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//
// Copyright © 2017 Arm Ltd. All rights reserved.
// SPDX-License-Identifier: MIT
//
#pragma once
#include "BackendOptions.hpp"
#include "INetwork.hpp"
#include "IProfiler.hpp"
#include "IWorkingMemHandle.hpp"
#include "IAsyncExecutionCallback.hpp"
#include "Tensor.hpp"
#include "Types.hpp"
#include "TypesUtils.hpp"
#include "profiling/ILocalPacketHandler.hpp"
#include <armnn/backends/ICustomAllocator.hpp>
#include <armnn/backends/IMemoryOptimizerStrategy.hpp>
#include <memory>
#include <map>
namespace armnn
{
using NetworkId = int;
class IGpuAccTunedParameters;
struct RuntimeImpl;
class IRuntime;
using IRuntimePtr = std::unique_ptr<IRuntime, void(*)(IRuntime* runtime)>;
struct INetworkProperties
{
INetworkProperties(bool asyncEnabled,
MemorySource inputSource,
MemorySource outputSource,
bool profilingEnabled = false,
ProfilingDetailsMethod detailsMethod = ProfilingDetailsMethod::Undefined,
bool externalMemoryManagementEnabled = false)
: m_ImportEnabled(inputSource != MemorySource::Undefined),
m_ExportEnabled(outputSource != MemorySource::Undefined),
m_AsyncEnabled(asyncEnabled),
m_ProfilingEnabled(profilingEnabled),
m_OutputNetworkDetailsMethod(detailsMethod),
m_InputSource(inputSource),
m_OutputSource(outputSource),
m_ExternalMemoryManagementEnabled(externalMemoryManagementEnabled)
{}
/// Deprecated and will be removed in future release.
const bool m_ImportEnabled;
/// Deprecated and will be removed in future release.
const bool m_ExportEnabled;
const bool m_AsyncEnabled;
const bool m_ProfilingEnabled;
const ProfilingDetailsMethod m_OutputNetworkDetailsMethod;
const MemorySource m_InputSource;
const MemorySource m_OutputSource;
const bool m_ExternalMemoryManagementEnabled;
virtual ~INetworkProperties() {}
};
using namespace armnn::experimental;
class IRuntime
{
public:
struct CreationOptions
{
CreationOptions()
: m_GpuAccTunedParameters(nullptr)
, m_EnableGpuProfiling(false)
, m_DynamicBackendsPath("")
, m_ProtectedMode(false)
, m_CustomAllocatorMap()
, m_MemoryOptimizerStrategyMap()
{}
/// If set, uses the GpuAcc tuned parameters from the given object when executing GPU workloads.
/// It will also be updated with new tuned parameters if it is configured to do so.
std::shared_ptr<IGpuAccTunedParameters> m_GpuAccTunedParameters;
/// Setting this flag will allow the user to obtain GPU profiling information from the runtime.
bool m_EnableGpuProfiling;
/// Setting this value will override the paths set by the DYNAMIC_BACKEND_PATHS compiler directive
/// Only a single path is allowed for the override
/// It defines the path to search for any [dynamic backend libraries](src/dynamic/README.md).
std::string m_DynamicBackendsPath;
/// Setting this flag will allow the user to create the Runtime in protected mode.
/// It will run all the inferences on protected memory and will make sure that
/// INetworkProperties::m_ImportEnabled set to true with MemorySource::DmaBufProtected option
/// This requires that the backend supports Protected Memory and has an allocator capable of
/// allocating Protected Memory associated with it.
bool m_ProtectedMode;
/// @brief A map to define a custom memory allocator for specific backend Ids.
///
/// @details A Custom Allocator is used for allocation of working memory in the backends.
/// Set this if you need to take control of how memory is allocated on a backend. Required for
/// Protected Mode in order to correctly allocate Protected Memory
///
/// @note Only supported for GpuAcc
std::map<BackendId, std::shared_ptr<ICustomAllocator>> m_CustomAllocatorMap;
/// @brief A map to define a custom memory optimizer strategy for specific backend Ids.
///
/// @details A Memory Optimizer Strategy provides a solution to an abstract representation of
/// a network's memory requirements. This can also be used to return a pre-computed solution
/// for a specific network. Set this if you want to implement a Custom Memory Optimizer Strategy
/// for a given backend.
std::map<BackendId, std::shared_ptr<IMemoryOptimizerStrategy>> m_MemoryOptimizerStrategyMap;
struct ExternalProfilingOptions
{
ExternalProfilingOptions()
: m_EnableProfiling(false)
, m_TimelineEnabled(false)
, m_OutgoingCaptureFile("")
, m_IncomingCaptureFile("")
, m_FileOnly(false)
, m_CapturePeriod(LOWEST_CAPTURE_PERIOD)
, m_FileFormat("binary")
, m_LocalPacketHandlers()
{}
/// Indicates whether external profiling is enabled or not.
bool m_EnableProfiling;
/// Indicates whether external timeline profiling is enabled or not.
bool m_TimelineEnabled;
/// Path to a file in which outgoing timeline profiling messages will be stored.
std::string m_OutgoingCaptureFile;
/// Path to a file in which incoming timeline profiling messages will be stored.
std::string m_IncomingCaptureFile;
/// Enable profiling output to file only.
bool m_FileOnly;
/// The duration at which captured profiling messages will be flushed.
uint32_t m_CapturePeriod;
/// The format of the file used for outputting profiling data.
std::string m_FileFormat;
std::vector<arm::pipe::ILocalPacketHandlerSharedPtr> m_LocalPacketHandlers;
};
ExternalProfilingOptions m_ProfilingOptions;
/// Pass backend specific options.
///
/// For example, to enable GpuAcc tuning add the following
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.cpp
/// m_BackendOption.emplace_back(
/// BackendOptions{"GpuAcc",
/// {
/// {"TuningLevel", 2},
/// {"TuningFile", filename}
/// {"MemoryOptimizerStrategy", strategyname}
/// }
/// });
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/// Execute representative workloads through the runtime to generate tuning data.
/// The tuning file is written once the runtime is destroyed
/// To execute with the tuning data, start up with just the tuning file specified.
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.cpp
/// m_BackendOption.emplace_back(
/// BackendOptions{"GpuAcc",
/// {
/// {"TuningFile", filename}
/// }
/// });
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/// The following backend options are available:
/// AllBackends:
/// "MemoryOptimizerStrategy" : string [stategynameString]
/// (Existing Memory Optimizer Strategies: ConstantMemoryStrategy)
/// GpuAcc:
/// "TuningLevel" : int [0..3] (0=UseOnly(default) | 1=RapidTuning | 2=NormalTuning | 3=ExhaustiveTuning)
/// "TuningFile" : string [filenameString]
/// "KernelProfilingEnabled" : bool [true | false]
std::vector<BackendOptions> m_BackendOptions;
};
static IRuntime* CreateRaw(const CreationOptions& options);
static IRuntimePtr Create(const CreationOptions& options);
static void Destroy(IRuntime* runtime);
/// Loads a complete network into the IRuntime.
/// @param [out] networkIdOut - Unique identifier for the network is returned in this reference.
/// @param [in] network - Complete network to load into the IRuntime.
/// The runtime takes ownership of the network once passed in.
/// @return armnn::Status
Status LoadNetwork(NetworkId& networkIdOut, IOptimizedNetworkPtr network);
/// Load a complete network into the IRuntime.
/// @param [out] networkIdOut Unique identifier for the network is returned in this reference.
/// @param [in] network Complete network to load into the IRuntime.
/// @param [out] errorMessage Error message if there were any errors.
/// The runtime takes ownership of the network once passed in.
/// @return armnn::Status
Status LoadNetwork(NetworkId& networkIdOut,
IOptimizedNetworkPtr network,
std::string& errorMessage);
Status LoadNetwork(NetworkId& networkIdOut,
IOptimizedNetworkPtr network,
std::string& errorMessage,
const INetworkProperties& networkProperties);
TensorInfo GetInputTensorInfo(NetworkId networkId, LayerBindingId layerId) const;
TensorInfo GetOutputTensorInfo(NetworkId networkId, LayerBindingId layerId) const;
/// ImportInputs separates the importing and mapping of InputTensors from network execution.
/// Allowing for a set of InputTensors to be imported and mapped once, but used in execution many times.
/// This function is not thread safe and must not be used while other threads are calling Execute().
/// Only compatible with AsyncEnabled networks and aligned memory import
std::vector<ImportedInputId> ImportInputs(NetworkId networkId, const InputTensors& inputTensors,
MemorySource forceImportMemorySource = MemorySource::Undefined);
/// ImportOutputs separates the importing and mapping of OutputTensors from network execution.
/// Allowing for a set of OutputTensors to be imported and mapped once, but used in execution many times.
/// This function is not thread safe and must not be used while other threads are calling Execute().
/// Only compatible with AsyncEnabled networks and aligned memory import
std::vector<ImportedOutputId> ImportOutputs(NetworkId networkId, const OutputTensors& outputTensors,
MemorySource forceImportMemorySource = MemorySource::Undefined);
/// Un-import and delete the imported InputTensor/s
/// This function is not thread safe and must not be used while other threads are calling Execute().
/// Only compatible with AsyncEnabled networks
void ClearImportedInputs(NetworkId networkId, const std::vector<ImportedInputId> inputIds);
/// Un-import and delete the imported OutputTensor/s
/// This function is not thread safe and must not be used while other threads are calling Execute().
/// Only compatible with AsyncEnabled networks
void ClearImportedOutputs(NetworkId networkId, const std::vector<ImportedOutputId> outputIds);
/// Evaluates a network using input in inputTensors and outputs filled into outputTensors
Status EnqueueWorkload(NetworkId networkId,
const InputTensors& inputTensors,
const OutputTensors& outputTensors,
std::vector<ImportedInputId> preImportedInputIds = {},
std::vector<ImportedOutputId> preImportedOutputIds = {});
/// This is an experimental function.
/// Evaluates a network using input in inputTensors and outputs filled into outputTensors.
/// This function performs a thread safe execution of the network. Returns once execution is complete.
/// Will block until this and any other thread using the same workingMem object completes.
Status Execute(IWorkingMemHandle& workingMemHandle,
const InputTensors& inputTensors,
const OutputTensors& outputTensors,
std::vector<ImportedInputId> preImportedInputs = {},
std::vector<ImportedOutputId> preImportedOutputs = {});
/// Unloads a network from the IRuntime.
/// At the moment this only removes the network from the m_Impl->m_Network.
/// This might need more work in the future to be AndroidNN compliant.
/// @param [in] networkId - Unique identifier for the network to be unloaded. Generated in LoadNetwork().
/// @return armnn::Status
Status UnloadNetwork(NetworkId networkId);
const IDeviceSpec& GetDeviceSpec() const;
/// Create a new unique WorkingMemHandle object. Create multiple handles if you wish to have
/// overlapped Execution by calling this function from different threads.
std::unique_ptr<IWorkingMemHandle> CreateWorkingMemHandle(NetworkId networkId);
/// Gets the profiler corresponding to the given network id.
/// @param networkId The id of the network for which to get the profile.
/// @return A pointer to the requested profiler, or nullptr if not found.
const std::shared_ptr<IProfiler> GetProfiler(NetworkId networkId) const;
/// Registers a callback function to debug layers performing custom computations on intermediate tensors.
/// @param networkId The id of the network to register the callback.
/// @param func callback function to pass to the debug layer.
void RegisterDebugCallback(NetworkId networkId, const DebugCallbackFunction& func);
protected:
IRuntime();
IRuntime(const IRuntime::CreationOptions& options);
~IRuntime();
std::unique_ptr<RuntimeImpl> pRuntimeImpl;
};
/// The following API is replaced by the backend options API.
using IGpuAccTunedParametersPtr = std::shared_ptr<IGpuAccTunedParameters>;
/// Manages a set of GpuAcc parameters which have been tuned for maximum performance.
/// Passes an instance of this object to the IRuntime::Create() method (via IRuntime::CreationOptions) to use it
/// for all GPU workload execution.
///
/// Can be created in two modes:
/// - In UseTunedParameters mode, the parameters stored in this object are used to execute GPU workloads.
/// - In UpdateTunedParameters mode, additionally, whenever a GPU workload is executed for the first time, the
/// optimum parameters will be found and stored in this object. WARNING - This tuning can be slow.
///
/// The parameters can be loaded from and saved to a file so that you can first run a slow initial read-write
/// execution, save the parameters for later and then run fast read-only executions using the optimised parameters.
class IGpuAccTunedParameters
{
public:
enum class Mode
{
UseTunedParameters,
UpdateTunedParameters
};
enum class TuningLevel
{
Rapid = 1,
Normal = 2,
Exhaustive = 3
};
/// Creates an IClTunedParameters with the given mode.
/// @{
static IGpuAccTunedParameters* CreateRaw(Mode mode, TuningLevel tunerMode);
static IGpuAccTunedParametersPtr Create(Mode mode, TuningLevel tunerMode);
/// @}
static void Destroy(IGpuAccTunedParameters* params);
/// Loads an existing set of tuned parameters from the given file.
/// If there is an error loading the file, an armnn::Exception is thrown.
virtual void Load(const char* filename) = 0;
/// Saves the current set of tuned parameters to the given file.
/// If there is an error saving to the file, an armnn::Exception is thrown.
virtual void Save(const char* filename) const = 0;
protected:
virtual ~IGpuAccTunedParameters() {};
};
} // namespace armnn