blob: 6385edd323d88f04f02d35c41b52a4c1af7a1f45 [file] [log] [blame]
# automatically generated by the FlatBuffers compiler, do not modify
# Copyright (c) 2020, ARM Limited.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# namespace: tosa
import flatbuffers
class TileAttribute(object):
__slots__ = ['_tab']
@classmethod
def GetRootAsTileAttribute(cls, buf, offset):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
x = TileAttribute()
x.Init(buf, n + offset)
return x
# TileAttribute
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# TileAttribute
def Multiples(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Int32Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
return 0
# TileAttribute
def MultiplesAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int32Flags, o)
return 0
# TileAttribute
def MultiplesLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
return self._tab.VectorLen(o)
return 0
def TileAttributeStart(builder): builder.StartObject(1)
def TileAttributeAddMultiples(builder, multiples): builder.PrependUOffsetTRelativeSlot(0, flatbuffers.number_types.UOffsetTFlags.py_type(multiples), 0)
def TileAttributeStartMultiplesVector(builder, numElems): return builder.StartVector(4, numElems, 4)
def TileAttributeEnd(builder): return builder.EndObject()