |
| 163 | |
| 164 | return image_iter; |
| 165 | } |
| 166 | |
| 167 | /** Wrap 3D tensor information into a Tensor3DIterator structure, and make the offset to be this workitem's position. |
| 168 | * |
| 169 | * @param[in] element_shift The number of bits to shift by for one element |
| 170 | * @param[in] offset_first_element_in_bytes The offset of the first element in the source tersor |
| 171 | * @param[in] stride_x Stride of the tersor in X dimension (in bytes) |
| 172 | * @param[in] step_x stride_x * number of elements along X processed per workitem (in bytes) |
| 173 | * @param[in] stride_y Stride of the tersor in Y dimension (in bytes) |
| 174 | * @param[in] step_y stride_y * number of elements along Y processed per workitem (in bytes) |
| 175 | * @param[in] stride_z Stride of the tersor in Z dimension (in bytes) |
| 176 | * @param[in] step_z stride_z * number of elements along Z processed per workitem (in bytes) |
| 177 | * |
| 178 | * @return A 3D Tensor3DIterator object |
| 179 | */ |
| 180 | Tensor3DIterator update_tensor3D_iter_offset(uint element_shift, uint offset_first_element_in_bytes, uint stride_x, uint step_x, uint stride_y, uint step_y, uint stride_z, uint step_z) |
| 181 | { |
| 182 | Tensor3DIterator tensor_iter; |
| 183 | tensor_iter.element_shift = int(element_shift); |
| 184 | tensor_iter.stride_x = int(stride_x); |
| 185 | tensor_iter.stride_y = int(stride_y); |
| 186 | tensor_iter.stride_z = int(stride_z); |
| 187 | tensor_iter.current_offset_in_bytes = int(offset_first_element_in_bytes + gl_GlobalInvocationID.x * step_x + gl_GlobalInvocationID.y * step_y + gl_GlobalInvocationID.z * step_z); |
| 188 | |
| 189 | return tensor_iter; |
| 190 | } |
| 191 | |
| 192 | /** Wrap 3D tensor information into an ImageIterator structure, and make the offset to be this workitem's position. |
| 193 | * |
| 194 | * @param[in] element_shift The number of bits to shift by for one element |
| 195 | * @param[in] offset_first_element_in_bytes The offset of the first element in the source tensor |
| 196 | * @param[in] stride_x Stride of the tensor in X dimension (in bytes) |
| 197 | * @param[in] step_x stride_x * number of elements along X processed per workitem (in bytes) |
| 198 | * @param[in] stride_y Stride of the tensor in Y dimension (in bytes) |
| 199 | * @param[in] step_y stride_y * number of elements along Y processed per workitem (in bytes) |
| 200 | * @param[in] stride_z Stride of the tensor in Z dimension (in bytes) |
| 201 | * @param[in] step_z stride_z * number of elements along Z processed per workitem (in bytes) |
| 202 | * |
| 203 | * @return An ImageIterator object |
| 204 | */ |
| 205 | ImageIterator update_image_from_tensor3D_iter_offset(uint element_shift, uint offset_first_element_in_bytes, uint stride_x, uint step_x, uint stride_y, uint step_y, uint stride_z, uint step_z) |
| 206 | { |
| 207 | ImageIterator image_iter; |
| 208 | image_iter.element_shift = int(element_shift); |
| 209 | image_iter.stride_x = int(stride_x); |
| 210 | image_iter.stride_y = int(stride_y); |
| 211 | image_iter.current_offset_in_bytes = int(offset_first_element_in_bytes + gl_GlobalInvocationID.x * step_x + gl_GlobalInvocationID.y * step_y + gl_GlobalInvocationID.z * step_z); |
| 212 | |
| 213 | return image_iter; |
| 214 | } |
| 215 | |
| 216 | #define VECTOR_OFFSET(tensor_iter, x) \ |
| 217 | uint(vector_offset_in_bytes(tensor_iter, int(x)) >> tensor_iter.element_shift) |
| 218 | |
| 219 | #define IMAGE_OFFSET(tensor_iter, x, y) \ |
| 220 | uint(image_offset_in_bytes(tensor_iter, int(x), int(y)) >> tensor_iter.element_shift) |
| 221 | |
| 222 | #define TENSOR3D_OFFSET(tensor_iter, x, y, z) \ |
| 223 | uint(tensor3D_offset_in_bytes(tensor_iter, int(x), int(y), int(z)) >> tensor_iter.element_shift) |
| 224 | |
zhenglin | 19e9142 | 2018-01-03 12:14:13 +0800 | [diff] [blame] | 225 | #define TENSOR_OFFSET_ADVANCE(tensor_iter, n) \ |
| 226 | uint((tensor_iter.current_offset_in_bytes >> tensor_iter.element_shift) + int(n)) |
| 227 | |
zhenglin | 4f7f255 | 2017-12-06 16:41:20 +0800 | [diff] [blame] | 228 | #define TENSOR_OFFSET_ADVANCE_IN_BYTES(tensor_iter, n) \ |
| 229 | uint((tensor_iter.current_offset_in_bytes + int(n)) >> tensor_iter.element_shift) |
| 230 | |
Joel Liang | f1f3ebd | 2017-11-10 09:59:19 +0800 | [diff] [blame] | 231 | #define CURRENT_ITEM_OFFSET(tensor_iter) \ |
| 232 | uint(tensor_iter.current_offset_in_bytes >> tensor_iter.element_shift) |
| 233 | |
| 234 | #define CURRENT_ITEM_OFFSET_IN_BYTES(tensor_iter) \ |
| 235 | uint(tensor_iter.current_offset_in_bytes) |
| 236 | |
zhenglin | 19e9142 | 2018-01-03 12:14:13 +0800 | [diff] [blame] | 237 | #define TENSOR_ITERATOR_ADVANCE(tensor_iter, n) \ |
| 238 | tensor_iter.current_offset_in_bytes += (int(n) << tensor_iter.element_shift) |
| 239 | |
Joel Liang | f1f3ebd | 2017-11-10 09:59:19 +0800 | [diff] [blame] | 240 | #define TENSOR_ITERATOR_ADVANCE_IN_BYTES(tensor_iter, n) \ |
| 241 | tensor_iter.current_offset_in_bytes += int(n) |
| 242 | |
Joel Liang | 6387543 | 2018-01-02 14:05:06 +0800 | [diff] [blame] | 243 | #define SET_TENSOR_ITERATOR_OFFSET_IN_BYTES(tensor_iter, n) \ |
| 244 | tensor_iter.current_offset_in_bytes = int(n) |
| 245 | |
Joel Liang | f1f3ebd | 2017-11-10 09:59:19 +0800 | [diff] [blame] | 246 | /** Get the offset of a VectorIterator |
| 247 | * |
| 248 | * @param[in] vector_iter The VectorIterator object pointed to the starting position of the buffer |
| 249 | * @param[in] x Relative X position |
| 250 | * |
| 251 | * @return The relative offset of the VectorIterator object (in bytes) |
| 252 | */ |
| 253 | uint vector_offset_in_bytes(VectorIterator vector_iter, int x) |
| 254 | { |
| 255 | return uint(vector_iter.current_offset_in_bytes + x * vector_iter.stride_x); |
| 256 | } |
| 257 | |
| 258 | /** Get the offset of an ImageIterator |
| 259 | * |
| 260 | * @param[in] vector_iter The ImageIterator object pointed to the starting position of the buffer |
| 261 | * @param[in] x Relative X position |
| 262 | * @param[in] y Relative Y position |
| 263 | * |
| 264 | * @return The relative offset of the ImageIterator object (in bytes) |
| 265 | */ |
| 266 | uint image_offset_in_bytes(ImageIterator image_iter, int x, int y) |
| 267 | { |
| 268 | return uint(image_iter.current_offset_in_bytes + x * image_iter.stride_x + y * image_iter.stride_y); |
| 269 | } |
| 270 | |
| 271 | /** Get the offset of a Tensor3DIterator |
| 272 | * |
| 273 | * @param[in] vector_iter The Tensor3DIterator object pointed to the starting position of the buffer |
| 274 | * @param[in] x Relative X position |
| 275 | * @param[in] y Relative Y position |
| 276 | * @param[in] z Relative Z position |
| 277 | * |
| 278 | * @return The relative offset of the Tensor3DIterator object (in bytes) |
| 279 | */ |
| 280 | uint tensor3D_offset_in_bytes(Tensor3DIterator tensor_iter, int x, int y, int z) |
| 281 | { |
| 282 | return uint(tensor_iter.current_offset_in_bytes + x * tensor_iter.stride_x + y * tensor_iter.stride_y + z * tensor_iter.stride_z); |
| 283 | } |
| 284 | |
| 285 | #define LOAD(tensor_ptr, offset) tensor_ptr[offset] |
| 286 | #define STORE(tensor_ptr, offset, data) tensor_ptr[offset] = data |
| 287 | #define LOAD_CURRENT_ITEM(tensor_ptr, tensor_iter) tensor_ptr[CURRENT_ITEM_OFFSET(tensor_iter)] |
| 288 | #define STORE_CURRENT_ITEM(tensor_ptr, tensor_iter, data) tensor_ptr[CURRENT_ITEM_OFFSET(tensor_iter)] = data |
| 289 | |
| 290 | #define VLOAD2(return_type, tensor_ptr, offset) \ |
| 291 | return_type(LOAD(tensor_ptr, offset), \ |
| 292 | LOAD(tensor_ptr, (offset) + uint(1))) |
| 293 | |
| 294 | #define VSTORE2(tensor_ptr, offset, data) \ |
| 295 | STORE(tensor_ptr, offset, data[0]); \ |
| 296 | STORE(tensor_ptr, (offset) + uint(1), data[1]) |
| 297 | |
| 298 | #define VLOAD2_CURRENT_ITEM(return_type, tensor_ptr, tensor_iter) VLOAD2(return_type, tensor_ptr, CURRENT_ITEM_OFFSET(tensor_iter)) |
| 299 | #define VSTORE2_CURRENT_ITEM(tensor_ptr, tensor_iter, data) VSTORE2(tensor_ptr, CURRENT_ITEM_OFFSET(tensor_iter), data) |
| 300 | |
| 301 | #define VLOAD3(return_type, tensor_ptr, offset) \ |
| 302 | return_type(LOAD(tensor_ptr, offset), \ |
| 303 | LOAD(tensor_ptr, (offset) + uint(1)), \ |
| 304 | LOAD(tensor_ptr, (offset) + uint(2))) |
| 305 | |
| 306 | #define VSTORE3(tensor_ptr, offset, data) \ |
| 307 | STORE(tensor_ptr, offset, data[0]); \ |
| 308 | STORE(tensor_ptr, (offset) + uint(1), data[1]); \ |
| 309 | STORE(tensor_ptr, (offset) + uint(2), data[2]) |
| 310 | |
| 311 | #define VLOAD3_CURRENT_ITEM(return_type, tensor_ptr, tensor_iter) VLOAD3(return_type, tensor_ptr, CURRENT_ITEM_OFFSET(tensor_iter)) |
| 312 | #define VSTORE3_CURRENT_ITEM(tensor_ptr, tensor_iter, data) VSTORE3(tensor_ptr, CURRENT_ITEM_OFFSET(tensor_iter), data) |
| 313 | |
| 314 | #define VLOAD4(return_type, tensor_ptr, offset) \ |
| 315 | return_type(LOAD(tensor_ptr, offset), \ |
| 316 | LOAD(tensor_ptr, (offset) + uint(1)), \ |
| 317 | LOAD(tensor_ptr, (offset) + uint(2)), \ |
| 318 | LOAD(tensor_ptr, (offset) + uint(3))) |
| 319 | |
| 320 | #define VSTORE4(tensor_ptr, offset, data) \ |
| 321 | STORE(tensor_ptr, offset, data[0]); \ |
| 322 | STORE(tensor_ptr, (offset) + uint(1), data[1]); \ |
| 323 | STORE(tensor_ptr, (offset) + uint(2), data[2]); \ |
| 324 | STORE(tensor_ptr, (offset) + uint(3), data[3]) |
| 325 | |
| 326 | #define VLOAD4_CURRENT_ITEM(return_type, tensor_ptr, tensor_iter) VLOAD4(return_type, tensor_ptr, CURRENT_ITEM_OFFSET(tensor_iter)) |
| 327 | #define VSTORE4_CURRENT_ITEM(tensor_ptr, tensor_iter, data) VSTORE4(tensor_ptr, CURRENT_ITEM_OFFSET(tensor_iter), data) |
| 328 | |
Joel Liang | 09849a0 | 2018-01-05 15:12:53 +0800 | [diff] [blame] | 329 | #define VLOAD5(return_type, tensor_ptr, offset) \ |
| 330 | return_type(LOAD(tensor_ptr, offset), \ |
| 331 | LOAD(tensor_ptr, (offset) + uint(1)), \ |
| 332 | LOAD(tensor_ptr, (offset) + uint(2)), \ |
| 333 | LOAD(tensor_ptr, (offset) + uint(3)), \ |
| 334 | LOAD(tensor_ptr, (offset) + uint(4))) |
| 335 | |
| 336 | #define VSTORE5(tensor_ptr, offset, data) \ |
| 337 | STORE(tensor_ptr, offset, data[0]); \ |
| 338 | STORE(tensor_ptr, (offset) + uint(1), data[1]); \ |
| 339 | STORE(tensor_ptr, (offset) + uint(2), data[2]); \ |
| 340 | STORE(tensor_ptr, (offset) + uint(3), data[3]); \ |
| 341 | STORE(tensor_ptr, (offset) + uint(4), data[4]) |
| 342 | |
| 343 | #define VLOAD5_CURRENT_ITEM(return_type, tensor_ptr, tensor_iter) VLOAD5(return_type, tensor_ptr, CURRENT_ITEM_OFFSET(tensor_iter)) |
| 344 | #define VSTORE5_CURRENT_ITEM(tensor_ptr, tensor_iter, data) VSTORE5(tensor_ptr, CURRENT_ITEM_OFFSET(tensor_iter), data) |
| 345 | |
Joel Liang | f1f3ebd | 2017-11-10 09:59:19 +0800 | [diff] [blame] | 346 | /** Converting the vec4 object to 4 half-precision (16-bits) floating point values and packing into a uvec2 object |
| 347 | * |
| 348 | * @param[in] data The vec4 object to be packed |
| 349 | * |
| 350 | * @return The packed uvec2 object |
| 351 | */ |
| 352 | highp uvec2 pack4_half(mediump vec4 data) |
| 353 | { |
| 354 | return uvec2(packHalf2x16(data.xy), packHalf2x16(data.zw)); |
| 355 | } |
| 356 | |
| 357 | /** Unpacking the uvec2 object to 4 half-precision (16-bits) floating point values and converting to a vec4 object |
| 358 | * |
| 359 | * @param[in] packed_data The uvec2 object to be unpacked |
| 360 | * |
| 361 | * @return The unpacked vec4 object |
| 362 | */ |
| 363 | mediump vec4 unpack4_half(highp uvec2 packed_data) |
| 364 | { |
| 365 | return vec4(unpackHalf2x16(packed_data.x), unpackHalf2x16(packed_data.y)); |
| 366 | } |
| 367 | |
Joel Liang | 09849a0 | 2018-01-05 15:12:53 +0800 | [diff] [blame] | 368 | /** Unpacking the uvec3 object to 6 half-precision (16-bits) floating point values and converting to a vec2[3] object |
| 369 | * |
| 370 | * @param[in] packed_data The uvec3 object to be unpacked |
| 371 | * |
| 372 | * @return The unpacked vec2[3] object |
| 373 | */ |
| 374 | mediump vec2[3] unpack6_half(highp uvec3 packed_data) |
| 375 | { |
| 376 | return vec2[3](unpackHalf2x16(packed_data[0]), |
| 377 | unpackHalf2x16(packed_data[1]), |
| 378 | unpackHalf2x16(packed_data[2])); |
| 379 | } |
| 380 | |
Joel Liang | f1f3ebd | 2017-11-10 09:59:19 +0800 | [diff] [blame] | 381 | /** Converting the vec4[2] object to 8 half-precision (16-bits) floating point values and packing into a uvec4 object |
| 382 | * |
| 383 | * @param[in] data The vec4[2] object to be packed |
| 384 | * |
| 385 | * @return The packed uvec4 object |
| 386 | */ |
| 387 | highp uvec4 pack8_half(mediump vec4 data[2]) |
| 388 | { |
| 389 | return uvec4(packHalf2x16(data[0].xy), packHalf2x16(data[0].zw), |
| 390 | packHalf2x16(data[1].xy), packHalf2x16(data[1].zw)); |
| 391 | } |
| 392 | |
| 393 | /** Unpacking the uvec4 object to 8 half-precision (16-bits) floating point values and converting to a vec4[2] object |
| 394 | * |
| 395 | * @param[in] packed_data The uvec4 object to be unpacked |
| 396 | * |
| 397 | * @return The unpacked vec4[2] object |
| 398 | */ |
| 399 | mediump vec4[2] unpack8_half(highp uvec4 packed_data) |
| 400 | { |
| 401 | return vec4[2](vec4(unpackHalf2x16(packed_data.x), unpackHalf2x16(packed_data.y)), |
| 402 | vec4(unpackHalf2x16(packed_data.z), unpackHalf2x16(packed_data.w))); |
| 403 | } |
| 404 | |
Joel Liang | 6387543 | 2018-01-02 14:05:06 +0800 | [diff] [blame] | 405 | /** Unpacking the uvec2[3] object to 12 half-precision (16-bits) floating point values and converting to a vec4[3] object |
| 406 | * |
| 407 | * @param[in] packed_data The uvec2[3] object to be unpacked |
| 408 | * |
| 409 | * @return The unpacked vec4[3] object |
| 410 | */ |
| 411 | mediump vec4[3] unpack12_half(highp uvec2[3] packed_data) |
| 412 | { |
| 413 | return vec4[3](vec4(unpackHalf2x16(packed_data[0].x), unpackHalf2x16(packed_data[0].y)), |
| 414 | vec4(unpackHalf2x16(packed_data[1].x), unpackHalf2x16(packed_data[1].y)), |
| 415 | vec4(unpackHalf2x16(packed_data[2].x), unpackHalf2x16(packed_data[2].y))); |
| 416 | } |
| 417 | |
Joel Liang | f1f3ebd | 2017-11-10 09:59:19 +0800 | [diff] [blame] | 418 | // For half-precision (16-bits) floating point packed into a "uint" element |
Joel Liang | aa29fde | 2017-11-15 12:13:59 +0800 | [diff] [blame] | 419 | #define LOAD_UNPACK2_HALF(tensor_ptr, offset) unpackHalf2x16(uint(LOAD(tensor_ptr, offset))) |
Joel Liang | f1f3ebd | 2017-11-10 09:59:19 +0800 | [diff] [blame] | 420 | #define STORE_PACK2_HALF(tensor_ptr, offset, data) STORE(tensor_ptr, offset, packHalf2x16(data)) |
| 421 | #define LOAD_UNPACK2_CURRENT_ITEM_HALF(tensor_ptr, tensor_iter) LOAD_UNPACK2_HALF(tensor_ptr, CURRENT_ITEM_OFFSET(tensor_iter)) |
| 422 | #define STORE_PACK2_CURRENT_ITEM_HALF(tensor_ptr, tensor_iter, data) STORE_PACK2_HALF(tensor_ptr, CURRENT_ITEM_OFFSET(tensor_iter), data) |
| 423 | |
| 424 | #define VLOAD2_UNPACK4_HALF(tensor_ptr, offset) unpack4_half(VLOAD2(uvec2, tensor_ptr, offset)) |
| 425 | #define VSTORE2_PACK4_HALF(tensor_ptr, offset, data) VSTORE2(tensor_ptr, offset, pack4_half(data)) |
| 426 | #define VLOAD2_UNPACK4_CURRENT_ITEM_HALF(tensor_ptr, tensor_iter) VLOAD2_UNPACK4_HALF(tensor_ptr, CURRENT_ITEM_OFFSET(tensor_iter)) |
| 427 | #define VSTORE2_PACK4_CURRENT_ITEM_HALF(tensor_ptr, tensor_iter, data) VSTORE2_PACK4_HALF(tensor_ptr, CURRENT_ITEM_OFFSET(tensor_iter), data) |
| 428 | |
Joel Liang | 09849a0 | 2018-01-05 15:12:53 +0800 | [diff] [blame] | 429 | #define VLOAD3_UNPACK6_HALF(tensor_ptr, offset) unpack6_half(VLOAD3(uvec3, tensor_ptr, offset)) |
| 430 | #define VLOAD3_UNPACK6_CURRENT_ITEM_HALF(tensor_ptr, tensor_iter) VLOAD3_UNPACK6_HALF(tensor_ptr, CURRENT_ITEM_OFFSET(tensor_iter)) |
| 431 | |
Joel Liang | f1f3ebd | 2017-11-10 09:59:19 +0800 | [diff] [blame] | 432 | #define VLOAD4_UNPACK8_HALF(tensor_ptr, offset) unpack8_half(VLOAD4(uvec4, tensor_ptr, offset)) |
| 433 | #define VSTORE4_PACK8_HALF(tensor_ptr, offset, data) VSTORE4(tensor_ptr, offset, pack8_half(data)) |
| 434 | #define VLOAD4_UNPACK8_CURRENT_ITEM_HALF(tensor_ptr, tensor_iter) VLOAD4_UNPACK8_HALF(tensor_ptr, CURRENT_ITEM_OFFSET(tensor_iter)) |
| 435 | #define VSTORE4_PACK8_CURRENT_ITEM_HALF(tensor_ptr, tensor_iter, data) VSTORE4_PACK8_HALF(tensor_ptr, CURRENT_ITEM_OFFSET(tensor_iter), data) |
| 436 | |
| 437 | // For half-precision (16-bits) floating point packed into a "uvec2" element |
Joel Liang | aa29fde | 2017-11-15 12:13:59 +0800 | [diff] [blame] | 438 | #define LOAD_UNPACK4_HALF(tensor_ptr, offset) unpack4_half(uvec2(LOAD(tensor_ptr, offset))) |
Joel Liang | f1f3ebd | 2017-11-10 09:59:19 +0800 | [diff] [blame] | 439 | #define STORE_PACK4_HALF(tensor_ptr, offset, data) STORE(tensor_ptr, offset, pack4_half(data)) |
| 440 | #define LOAD_UNPACK4_CURRENT_ITEM_HALF(tensor_ptr, tensor_iter) LOAD_UNPACK4_HALF(tensor_ptr, CURRENT_ITEM_OFFSET(tensor_iter)) |
| 441 | #define STORE_PACK4_CURRENT_ITEM_HALF(tensor_ptr, tensor_iter, data) STORE_PACK4_HALF(tensor_ptr, CURRENT_ITEM_OFFSET(tensor_iter), data) |
| 442 | |
| 443 | #define VLOAD2_UNPACK8_HALF(tensor_ptr, offset) unpack8_half(VLOAD2(uvec4, tensor_ptr, offset)) |
| 444 | #define VSTORE2_PACK8_HALF(tensor_ptr, offset, data) VSTORE2(tensor_ptr, offset, pack8_half(data)) |
| 445 | #define VLOAD2_UNPACK8_CURRENT_ITEM_HALF(tensor_ptr, tensor_iter) VLOAD2_UNPACK8_HALF(tensor_ptr, CURRENT_ITEM_OFFSET(tensor_iter)) |
| 446 | #define VSTORE2_PACK8_CURRENT_ITEM_HALF(tensor_ptr, tensor_iter, data) VSTORE2_PACK8_HALF(tensor_ptr, CURRENT_ITEM_OFFSET(tensor_iter), data) |
| 447 | |
Joel Liang | 6387543 | 2018-01-02 14:05:06 +0800 | [diff] [blame] | 448 | #define VLOAD3_UNPACK12_HALF(tensor_ptr, offset) unpack12_half(VLOAD3(uvec2[3], tensor_ptr, offset)) |
| 449 | #define VLOAD3_UNPACK12_CURRENT_ITEM_HALF(tensor_ptr, tensor_iter) VLOAD3_UNPACK12_HALF(tensor_ptr, CURRENT_ITEM_OFFSET(tensor_iter)) |
| 450 | |
Joel Liang | f1f3ebd | 2017-11-10 09:59:19 +0800 | [diff] [blame] | 451 | // For half-precision (16-bits) floating point packed into a "uvec4" element |
Joel Liang | aa29fde | 2017-11-15 12:13:59 +0800 | [diff] [blame] | 452 | #define LOAD_UNPACK8_HALF(tensor_ptr, offset) unpack8_half(uvec4(LOAD(tensor_ptr, offset))) |
Joel Liang | f1f3ebd | 2017-11-10 09:59:19 +0800 | [diff] [blame] | 453 | #define STORE_PACK8_HALF(tensor_ptr, offset, data) STORE(tensor_ptr, offset, pack8_half(data)) |
| 454 | #define LOAD_UNPACK8_CURRENT_ITEM_HALF(tensor_ptr, tensor_iter) LOAD_UNPACK8_HALF(tensor_ptr, CURRENT_ITEM_OFFSET(tensor_iter)) |
| 455 | #define STORE_PACK8_CURRENT_ITEM_HALF(tensor_ptr, tensor_iter, data) STORE_PACK8_HALF(tensor_ptr, CURRENT_ITEM_OFFSET(tensor_iter), data) |
| 456 | |
Joel Liang | c5114d3 | 2017-12-04 15:30:53 +0800 | [diff] [blame] | 457 | /** Converting the uvec4 object to 4 low-precision uint values and packing into a uint object |
| 458 | * |
| 459 | * @param[in] data The uvec4 object to be packed |
| 460 | * |
| 461 | * @return The packed uint object |
| 462 | */ |
| 463 | highp uint pack4_u8(lowp uvec4 data) |
| 464 | { |
| 465 | highp uint r = uint(0); |
| 466 | |
| 467 | for(int i = 0; i < 4; i++) |
| 468 | { |
| 469 | r |= data[i] << uint(i * 8); |
| 470 | } |
| 471 | |
| 472 | return r; |
| 473 | } |
| 474 | |
| 475 | /** Unpacking the uint object to 4 low-precision uint values and converting to a uvec4 object |
| 476 | * |
| 477 | * @param[in] packed_data The uint object to be unpacked |
| 478 | * |
| 479 | * @return The unpacked uvec4 object |
| 480 | */ |
| 481 | lowp uvec4 unpack4_u8(highp uint packed_data) |
| 482 | { |
| 483 | lowp uvec4 uvec; |
| 484 | |
| 485 | for(int i = 0; i < 4; i++) |
| 486 | { |
| 487 | uvec[i] = (packed_data >> uint(i * 8)) & uint(0xFF); |
| 488 | } |
| 489 | |
| 490 | return uvec; |
| 491 | } |
| 492 | |
| 493 | #define LOAD_UNPACK4_U8(tensor_ptr, offset) unpack4_u8(uint(LOAD(tensor_ptr, offset))) |
| 494 | #define STORE_PACK4_U8(tensor_ptr, offset, data) STORE(tensor_ptr, offset, pack4_u8(data)) |
| 495 | #define LOAD_UNPACK4_CURRENT_ITEM_U8(tensor_ptr, tensor_iter) LOAD_UNPACK4_U8(tensor_ptr, CURRENT_ITEM_OFFSET(tensor_iter)) |
| 496 | #define STORE_PACK4_CURRENT_ITEM_U8(tensor_ptr, tensor_iter, data) STORE_PACK4_U8(tensor_ptr, CURRENT_ITEM_OFFSET(tensor_iter), data) |
| 497 | |
Joel Liang | f1f3ebd | 2017-11-10 09:59:19 +0800 | [diff] [blame] | 498 | #endif // ARM_COMPUTE_HELPER_CS_H |