| // |
| // Copyright © 2020,2022 Arm Ltd and Contributors. All rights reserved. |
| // SPDX-License-Identifier: MIT |
| // |
| #pragma once |
| |
| #include "LayerWithParameters.hpp" |
| |
| #include <armnn/utility/PolymorphicDowncast.hpp> |
| |
| namespace armnn |
| { |
| |
| /// This layer represents a transpose operation. |
| class TransposeLayer : public LayerWithParameters<TransposeDescriptor> |
| { |
| public: |
| /// Makes a workload for the Transpose type. |
| /// @param [in] factory The workload factory which will create the workload. |
| /// @return A pointer to the created workload, or nullptr if not created. |
| virtual std::unique_ptr<IWorkload> CreateWorkload(const IWorkloadFactory& factory) const override; |
| |
| /// Creates a dynamically-allocated copy of this layer. |
| /// @param [in] graph The graph into which this layer is being cloned. |
| TransposeLayer* Clone(Graph& graph) const override; |
| |
| /// Check if the input tensor shape(s) |
| /// will lead to a valid configuration of @ref TransposeLayer. |
| void ValidateTensorShapesFromInputs() override; |
| |
| /// Infers the output shapes from given input shapes and the permutation vector. |
| /// @param [in] inputShapes The input shapes layer has. |
| /// @return A vector to the inferred output shape. |
| std::vector<TensorShape> InferOutputShapes(const std::vector<TensorShape>& inputShapes) const override; |
| |
| /// @return a permutation vector describing the permutation for the dimensions of the input tensor. |
| const PermutationVector& GetPermutation() const |
| { |
| return m_Param.m_DimMappings; |
| } |
| |
| /// Indicates if the other layer received is inverse of this one. |
| /// @param [in] other The other layer to be compared with. |
| /// @return true if other layer is inverse of this false otherwise. |
| bool IsInverse(const Layer& other) const |
| { |
| return (other.GetType() == LayerType::Transpose) && |
| GetPermutation().IsInverse(PolymorphicDowncast<const TransposeLayer*>(&other)->GetPermutation()); |
| } |
| |
| /// Indicates if the other layer received is equal to this one. |
| /// @param [in] other The other layer to be compare with. |
| /// @return true if other layer is equal to this false otherwise. |
| bool IsEqual(const Layer& other) const |
| { |
| return (other.GetType() == LayerType::Transpose) && |
| GetPermutation().IsEqual(PolymorphicDowncast<const TransposeLayer*>(&other)->GetPermutation()); |
| } |
| |
| void ExecuteStrategy(IStrategy& strategy) const override; |
| |
| |
| protected: |
| /// Constructor to create a TransposeLayer. |
| /// @param [in] param TransposeDescriptor to configure the permute operation. |
| /// @param [in] name Optional name for the layer. |
| TransposeLayer(const TransposeDescriptor& param, const char* name); |
| |
| /// Default destructor |
| ~TransposeLayer() = default; |
| }; |
| |
| } // namespace |