| // |
| // Copyright © 2017 Arm Ltd. All rights reserved. |
| // See LICENSE file in the project root for full license information. |
| // |
| |
| #pragma once |
| #include "backends/ClWorkloads/ClActivationFloat32Workload.hpp" |
| #include "backends/ClWorkloads/ClActivationUint8Workload.hpp" |
| #include "backends/ClWorkloads/ClAdditionFloat32Workload.hpp" |
| #include "backends/ClWorkloads/ClAdditionUint8Workload.hpp" |
| #include "backends/ClWorkloads/ClBaseConstantWorkload.hpp" |
| #include "backends/ClWorkloads/ClBaseMergerWorkload.hpp" |
| #include "backends/ClWorkloads/ClBatchNormalizationFloat32Workload.hpp" |
| #include "backends/ClWorkloads/ClConstantFloat32Workload.hpp" |
| #include "backends/ClWorkloads/ClConstantUint8Workload.hpp" |
| #include "backends/ClWorkloads/ClConvolution2dFloat32Workload.hpp" |
| #include "backends/ClWorkloads/ClConvolution2dUint8Workload.hpp" |
| #include "backends/ClWorkloads/ClDepthwiseConvolutionFloat32Workload.hpp" |
| #include "backends/ClWorkloads/ClDepthwiseConvolutionUint8Workload.hpp" |
| #include "backends/ClWorkloads/ClFloorFloat32Workload.hpp" |
| #include "backends/ClWorkloads/ClFullyConnectedFloat32Workload.hpp" |
| #include "backends/ClWorkloads/ClL2NormalizationFloat32Workload.hpp" |
| #include "backends/ClWorkloads/ClLstmFloat32Workload.hpp" |
| #include "backends/ClWorkloads/ClMergerFloat32Workload.hpp" |
| #include "backends/ClWorkloads/ClMergerUint8Workload.hpp" |
| #include "backends/ClWorkloads/ClMultiplicationFloat32Workload.hpp" |
| #include "backends/ClWorkloads/ClNormalizationFloat32Workload.hpp" |
| #include "backends/ClWorkloads/ClPermuteWorkload.hpp" |
| #include "backends/ClWorkloads/ClPooling2dFloat32Workload.hpp" |
| #include "backends/ClWorkloads/ClPooling2dUint8Workload.hpp" |
| #include "backends/ClWorkloads/ClReshapeFloat32Workload.hpp" |
| #include "backends/ClWorkloads/ClReshapeUint8Workload.hpp" |
| #include "backends/ClWorkloads/ClResizeBilinearFloat32Workload.hpp" |
| #include "backends/ClWorkloads/ClSoftmaxFloat32Workload.hpp" |
| #include "backends/ClWorkloads/ClSoftmaxUint8Workload.hpp" |
| #include "backends/ClWorkloads/ClSplitterFloat32Workload.hpp" |
| #include "backends/ClWorkloads/ClSplitterUint8Workload.hpp" |
| #include "backends/ClWorkloads/ClConvertFp16ToFp32Workload.hpp" |
| #include "backends/ClWorkloads/ClConvertFp32ToFp16Workload.hpp" |