blob: 61225d8533934aa7dfbe661c4413fea0b01de7b4 [file] [log] [blame]
Anthony Barbier7068f992017-10-26 15:23:08 +01001/*
2 * Copyright (c) 2017 ARM Limited.
3 *
4 * SPDX-License-Identifier: MIT
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to
8 * deal in the Software without restriction, including without limitation the
9 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10 * sell copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all
14 * copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 */
24#include "arm_compute/core/GLES_COMPUTE/IGCSimple3DKernel.h"
25
26#include "arm_compute/core/GLES_COMPUTE/IGCTensor.h"
27#include "arm_compute/core/Helpers.h"
28#include "arm_compute/core/Validate.h"
29#include "arm_compute/core/Window.h"
30
31using namespace arm_compute;
32
33void IGCSimple3DKernel::run(const Window &window)
34{
35 ARM_COMPUTE_ERROR_ON_UNCONFIGURED_KERNEL(this);
36 ARM_COMPUTE_ERROR_ON_INVALID_SUBWINDOW(IKernel::window(), window);
37
38 Window slice = window.first_slice_window_3D();
39
40 _kernel.use();
41
42 do
43 {
44 unsigned int idx = 0;
45 unsigned int binding = 1; // SSBO binding starts from 1.
46 add_3D_tensor_argument(idx, _input, binding++, slice);
47 add_3D_tensor_argument(idx, _output, binding++, slice);
48 _kernel.update_shader_params();
49 enqueue(*this, slice);
50 }
51 while(window.slide_window_slice_3D(slice));
52}